47 results on '"Stange, Madison"'
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2. Using Icon Arrays to Communicate Gambling Information Reduces the Appeal of Scratch Card Games
3. Contrasting Mind-Wandering, (Dark) Flow, and Affect During Multiline and Single-Line Slot Machine Play
4. Measuring Gamblers’ Behaviour to Show That Negative Sounds Can Reveal the True Nature of Losses Disguised as Wins in Multiline Slot Machines
5. Do losses disguised as wins create a “sweet spot” for win overestimates in multiline slots play?
6. Scratch Card Near-Miss Outcomes Increase the Urge to Gamble, but Do Not Impact Further Gambling Behaviour: A Pre-registered Replication and Extension
7. Graphical Depiction of Statistical Information Improves Gambling-Related Judgments
8. Losses Disguised as Wins Affect Game Selection on Multiline Slots
9. Unclaimed Prize Information Biases Perceptions of Winning in Scratch Card Gambling
10. Dark Flow, Depression and Multiline Slot Machine Play
11. Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions
12. Increased Urge to Gamble Following Near-Miss Outcomes May Drive Purchasing Behaviour in Scratch Card Gambling
13. Reinforcing Small Wins and Frustrating Near-Misses: Further Investigation Into Scratch Card Gambling
14. Approach and Avoidance to Gambling Cues
15. Unclaimed Prize Information, Prize Payout, and Perception of Winning
16. Near Misses in Sports Betting
17. Scratch Cards: Near-misses, Purchasing, and Individual Differences
18. Pre-registered Hypotheses
19. Pre-registered Analyses
20. Scratch Cards: Near-misses, Physiological Arousal, and Eye Tracking
21. Qualtrics Survey
22. Unclaimed Prize Information Bias and Problem Gambling
23. Lottery Gambling and Decision Making
24. Near-Misses and the Illusion of Control in Scratch Card Gambling
25. Absence vs. Presence of Unclaimed Prize Information
26. “I was that close”: Investigating Players’ Reactions to Losses, Wins, and Near-Misses on Scratch Cards
27. Push Outcomes Bias Perceptions of Scratch Card Games
28. Using Icon Arrays to Communicate Gambling Information Reduces the Appeal of Scratch Card Games
29. Push Outcomes Bias Perceptions of Scratch Card Games
30. Contrasting Mind-Wandering, (Dark) Flow, and Affect During Multiline and Single-Line Slot Machine Play
31. Unclaimed prize information increases the appeal of scratch card games
32. Measuring Gamblers’ Behaviour to Show That Negative Sounds Can Reveal the True Nature of Losses Disguised as Wins in Multiline Slot Machines
33. Scratch Card Game Type Impacts Psychophysiological Reactivity, but Not Subjective Evaluations of Experienced Outcomes
34. Using Icon Arrays to Communicate Gambling Information Reduces the Appeal of Scratch Card Games
35. Unclaimed prize information increases the appeal of scratch card games.
36. Reward reactivity and dark flow in slot-machine gambling: “Light” and “dark” routes to enjoyment
37. Mindfulness problems and depression symptoms in everyday life predict dark flow during slots play: Implications for gambling as a form of escape.
38. Exploring relationships between problem gambling, scratch card gambling, and individual differences in thinking style
39. Gambling despite financial loss-the role of losses disguised as wins in multi-line slots
40. Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape.
41. Built-in bad luck: Evidence of near-miss outcomes by design in scratch cards
42. Near-Misses and Stop Buttons in Slot Machine Play: An Investigation of How They Affect Players, and May Foster Erroneous Cognitions
43. Dark Flow, Depression and Multiline Slot Machine Play
44. Increased Urge to Gamble Following Near-Miss Outcomes May Drive Purchasing Behaviour in Scratch Card Gambling
45. Gambling despite financial loss—the role of losses disguised as wins in multi‐line slots.
46. Reinforcing Small Wins and Frustrating Near-Misses: Further Investigation Into Scratch Card Gambling
47. “I was that close”: Investigating Players’ Reactions to Losses, Wins, and Near-Misses on Scratch Cards
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