38 results on '"Technological addictions"'
Search Results
2. Studying Psychopathology in Relation to Smartphone Use: From Self-reports to Objectively Measured Smartphone Use Behavior
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Rozgonjuk, Dmitri, Elhai, Jon D., Hall, Brian J., Reuter, Martin, Series Editor, Montag, Christian, Series Editor, and Baumeister, Harald, editor
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- 2023
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3. Tecnotest: Desarrollo de una herramienta de screening de adicciones tecnológicas y juego.
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MARCOS, MARTA and CHÓLIZ, MARIANO
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YOUNG adults ,COMPULSIVE behavior ,PSYCHOMETRICS ,VIDEO games ,GAMBLING - Abstract
Copyright of Adicciones is the property of Sociedad Cientifica Espanola de Estudios sobre el Alcohol and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
4. Parenting and Adolescent Technological Addictions
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Serna, Cristina, Martínez, Isabel, and Selin, Helaine, Series Editor
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- 2022
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5. SYMPTOMS OF PROLONGED SOCIAL WITHDRAWAL, PROBLEMATIC INTERNET USE, AND PSYCHOTIC-LIKE EXPERIENCES IN EMERGING ADULTHOOD: A MODERATION MODEL.
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Amendola, Simone, Cerutti, Rita, and Presaghi, Fabio
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DRUG withdrawal symptoms , *YOUNG adults , *ALCOHOLISM , *COCAINE-induced disorders , *BRIEF Symptom Inventory , *SUBSTANCE-induced disorders , *SCIENTIFIC literature - Abstract
Objective: Prolonged social withdrawal (PSW) or hikikomori and problematic internet use (PIU) have attracted the attention of mental health experts worldwide. The scientific literature suggests a complex relationship between these conditions and psychotic-like experiences (PLEs) or disorders. In the present cross-sectional study, we tested the role of PIU symptoms as a moderator of the relationship between symptoms of PSW and PLEs in a sample of 238 Italian emerging adults. Method: Data was collected using the 25-item Hikikomori Questionnaire, the Internet Disorder Scale, the Brief Prodromal Questionnaire, and the Brief Symptom Inventory. In addition, lifetime psychological disorders and drug and alcohol use during the last month were explored. No participant reported a lifetime episode of schizophrenia or other psychotic disorder. Results: Symptoms of PSW and PIU were significantly associated with PLEs total distress and PLEs total number of symptoms endorsed, after adjustment for age and symptoms of depression and anxiety. Further, PIU symptoms moderated the relationship between symptoms of PSW and PLEs total distress (b= 2.745, s.e.= 1.089, p= 0.012). However, PIU symptoms did not moderate the relationship between PSW and PLEs total symptoms (b= 0.029, s.e.= 0.017, p= 0.078). This study is limited because the participants were most likely university students and because of the crosssectional design. Conclusions: Findings from this study partially support the role of high symptoms of PIU as a risk factor in the relationship between symptoms of PSW and PLEs. Future longitudinal research is needed to confirm our findings examining the temporal relationship between PSW, PIU, and PLEs using both dimensional and categorical approaches. [ABSTRACT FROM AUTHOR]
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- 2023
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6. Studying Psychopathology in Relation to Smartphone Use
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Rozgonjuk, Dmitri, Elhai, Jon D., Hall, Brian J., Reuter, Martin, Series Editor, Montag, Christian, Series Editor, and Baumeister, Harald, editor
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- 2019
- Full Text
- View/download PDF
7. Identifying the central symptoms of problematic social networking sites use through network analysis.
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SVICHER, ANDREA, FIORAVANTI, GIULIA, and CASALE, SILVIA
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ONLINE social networks , *SYMPTOMS , *SOCIAL media , *SOCIAL interaction - Abstract
Background: Problematic social media use (PSMU) has received growing attention in the last fifteen years. Even though PSMU has been extensively studied, its internal structure is not fully understood. We used network analysis to evaluate which symptoms and associations between symptoms are most central to PSMU – as assessed by the Generalized Problematic Internet Use Scale-2 adapted for PSMU – among undergraduates. Method: Network analysis was applied to a large gender-balanced sample of undergraduates (n 5 1344 participants; M 5 51.9%; mean age 5 22.50 ± 2.20 years). Results: The most central nodes in the network were the difficulty of controlling one’s own use of social media, the tendency to think obsessively about going online, the difficulties in resisting the urge to use social media and the preference for communicating with people online rather than face-to-face. This last element was strongly associated with a general preference for online social interactions and the feeling of being more comfortable online. The network was robust to stability and accuracy tests. The mean levels of symptoms and symptom centrality were not associated. Conclusions: Deficient self-regulation and preference for online communication were the most central symptoms of PSMU, suggesting that these symptoms should be prioritized in theoretical models of PSMU and could also serve as important treatment targets for PSMU interventions. [ABSTRACT FROM AUTHOR]
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- 2021
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8. Adaptation and Validation of the Polish Version of the 10-Item Mobile Phone Problematic Use Scale
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Anna Mach, Marta Demkow-Jania, Anna Klimkiewicz, Andrzej Jakubczyk, Małgorzata Abramowska, Anna Kuciak, Piotr Serafin, Jan Szczypiński, and Marcin Wojnar
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mobile phone use ,problematic mobile phone use ,MPPUS-10 ,technological addictions ,validation ,psychometric properties ,Psychiatry ,RC435-571 - Abstract
Pathological use of smartphones may be the biggest non-drug addiction of the 21st century. Therefore, rapid screening tools designed for easy identification of people with problematic mobile phone use are needed. The main aim of the present study was to validate a short version of the Mobile Phone Problematic Use Scale (MPPUS-10) in the Polish population. The study comprised 640 university students aged 18–38 years. We used a self-report questionnaire that included questions regarding socio-demographic variables and Polish versions of the Mobile Phone Problem Use Scale (MPPUS-10), Mobile Phone Addiction Assessment Questionnaire (MPAAQ in Polish KBUTK), and Internet Addiction Test (IAT) by Kimberly Young. The analysis showed high reliability for the final Polish version of MPPUS-10 (Cronbach’s α = 0.78) and confirmed a significant correlation between the MPPUS-10 and the MPAAQ, which was previously used in Poland (rho = 0.56; p < 0.001). Due to the poor correlation of item number 10 with other items, we suggest dropping this item and using the nine-item Polish version. Our result also confirmed significant correlation between the MPPUS-10 and the IAT (rho = 0.54; p < 0.001). The contribution of the study is the Polish validation and adaptation of the MPPUS-10 scale with confirmed psychometric values. It provides a quick and convenient screening tool to assess problematic mobile phone use. Our results also indicate the need for a revision of available diagnostic tools in Poland.
