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1. The Identification of Key Issues in the Development of Sustainable e-Learning and Virtual Campus Initiatives

2. Using an Online Games-Based Learning Approach to Teach Database Design Concepts

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Books, media, physical & digital resources

7. Identification of Key Issues in Adopting a Web 2.0 E-Portfolio Strategy

8. The Development of E-Portfolio Evaluation Criteria and Application to the Blackboard LMS E-Portfolio

9. The Differences in Motivations of Online Game Players and Offline Game Players: A Combined Analysis of Three Studies at Higher Education Level

10. An Alternate Reality Game for Language Learning: ARGuing for Multilingual Motivation

11. Organisational Blogging: The Problem of Engagement

12. Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level

13. Organisational Blogs: Benefits and Challenges of Implementation

14. How Can Organisations Learn: An Information Systems Development Perspective

15. Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses

16. A Quasi-Experimental Study of Three Online Learning Courses in Computing

17. An Application of Games-Based Learning within Software Engineering

18. Enhancing Student Performance in Online Learning and Traditional Face-to-Face Class Delivery

29. The Information Challenges approach to teaching information management

30. Preface

31. The socialisation of organisational learning through learning technology

32. From e-learning to games-based e-learning: using interactive technologies in teaching an IS course

34. Organisational Blogging: Reviewing Its Effectiveness as an Organisational Learning Tool

35. UNITE: Enhancing Students' Self-efficacy through the Use of a 3D Virtual World

36. The development of models for identifying and promoting best practice in e-learning and virtual campuses

37. Dissemination of the VCSE model for virtual mobility

38. Virtual campuses : a new paradigm in eLearning widening learning participation

39. Promoting and implementing best practice in virtual campuses and e-learning

40. Identifying and promoting best practice in virtual campuses and e-learning

41. Towards a framework for identifying and evaluating best practice in e-learning and virtual campuses

42. A framework for promoting best practice in virtual campuses : initial lessons from the PBP-VC Project

43. Towards the development of a framework for promoting best practice in virtual campuses

44. The promoting best practice in virtual campuses (PBP-VC) project : towards new strategies for higher education