35 results on '"TAKÁČ, ONDREJ"'
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2. Fuzzy Inference with Sequential Fuzzy Indexed Search Trees
3. SYSTEMS MODELLING: QUEUING SYSTEM TO OPTIMIZE WORKLOAD.
4. Evaluating Sustainable Online Education: A Cross-Disciplinary Analysis of IT Device Utilization among Slovakian and Hungarian University Students
5. CREATION OF 3D MODELS OF REAL OBJECTS USING CLOSE-RANGE PHOTOGRAMMETRY IN EDUCATION
6. Proposal for the Implementation of Database Systems Teaching in Pharmacy Courses in Terms of e-Health Support
7. TEACHING OF INTERPOLATION AND APPROXIMATION CURVES THROUGH COMPUTER SIMULATION
8. Using Interactive Card Animations for Understanding of the Essential Aspects of Non-recursive Sorting Algorithms
9. Obesity as a 21st century pandemic
10. Simulations of Solving a Single-Player Memory Card Game with Several Implementations of a Human-Like Thinking Computer Algorithm
11. An Example of the Use of Photogrammetry for Archiving the Shapes of Natural Materials and Creations
12. Creating a partial 3D model in selected biological areas using a small number of photographs
13. Building partial 3D models of cultural monuments
14. Digital tools in education
15. Z and alpha generation teaching methods: digitalization of learning material
16. ALGORITHMIC AND SIMULATION-BASED TEACHING OF COMPUTER SCIENCE AND MATHEMATICS IN HIGHER EDUCATION
17. Using Interactive Card Animations for Understanding of the Essential Aspects of Non-recursive Sorting Algorithms
18. INTERACTIVE PROGRAMMING TOOLS FOR BEGINNERS IN ELEMENTARY SCHOOL INFORMATICS
19. IMPLEMENTATION OF LASER NAVIGATION WITHIN COMPUTER SCIENCE LESSONS
20. THE POSSIBILITY OF IMPLEMENTING VELODYNE LIDAR INTO THE TEACHING OF INFORMATICS
21. TECHNICAL IT SOLUTIONS IN TEACHING
22. NÁVRH SYSTÉMU RIADENIA KLÍMY SKLENÍKOV A FÓLIOVNÍKOV PRE MALOPESTOVATEĽOV FARMACEUTICKY VÝZNAMNÝCH RASTLÍN
23. DESIGN OF AN OPTICAL NAVIGATION MODEL AND ITS REAL IMPLEMENTATION IN COMPUTER SCIENCE LESSONS
24. CREATION OF 3D MODELS OF REAL OBJECTS IN THE TEACHING OF COMPUTER SCIENCE
25. IMPLEMENTATION OF THE PRINCIPLES OF OBSTACLE DETECTION WITH THE HELP OF IROBOT ROOMBA IN THE TEACHING OF COMPUTER SCIENCE
26. TEACHING AND LEARNING COMPUTER PROGRAMMING BY CREATING 2D GAMES IN UNITY
27. MOBILE CODING GAMES TO LEARN THE BASICS OF COMPUTER PROGRAMMING
28. POSSIBILITIES OF USING PHOTOGRAMMETRY IN THE TEACHING PROCESS
29. ONLINE GAMES TO INTRODUCING COMPUTER PROGRAMMING TO CHILDREN
30. USAGE OF UAVS IN THE PROTECTION OF CULTURAL HERITAGE IN THE TEACHING OF COMPUTER SCIENCE
31. RIEŠENIE SNÍMANIA NEELEKTRICKÝCH VELIČÍN MOBILNÝCH ROBOTOV A DETEKCIE PREKÁŽOK POMOCOU ARGOS3D – P100
32. NÁVRH IMPLEMENTÁCIE DATABÁZOVÝCH SYSTÉMOV DO VYUČOVACÍCH HODÍN PRE FARMACEUTICKÉ ODBORY
33. DEVELOPING COMPUTATIONAL THINKING BY MICROCONTROLLERS
34. PROTECTION OF CULTURAL HERITAGE IMPLEMENTED IN COMPUTER SCIENCE CLASSES
35. THE APPLICATION OF MODERN TECHNOLOGIES FOR IMAGE PROCESSING AND CREATING REAL MODEL IN TEACHING COMPUTER SCIENCE AT SECONDARY SCHOOL
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