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- 2020
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9. Technological Addiction in Adolescents: the Interplay Between Parenting and Psychological Basic Needs.
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Gugliandolo, M. C., Costa, S., Kuss, D. J., Cuzzocrea, F., and Verrastro, V.
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SOCIAL media addiction , *ADDICTIONS , *INTERNET addiction , *BASIC needs , *SELF-determination theory , *TEENAGERS - Abstract
Although technological addictions, similar to other behavioural addictions, share psychosocial risk factors with substance-related addictions, the studies on the interplay between contextual and personal variables in the prediction of technological addictions are still limited. For this reason, in accordance with Self-determination Theory (SDT), the aim of this study was to examine the integrated role of parental psychological control and parental autonomy with need satisfaction and need frustration in the understanding of technological addictions (Internet addiction, gaming addiction, smartphone addiction, and social network addiction) in adolescents. Using a sample of 482 adolescents (200 males) with an age range between 14 and 17, path analyses showed that both parental psychological control and need frustration predicted all the technological addictions examined. Furthermore, indirect effects from psychological control to all technological addictions through need frustration were also found. The findings are discussed in line with the SDT. [ABSTRACT FROM AUTHOR]
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- 2020
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10. Adaptation and Validation of the Polish Version of the 10-Item Mobile Phone Problematic Use Scale.
- Author
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Mach, Anna, Demkow-Jania, Marta, Klimkiewicz, Anna, Jakubczyk, Andrzej, Abramowska, Małgorzata, Kuciak, Anna, Serafin, Piotr, Szczypiński, Jan, and Wojnar, Marcin
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CELL phones ,RAPID tooling ,INTERNET addiction ,PHYSIOLOGICAL adaptation ,TWENTY-first century - Abstract
Pathological use of smartphones may be the biggest non-drug addiction of the 21st century. Therefore, rapid screening tools designed for easy identification of people with problematic mobile phone use are needed. The main aim of the present study was to validate a short version of the Mobile Phone Problematic Use Scale (MPPUS-10) in the Polish population. The study comprised 640 university students aged 18–38 years. We used a self-report questionnaire that included questions regarding socio-demographic variables and Polish versions of the Mobile Phone Problem Use Scale (MPPUS-10), Mobile Phone Addiction Assessment Questionnaire (MPAAQ in Polish KBUTK) , and Internet Addiction Test (IAT) by Kimberly Young. The analysis showed high reliability for the final Polish version of MPPUS-10 (Cronbach's α = 0.78) and confirmed a significant correlation between the MPPUS-10 and the MPAAQ, which was previously used in Poland (rho = 0.56; p < 0.001). Due to the poor correlation of item number 10 with other items, we suggest dropping this item and using the nine-item Polish version. Our result also confirmed significant correlation between the MPPUS-10 and the IAT (rho = 0.54; p < 0.001). The contribution of the study is the Polish validation and adaptation of the MPPUS-10 scale with confirmed psychometric values. It provides a quick and convenient screening tool to assess problematic mobile phone use. Our results also indicate the need for a revision of available diagnostic tools in Poland. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
11. Relación entre el uso adictivo de Facebook y el autoconcepto en estudiantes colombianos.
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García Murillo, Ana Camila and Puerta-Cortés, Diana Ximena
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SOCIAL networks ,ADDICTIONS ,SELF-confidence ,SELF-perception ,TEENAGERS - Abstract
Copyright of Revista Virtual Universidad Católica del Norte is the property of Revista Virtual Universidad Catolica del Norte and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
12. DYSFUNKCJONALNE UŻYWANIE TELEFONU KOMÓRKOWEGO WŚRÓD MŁODZIEŻY A KONTROLA RODZICIELSKA.
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KRZYŻAK-SZYMAŃSKA, EWA
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Copyright of Annals of Theology / Roczniki Teologiczne is the property of Towarzystwo Naukowe KUL & Katolicki Uniwersytet Lubelski Jana Pawla II and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2019
- Full Text
- View/download PDF
13. Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health.
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PONTES, HALLEY M.
