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1. The Psychometric Properties of Two Brief Measures of Teamwork in Sport.

2. Team orienteering problem with nonidentical agents and balanced score.

3. Physical Activity Levels and Body Mass Index in Sport Education. Is There a Difference?

4. Based case based learning and flipped classroom as a means to improve international students' active learning and critical thinking ability.

5. Effect of Tronclass combined with team-based learning on nursing students' self-directed learning and academic performance: a pretest-posttest study.

6. Application of data-driven blended online-offline teaching in medicinal chemistry for pharmacy students: a randomized comparison.

7. Formative peer evaluation instrument for a team-based learning course: Content and construct validity.

8. Applying the WHO-INTEGRATE evidence-to-decision framework in the development of WHO guidelines on parenting interventions: step-by-step process and lessons learnt.

9. The Military Health History: An Educational Initiative to Improve Veteran Healthcare.

10. Improving access to buprenorphine for rural veterans in a learning health care system.

11. Could Online Education Replace Face-to-Face Education in Diabetes? A Systematic Review.

12. Gamification and serious games in dermatology education: A systematic review and quality assessment.

13. Rebooting nuclear medicine specialist education under the COVID‐19 pandemic: From plenary lectures to active e‐learning.

14. Improving lung point-of-care ultrasound (POCUS) training and accreditation - a multidisciplinary, multi-centre and multi-pronged approach to development and delivery using the action learning process.

15. The effect of enabling performance measurement systems on team learning behaviour and team effectiveness.

16. Enhancing Students' Performance in Biology through Blended Learning with Collaborative Tools and Interactive Online Activities.

17. Exploring the Effects of Instruction and Game Design on Youth Soccer Players’ Skill Involvement and Cooperative Team Behaviour.

18. Team-, case-, lecture- and evidence-based learning in medical postgraduates training.

19. Exploring Interactive Learning Environments Based on Augmented Reality Technology.

20. Active recall strategies associated with academic achievement in young adults: A systematic review.

21. The outcomes of team‐based learning vs small group interactive learning in the obstetrics and gynecology course for undergraduate students.

22. Can a culture of team psychological safety and MDT proforma improve team performance and patient outcomes in spinal MDTs?

23. Using Team-Based Learning to Teach Pharmacology within the Medical Curriculum.

24. Teaming to Design Tangible Symbol Communication Systems for Children With Multiple Disabilities.

25. An Instructional Innovation That Embeds Group Learning in Case Teaching: The Table Case Method.

26. Examining Social Presence, Team Cohesion, and Collaborative Writing in Online Teams.

27. An empirical analysis of process improvement from best practice adoption: A study of stroke care best practices.

28. Infographic creation as an essential skill for highly visual Gen Alpha.

29. Development of the WeChat Public Account I Love Parasitology and its Preliminary Application in the Teaching of Human Parasitology.

30. Adapting to new challenges in medical education: a three-step digitization approach for blended learning.

31. Implementing a challenge-based learning experience in a bioinstrumentation blended course.

32. Culinary Medicine: Needs and Strategies for Incorporating Nutrition into Medical Education in the United States.

33. Complexity theory and learning: Less radical than it seems?

34. Let's get active: The use of technology‐enhanced audience interaction to promote active learning.

35. Acceptance of team-based learning by students and faculty: A pilot study.

36. The impact of leadership on the workplace learning of individuals and teams: a literature review and synthesis.

37. Metodologías de enseñanza-aprendizaje. Un enfoque soportado en la gestión del conocimiento.

38. Effects of Public Service Motivation on R&D Project-Based Team Learning Where Psychological Safety Is a Mediator and Project Management Style Is a Moderator.

39. Assessing actual usage and satisfaction factors of Microsoft Teams in online learning.

40. The Group Learning Effect: Apply neuroscience principles to create successful cohort learning communities

41. PINNACLE OF SERVICE: BENEFITING FROM REGULAR AND CONSISTENTLY EFFECTIVE TRAINING, PAYCHEX, INC, EMPLOYEES ENSURE THEIR CLIENTS HAVE EVERYTHING THEY NEED TO BEST MANAGE THEIR OWN WORKFORCES

42. ESSENTIAL SUPPORT: STATE COMPENSATION INSURANCE FUND CONSISTENTLY PROVIDES CRUCIAL LEARNING SUPPORT TO CREATE A MORE ENGAGED WORKFORCE, BETTER-QUALITY AUDITS, AND HAPPIER CUSTOMERS

44. A Cluster Randomized Trial of Primary Care Practice Redesign to Integrate Behavioral Health for Those Who Need It Most: Patients With Multiple Chronic Conditions

45. American Board of Surgery In-Training Exam Performance Predicted by Question Bank Use While Unassociated With Other Learning Strategies.

46. Implementation of a clinical reasoning blueprint: Knowledge translation resources.

47. Medical student motivation in specialised contexts.

48. Team‐based learning in the internal medicine clerkship didactics.

49. Adopting distributed pair programming as an effective team learning activity: a systematic review.

50. Linking Social Networks to Student Learning and Performance in Project Teams: The Promise of Collaborative Norms.

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