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ONLINE social networks , *INTERNET addiction , *GAMING disorder , *PSYCHOLOGY - Abstract
Background and aims: Previous studies focused on examining the interrelationships between social networking site (SNS) addiction and Internet gaming disorder (IGD) in isolation. Moreover, little is known about the potential simultaneous differential effects of SNS addiction and IGD on psychological health. This study investigated the interplay between these two technological addictions and ascertained how they can uniquely and distinctively contribute to increasing psychiatric distress when accounting for potential effects stemming from sociodemographic and technology-related variables. Methods: A sample of 509 adolescents (53.5% males) aged 10-18 years (mean = 13.02, SD = 1.64) were recruited. Results: It was found that key demographic variables can play a distinct role in explaining SNS addiction and IGD. Furthermore, it was found that SNS addiction and IGD can augment the symptoms of each other, and simultaneously contribute to deterioration of overall psychological health in a similar fashion, further highlighting potentially common etiological and clinical course between these two phenomena. Finally, the detrimental effects of IGD on psychological health were found to be slightly more pronounced than those produced by SNS addiction, a finding that warrants additional scientific scrutiny. Discussion and conclusion: The implications of these results are further discussed in light of the existing evidence and debates regarding the status of technological addictions as primary and secondary disorders. [ABSTRACT FROM AUTHOR]
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- 2017
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14. Exploring Individual Differences in Online Addictions: the Role of Identity and Attachment.
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Monacis, Lucia, Palo, Valeria, Griffiths, Mark, and Sinatra, Maria
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INTERNET addiction , *ADDICTIONS , *VIDEO games , *MULTIPLE regression analysis , *ITALIANS , *THERAPEUTICS , *DISEASES ,RISK factors - Abstract
Research examining the development of online addictions has grown greatly over the last decade with many studies suggesting both risk factors and protective factors. In an attempt to integrate the theories of attachment and identity formation, the present study investigated the extent to which identity styles and attachment orientations account for three types of online addiction (i.e., internet addiction, online gaming addiction, and social media addiction). The sample comprised 712 Italian students (381 males and 331 females) recruited from schools and universities who completed an offline self-report questionnaire. The findings showed that addictions to the internet, online gaming, and social media were interrelated and were predicted by common underlying risk and protective factors. Among identity styles, 'informational' and 'diffuse-avoidant' styles were risk factors, whereas 'normative' style was a protective factor. Among attachment dimensions, the 'secure' attachment orientation negatively predicted the three online addictions, and a different pattern of causal relationships were observed between the styles underlying 'anxious' and 'avoidant' attachment orientations. Hierarchical multiple regressions demonstrated that identity styles explained between 21.2 and 30% of the variance in online addictions, whereas attachment styles incrementally explained between 9.2 and 14% of the variance in the scores on the three addiction scales. These findings highlight the important role played by identity formation in the development of online addictions. [ABSTRACT FROM AUTHOR]
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- 2017
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15. Análisis psicométrico del test de dependencia de videojuegos (TDV) en población peruana.
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SALAS-BLAS, EDWIN, MERINO-SOTO, CÉSAR, CHÓLIZ, MARIANO, and MARCO, CLARA
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GAMING disorder , *VIDEO gamers , *VIDEO games , *COMPULSIVE behavior , *TEST validity , *PSYCHOLOGY - Abstract
The objective of this work is the validation of the Test of Dependence of Videogames (TDV) (Chóliz & Marco, 2011) in Peruvian population. The results show that it is a reliable and valid tool. We found a single factorial structure, rather than four dimensions as the authors of the TDV raised. This factor could be generically called: 'Addiction to video games', and could serve as evidence of the existence of this disorder, which would coincide with the so-called "Disorder online Game" listed in Section III of the DSM-5. The results found are discussed in relation to Chóliz & Marco (2011) in terms of differences in sex, age and the internal structure of the instrument. [ABSTRACT FROM AUTHOR]
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- 2017
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16. Screening Tools for Technological Addictions: A Proposal for the Strategy of Mental Health.
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Chóliz, Mariano, Echeburúa, Enrique, and Ferre, Francisco
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INFORMATION & communication technologies , *MENTAL health , *MODERN society , *PSYCHOLOGISTS , *SOCIAL networks - Abstract
The emergence of addictive problems associated with the development of Information and Communication Technologies (ICTs) is a challenge for mental health in modern societies. For this reason, the Spanish Mental Health Strategy, currently in project, includes the problem of 'emerging addictions' in young people, in the 14 mental health topics to be analysed. The main objective of this research was to develop three screening tools that can be used by health staff (e.g., psychologists, physicians) to better link early detection with early intervention in the field of technological addictions. In this paper, three kind of technological addictions were selected: Internet/social networks, mobile and video games. Two groups of participants were selected for each technology: a) users of Internet/social network, mobile or video games without psychological problems due to the use of these technologies, and b) people who sought counselling or advice for their addictive problems with some of these technologies. Three screening tools for each technological addiction (Internet/social network, mobile and video games) were developed. These tools consist on the two items of each of the tests which have the highest Positive Predictive Values (PPV) to differentiate between the non-problematic users of technologies and those who have an addictive problem with Internet, mobile or video games. This article shows three screening tools that can be used by health or clinical staff, in the case that the professional supposes that the patient has an addictive problem with any of the three technologies. Then, the screening procedure should be implemented. If the diagnostic of addiction is confirmed, the patient should be treated with psychological treatment based in evidence. Some advices are also proposed for those who do not need any specialized intervention for addiction. [ABSTRACT FROM AUTHOR]
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- 2017
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17. Psychological factors of development and chronicity of technological addictions
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V. A. Emelin, A. S. Tkhostov, and E. I. Rasskazova
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technological addictions ,addictive behavior ,abuse of technology ,technology adoption model ,adjustment disorders ,psychological factors ,Psychology ,BF1-990 - Abstract
The article is devoted to the formation of technological addictions, criteria for their identification and diagnosis, as well as analysis of the psychological factors that contribute to their development. According to the results of comparative analysis of existing models and studies, we present ways of further development of this problem in psychology. Model of technological addictions should be based on a model of “normative” use of technology and cannot be reduced only to the “addictive potential” of technology or person. In addition, one must consider unique humans function of technology (ease, avoiding, and overcoming), which makes a virtual situation more attractive than the real life situation, and provides a transition from “normal” to pathological processes. A special topic is identification of compensatory mechanisms system that support developed forms of addictive behavior (cognitive dissonance reduction strategies, cognitive distortion of perception and evaluation).
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- 2013
18. DEVELOPMENT OF A BRIEF MULTICULTURAL VERSION OF THE TEST OF MOBILE PHONE DEPENDENCE (TMDbrief) QUESTIONNAIRE
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Mariano eChóliz, Lourdes ePinto, Sukanya Sudhir Phansalkar, Emily eCorr, Ayman eMujjahid, Conni eFlores, and Pablo Eduardo Barrientos
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gender differences ,cross-cultural studies ,Technological addictions ,Mobile phone use ,Mobile dependence ,Psychology ,BF1-990 - Abstract
The Test of Mobile Phone Dependence (TMD) questionnaire (Chóliz, 2012) evaluates the main features of mobile phone dependence: tolerance, abstinence syndrome, impaired impulse control, associated problems, excessive use, etc. Objective: The objective of this study was to develop a multicultural version of the TMD (TMDbrief) adapted to suit the novel communication tools of smartphones. Procedure: In this study, the TMD was completed by 2,028 young respondents in six distinct world regions: Southern Europe, Northwest Europe, South-America, Mesoamerica, Pakistan, and India. Results: Psychometric analysis of the reliability of the instrument and factor analysis were performed to adapt the TMDbrief for use in these regions. Differences among regions with respect to TMD Mobile Phone Dependence scores were obtained. Conclusions: A brief questionnaire for the evaluation of mobile phone addiction in cross-cultural studies was successfully developed.
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- 2016
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19. El hombre binario / Binary Man
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El hombre binario (Binary Man)
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Redes sociales ,Adicciones tecnológicas ,Internet ,Comunicación Social networks ,Technological addictions ,Communication ,Communication. Mass media ,P87-96 - Abstract
Cualquier tipo de actividad placentera puede convertirse en adictiva, sin un control equilibrado sobre ella. El ser humano, por su condición social, necesita interactuar, sentirse aceptado y comprendido. Algo tan arraigado en nosotros, no puede sustraerse a la posibilidad de ser sentido así siempre, aunque sea virtualmente. Internet se está convirtiendo en la base de las relaciones sociales, sin que éstas tengan entidad física; es decir, están usurpando la relación física mediante otra social. Internet es un medio infinito de información, pero limitado para usarlo sólo como medio para comunicarse. Lo que beneficia a aquellos que tienen algo que esconder.Any kind of enjoyable activity can become addictive, without a balanced control over it. The human being, because of their status, needs to interact, to feel accepted and understood. And something so ingrained in us, can not escape the possibility of always feel that way, albeit virtually. Internet is becoming the basis of social relations, they have no physical entity at the time of the relationship. A way of infinite information, but limited for use only as a way to communicate. What benefits those who have something to hide.
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- 2010
20. Stigmatizing attitudes toward Internet gaming disorder, Problematic smartphone use and Problematic social networking site use: An experimental vignette study.
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Casale, Silvia, Boursier, Valentina, Musicò, Alessia, Ghinassi, Simon, Cigolini, Gemma, Petrucci, Elisabetta, and Gioia, Francesca
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GAMING disorder , *ONLINE social networks , *HELP-seeking behavior , *COMPULSIVE behavior , *COMPULSIVE gambling - Abstract
• An experimental within-group vignette study design was implemented. • Stigmatizing attitudes differ across IGD, PSU and PSNSU. • IGD was seen as more serious and less understandable than both PSU and PSNU. • Anger, sadness and desired social distance were significantly stronger toward IGD. • PSNSU was attributed to vanity and blamed more than IGD and PSU. Public stigma on substance and gambling disorders have been well documented. Negative effects of stigma include shame, embarrassment, fear being judged and the determent of help-seeking behaviors among stigmatized individuals. Less is known about the public perception toward Internet gaming disorder (IGD) and other widespread problematic behaviors that share some characteristics with established behavioral addictions, such as Problematic smartphone use (PSU) and Problematic social networking sites use (PSNSU). The purpose of this study is to compare the public perception of problematic Internet gamers, problematic smartphone users and problematic social networking sites users using an experimental within-group vignette study design. A sample of 280 adults (F = 72.1%; M age = 32.84, SD = 13.85) was recruited and completed the study online. Participants were presented with male OR female vignettes (i.e. the gender of the target in the vignette was randomized) describing an individual with IGD, PSU, and PSNSU. A repeated-measures ANOVA followed by post hoc tests using Bonferroni's correction was used. IGD was seen as more serious, more noticeable, and less understandable than both PSU and PSNU. Moreover, participants' emotional reaction (e.g., anger and sadness) and desired social distance were significantly stronger toward IGD. However, vanity attributions were higher for individuals with PSNSU, which were also more blamed compared to both IGD and PSU. PSU was seen as more controllable than both IGD and PSNSU. The results, taken together, suggest that IGD is perceived as more inherently problematic, but PSNSU also seem to deserve scientific attention as individuals showing symptoms of PSNSU are blamed more than problematic Internet gamers. Our findings provide initial information that can be used when developing interventions to impact stigma toward technological addictions. [ABSTRACT FROM AUTHOR]
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- 2023
- Full Text
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21. Development of a Brief Multicultural Version of the Test of Mobile Phone Dependence (TMDbrief) Questionnaire.
- Author
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Chóliz, Mariano, Pinto, Lourdes, Phansalkar, Sukanya S., Corr, Emily, Mujjahid, Ayman, Flores, Conni, Barrientos, Pablo E., Wrzus, Cornelia, and Ya Wang
- Subjects
INTERNET addiction ,CODEPENDENCY ,QUESTIONNAIRES ,CELL phone users ,PSYCHOMETRICS ,PSYCHOLOGY - Abstract
Objective: The objective of this study was to develop a multicultural version of the TMD (TMDbrief) adapted to suit the novel communication tools of smartphones. Procedure: In this study, the TMD was completed by 2,028 young respondents in six distinct world regions: Southern Europe, Northwest Europe, South-America, Mesoamerica, Pakistan, and India. Results: Psychometric analysis of the reliability of the instrument and factor analysis were performed to adapt the TMDbrief for use in these regions. Differences among regions with respect to TMD Mobile Phone Dependence scores were obtained. Conclusion: A brief questionnaire for the evaluation of mobile phone addiction in cross-cultural studies was successfully developed. [ABSTRACT FROM AUTHOR]
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- 2016
- Full Text
- View/download PDF
22. Consideración crítica de las adicciones digitales
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Carbonell, Xavier, Calvo, Fran, Panova, Tayana, Beranuy Fargues, Marta, Carbonell, Xavier, Calvo, Fran, Panova, Tayana, and Beranuy Fargues, Marta
- Abstract
Este trabajo propone un análisis crítico de las adicciones tecnológicas y se centra, especialmente, en las redes sociales, el móvil y los videojuegos. El uso de las redes sociales no responde al patrón descrito para la adicción puesto que no cumple los criterios establecidos para ella. Puede ser problemático y generar consecuencias negativas, pero éstas son leves y no llegan al nivel de las adicciones. Es más fructífero estudiar el contexto del perfil psicológico del usuario, las motivaciones y gratificaciones y su contexto socio-cultural para entender cómo se produce un uso problemático y cómo combatirlo. La falta de estudios longitudinales y de muestras clínicas invitan a la cautela para no patologizar conductas novedosas. En el caso del teléfono móvil, no consideramos que sea una adicción puesto que el móvil es una plataforma en el que se pueden encontrar contenidos que pueden llegar a ser problemáticos, pero el móvil en sí mismo no es el problema. Sobre los videojuegos cabe mencionar que tanto el DSM-5 como la CIE-11 lo han considerado un trastorno adictivo que se caracteriza por un patrón de comportamiento de juego persistente y recurrente que conlleva un deterioro o malestar clínicamente significativo en el que es necesario seguir investigando para describir sus particularidades clínicas y mejorar las propuestas de tratamiento.
- Published
- 2021
23. A critical consideration of digital addictions
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Xavier Carbonell, Marta Beranuy, Tayana Panova, Fran Calvo, Universidad Pública de Navarra. Departamento de Ciencias de la Salud, and Nafarroako Unibertsitate Publikoa. Osasun Zientziak Saila
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Social network sites ,Telèfon mòbil -- Aspectes socials ,Videojocs -- Aspectes socials ,Trastorno de juego en internet ,adicción ,Teléfono inteligente ,Redes sociales en línea ,DSM-5 ,Cell phones -- Social aspects ,Education ,Video games -- Social aspects ,Internet gaming disorder ,trastorno de juego en internet ,redes sociales en línea ,IGD ,Online social networks -- Social aspects ,education ,psychology ,technological addictions ,Dependència (Psicologia) ,Dependency (Psychology) ,Smartphone addiction ,Computer Science Applications ,teléfono inteligente ,Xarxes socials en línia -- Aspectes socials ,Adicción - Abstract
Este trabajo propone un análisis crítico de las adicciones tecnológicas y se centra, especialmente, en las redes sociales, el móvil y los videojuegos. El uso de las redes sociales no responde al patrón descrito para la adicción puesto que no cumple los criterios establecidos para ella. Puede ser problemático y generar consecuencias negativas, pero éstas son leves y no llegan al nivel de las adicciones. Es más fructífero estudiar el contexto del perfil psicológico del usuario, las motivaciones y gratificaciones y su contexto socio-cultural para entender cómo se produce un uso problemático y cómo combatirlo. La falta de estudios longitudinales y de muestras clínicas invitan a la cautela para no patologizar conductas novedosas. En el caso del teléfono móvil, no consideramos que sea una adicción puesto que el móvil es una plataforma en el que se pueden encontrar contenidos que pueden llegar a ser problemáticos, pero el móvil en sí mismo no es el problema. Sobre los videojuegos cabe mencionar que tanto el DSM-5 como la CIE-11 lo han considerado un trastorno adictivo que se caracteriza por un patrón de comportamiento de juego persistente y recurrente que conlleva un deterioro o malestar clínicamente significativo en el que es necesario seguir investigando para describir sus particularidades clínicas y mejorar las propuestas de tratamiento. This work proposes a critical analysis of technological addictions and focuses especially on social networks, smartphones and video games. The use of social networks sites does not respond to the pattern described for addiction since it does not meet the criteria established for it. It can be problematic and have negative consequences, but these are mild and do not rise to the level of addictions. It is more fruitful to study the context of the user's psychological profile, motivations and gratifications and their socio-cultural context to understand how a problematic use occurs. The lack of longitudinal studies and clinical samples invite caution to avoid pathologizing novel behaviors. In the case of the smartphones, we do not consider it to be an addiction since the mobile phone is a platform where you can find content that can become problematic, but the smartphone itself is not the problem. Regarding video games, it should be mentioned that both the DSM-5 and the ICD-11 have considered it the internet gaming disorder that is characterized by a persistent and recurrent pattern of gaming behavior that entails a clinically significant deterioration or discomfort; further research is necessary to describe its clinical characteristics and improve treatment proposals.
- Published
- 2021
24. Tratamiento cognitivo-conductual de la adicción a videojuegos de rol online: fundamentos de propuesta de tratamiento y estudio de caso.
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Marco, Clara and Chóliz, Mariano
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GAMING disorder , *COGNITIVE therapy , *ROLEPLAYING games , *CLINICAL trials , *FUNCTIONALISM (Social sciences) , *SOCIAL psychology - Abstract
This article provides a proposal of cognitive-behavioral treatment for video game addiction. A clinical case (a 21 years old man with serious problems caused by the excessive use of videogames) is presented. The intervention phases are explained. The results obtained have been analyzed using a case study design. After thirteen weekly sessions, the patient showed a significant decrease in the amount of time spent using computer and gaming, as well as an improvement of personal and social functioning. The efficacy of the program applied is discussed. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
25. LA INTELIGENCIA EMOCIONAL COMO ESTRATEGIA DE PREVENCIÓN DE LAS ADICCIONES.
- Author
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García del Castillo, José A., García del Castillo-López, Álvaro, Gázquez Pertusa, Mónica, and Marzo Campos, Juan Carlos
- Subjects
- *
EMOTIONAL intelligence , *ONLINE social networks , *TECHNOLOGY & psychology , *PARAMETER estimation , *INTERNET users , *PSYCHOLOGY - Abstract
Behavioral addictions including Internet addiction still remaining in a scientific limbo because of the difficulties related to a properly differentiation between normal and pathological behaviors. Literature has conceptualized substance addiction in a comprehensive manner and now stands for define the behavioral addictions and their consequential abuse behaviors as a function of parameters related to use frequency, money invested, need or compulsion, as well as the interferences in people's daily lives that may lead them to default on their obligations. As a consequence of the advent of the Social Networking Sites (SNS) and their wide impact among population we may find a new addiction context. These services in addition to their appealing and functionality have an easy connection everywhere at any time, which makes them powerful and immediately enhancers, becoming a breeding ground for an addiction. We are fully aware that is not possible to keep ahead to the technologies and neither their consequences but extra effort is still needed to understand their mechanisms, how can we predict the appearance among young people and how can we fight therapeutically against their consequences. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
26. ADICCIONES TECNOLÓGICAS: EL AUGE DE LAS REDES SOCIALES.
- Author
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García del Castillo, José A.
- Subjects
- *
SOCIAL networks , *INTERNET addiction , *SUBSTANCE abuse , *ONLINE social networks , *PEOPLE with Internet addiction , *SOCIAL groups - Abstract
Behavioral addictions including Internet addiction still remaining in a scientific limbo because of the difficulties related to a properly differentiation between normal and pathological behaviors. Literature has conceptualized substance addiction in a comprehensive manner and now stands for define the behavioral addictions and their consequential abuse behaviors as a function of parameters related to use frequency, money invested, need or compulsion, as well as the interferences in people's daily lives that may lead them to default on their obligations. As a consequence of the advent of the Social Networking Sites (SNS) and their wide impact among population we may find a new addiction context. These services in addition to their appealing and functionality have an easy connection everywhere at any time, which makes them powerful and immediately enhancers, becoming a breeding ground for an addiction. We are fully aware that is not possible to keep ahead to the technologies and neither their consequences but extra effort is still needed to understand their mechanisms, how can we predict the appearance among young people and how can we fight therapeutically against their consequences. [ABSTRACT FROM AUTHOR]
- Published
- 2013
27. El hombre binario.
- Author
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Domínguez, David Caldevilla
- Subjects
INTERNET & society ,SOCIAL networks ,INTERNET addiction ,COMMUNICATION ,HUMAN beings ,TECHNOLOGY & society ,SOCIAL acceptance ,VIRTUAL reality ,INTERPERSONAL relations - Abstract
Copyright of Comunicación y Hombre is the property of Universidad Francisco de Vitoria and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2010
28. Exploring Individual Differences in Online Addictions: the Role of Identity and Attachment
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Lucia Monacis, Mark D. Griffiths, Maria Sinatra, and Valeria de Palo
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Identity styles ,media_common.quotation_subject ,Protective factor ,030508 substance abuse ,Identity (social science) ,050109 social psychology ,03 medical and health sciences ,Technological addictions ,mental disorders ,Attachment theory ,0501 psychology and cognitive sciences ,Social media ,media_common ,Addiction ,05 social sciences ,Behavioral addictions ,Online addictions ,Attachment styles ,Psychiatry and Mental health ,Health psychology ,Normative ,Original Article ,0305 other medical science ,Psychology ,Social psychology ,Identity formation - Abstract
Research examining the development of online addictions has grown greatly over the last decade with many studies suggesting both risk factors and protective factors. In an attempt to integrate the theories of attachment and identity formation, the present study investigated the extent to which identity styles and attachment orientations account for three types of online addiction (i.e., internet addiction, online gaming addiction, and social media addiction). The sample comprised 712 Italian students (381 males and 331 females) recruited from schools and universities who completed an offline self-report questionnaire. The findings showed that addictions to the internet, online gaming, and social media were interrelated and were predicted by common underlying risk and protective factors. Among identity styles, 'informational' and 'diffuse-avoidant' styles were risk factors, whereas 'normative' style was a protective factor. Among attachment dimensions, the 'secure' attachment orientation negatively predicted the three online addictions, and a different pattern of causal relationships were observed between the styles underlying 'anxious' and 'avoidant' attachment orientations. Hierarchical multiple regressions demonstrated that identity styles explained between 21.2 and 30% of the variance in online addictions, whereas attachment styles incrementally explained between 9.2 and 14% of the variance in the scores on the three addiction scales. These findings highlight the important role played by identity formation in the development of online addictions.
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- 2017
29. Technological Addiction in Adolescents: the Interplay Between Parenting and Psychological Basic Needs
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Francesca Cuzzocrea, Valeria Verrastro, Maria Cristina Gugliandolo, Daria J. Kuss, Sebastiano Costa, Gugliandolo, M. C., Costa, S., Kuss, D. J., Cuzzocrea, F., and Verrastro, V.
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Psychological control, Autonomy support, Need frustration, Need satisfaction, Technological addictions ,medicine.medical_specialty ,Social network ,Psychological control ,business.industry ,Public health ,Addiction ,media_common.quotation_subject ,Need frustration ,Need satisfaction ,Developmental psychology ,Psychiatry and Mental health ,Health psychology ,Technological addictions ,mental disorders ,medicine ,Basic needs ,business ,Psychology ,Psychosocial ,Autonomy support ,media_common - Abstract
Although technological addictions, similar to other behavioural addictions, share psychosocial risk factors with substance-related addictions, the studies on the interplay between contextual and personal variables in the prediction of technological addictions are still limited. For this reason, in accordance with Self-determination Theory (SDT), the aim of this study was to examine the integrated role of parental psychological control and parental autonomy with need satisfaction and need frustration in the understanding of technological addictions (Internet addiction, gaming addiction, smartphone addiction, and social network addiction) in adolescents. Using a sample of 482 adolescents (200 males) with an age range between 14 and 17, path analyses showed that both parental psychological control and need frustration predicted all the technological addictions examined. Furthermore, indirect effects from psychological control to all technological addictions through need frustration were also found. The findings are discussed in line with the SDT.
- Published
- 2020
30. Problematic Use of the Internet and Smartphones in University Students: 2006-2017
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Beatriz Rodrigo, Ursula Oberst, Andrés Chamarro, Xavier Carbonell, Mariona Prades, and Universitat Ramon Llull. Facultat de Psicologia, Ciències de l’Educació i de l’Esport Blanquerna
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Male ,Technology ,Internet addiction ,Health, Toxicology and Mutagenesis ,lcsh:Medicine ,050109 social psychology ,Habits ,0302 clinical medicine ,Technological addictions ,CERI ,Surveys and Questionnaires ,Prevalence ,CERM ,030212 general & internal medicine ,Mobile phone addiction ,Telèfons intel·ligents ,media_common ,Internet use ,online social network ,05 social sciences ,Behavioral addictions ,University students ,Online Social Networking ,The Internet ,Addicció a Internet ,Female ,Smartphone ,Psychology ,Inclusion (education) ,technological addictions ,Adolescent ,Universities ,media_common.quotation_subject ,Internet privacy ,education ,Sample (statistics) ,Estudiants universitaris ,mobile phone addiction ,university students ,behavioral addictions ,Article ,03 medical and health sciences ,Young Adult ,Perception ,Humans ,0501 psychology and cognitive sciences ,Social media ,Students ,Internet ,Online social network ,business.industry ,Addiction ,lcsh:R ,Public Health, Environmental and Occupational Health ,Behavior, Addictive ,Mobile phone ,Spain ,business ,Addicció ,Social Media ,Cell Phone - Abstract
It has been more than a decade since a concern about the addictive use of the Internet and mobile phones was first expressed, and its possible inclusion into the lists of mental disorders has recently become a popular topic of scientific discussion. Thus, it seems to be a fitting moment to investigate the prevalence of this issue over time. The aim of the present study was to analyze the prevalence of the perception of problematic Internet and smartphone use in young people over the period 2006–2017. To this end, a questionnaire on Internet use habits and two questionnaires on the negative consequences of Internet and smartphone use were administered to a sample of 792 university students. The scores were then compared with the results of former studies that had used these questionnaires. The perception of problematic Internet and mobile phone use has increased over the last decade, social networks are considered responsible for this increase, and females are perceived to be more affected than males. The current study shows how strong smartphone and Internet addiction and social media overlap. Participants from 2017 report higher negative consequences of both Internet and mobile phone use than those from 2006, but long-term observations show a decrease in problematic use after a sharp increase in 2013. We conclude that the diagnosis of technological addictions is influenced by both time and social and culture changes.
- Published
- 2018
31. Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
- Author
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Halley M. Pontes
- Subjects
Male ,technological addictions ,animal structures ,Full-Length Report ,Adolescent ,media_common.quotation_subject ,Medicine (miscellaneous) ,social networking site addiction ,050109 social psychology ,manop ,Behavioral addictions ,Developmental psychology ,Psychological health ,03 medical and health sciences ,Internet gaming disorder ,0302 clinical medicine ,Humans ,0501 psychology and cognitive sciences ,Social media ,Child ,media_common ,Internet ,business.industry ,Addiction ,05 social sciences ,behavioral addictions ,General Medicine ,Mental health ,Differential effects ,030227 psychiatry ,Behavior, Addictive ,Psychiatry and Mental health ,Clinical Psychology ,Distress ,Mental Health ,Video Games ,The Internet ,Female ,business ,Psychology ,Social Media ,Clinical psychology - Abstract
Background and aims: Previous studies focused on examining the interrelationships between social networking site (SNS) addiction and Internet gaming disorder (IGD) in isolation. Moreover, little is known about the potential simultaneous differential effects of SNS addiction and IGD on psychological health. This study investigated the interplay between these two technological addictions and ascertained how they can uniquely and distinctively contribute to increasing psychiatric distress when accounting for potential effects stemming from sociodemographic and technology-related variables.\ud \ud Methods: A sample of 509 adolescents (53.5% males) aged 10–18 years (mean = 13.02, SD = 1.64) were recruited.\ud \ud Results: It was found that key demographic variables can play a distinct role in explaining SNS addiction and IGD. Furthermore, it was found that SNS addiction and IGD can augment the symptoms of each other, and simultaneously contribute to deterioration of overall psychological health in a similar fashion, further highlighting potentially common etiological and clinical course between these two phenomena. Finally, the detrimental effects of IGD on psychological health were found to be slightly more pronounced than those produced by SNS addiction, a finding that warrants additional scientific scrutiny.\ud \ud Discussion and conclusion: The implications of these results are further discussed in light of the existing evidence and debates regarding the status of technological addictions as primary and secondary disorders.
- Published
- 2017
32. Psychometric analysis of the Test of Dependence of Videogames (TDV) in Peruvian population
- Author
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Salas-Blas, Edwin, Merino-Soto, César, Chóliz, Mariano, and Marco, Clara
- Subjects
technological addictions ,adicciones tecnológicas ,validación de cuestionario ,test of dependence of videogames ,adicción a videojuegos ,test validation ,videogame addiction ,test de dependencia de videojuegos - Abstract
Resumen El objetivo del presente trabajo es validar en población peruana, el Test de Dependencia de Videojuegos (TDV) (Chóliz & Marco, 2011). Los resultados obtenidos demuestran que se trata de una herramienta confiable y válida. Se encontró una sola estructura factorial, en lugar de cuatro dimensiones, como plantearon los autores del TDV. Este factor podría denominarse genéricamente: adicción a videojuegos, y podría servir como evidencia de la existencia de este trastorno, que coincidiría con el denominado ‘Trastorno de Juego por Internet’, que aparece en la Sección III del DSM-5. Los resultados hallados se discuten en relación a lo planteado por Chóliz y Marco (2011), en lo que se refiere a las diferencias en cuanto a sexo, edad y la estructura interna del instrumento. Abstract The objective of this work is the validation of the Test of Dependence of Videogames (TDV) (Chóliz & Marco, 2011) in Peruvian population. The results show that it is a reliable and valid tool. We found a single factorial structure, rather than four dimensions as the authors of the TDV raised. This factor could be generically called: ‘Addiction to video games’, and could serve as evidence of the existence of this disorder, which would coincide with the so-called “Disorder online Game” listed in Section III of the DSM-5. The results found are discussed in relation to Chóliz & Marco (2011) in terms of differences in sex, age and the internal structure of the instrument.
- Published
- 2017
33. Eficacia de las técnicas de control de la impulsividad en la prevención de la adicción a videojuegos
- Author
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Marco, Clara and Chóliz, Mariano
- Subjects
technological addictions ,adicciones tecnológicas ,prevention ,prevención ,impulsivity control techniques ,técnicas de control de la impulsividad ,adicción a videojuegos ,videogame addiction - Abstract
El objetivo principal de esta investigación consistió en el análisis de la eficacia de las técnicas de control de la impulsividad para la prevención de la adicción a videojuegos añadidas a un programa de prevención previamente validado (PrevTec 3.1). Los resultados se tomaron en cuatro momentos: línea base, pre-test (primera sesión), post-test (última sesión) y seguimiento (a los tres meses). Los resultados indican que, mientras los grupos que permanecen en lista de espera no presentan cambios ni en el patrón de uso ni en la dependencia de videojuegos, aquellos en los que se aplica el programa sí que experimentan un descenso significativo. Las dos modalidades del programa de prevención son eficaces en la reducción de las variables analizadas, pero los resultados se mantienen más consistentes durante el seguimiento a quienes se entrenaron las técnicas de control de la impulsividad. The main objective of this research has been the analysis of the effectiveness of some impulsivity control techniques to prevent videogame addiction. It has compared the results obtained with a prevention program that it had been already validated with the same program in which additional impulsiveness control techniques were added. Four periods were selected for the analysis: baseline, pre-test, post-test and follow-up. Two experimental conditions were designed: a) conventional prevention program, and b) program with impulsiveness control techniques. Results were compared with a group control (waiting list). Results indicate that, while groups that remain on waiting list do not present changes in pattern of use, those which the program was applied decrease significantly. The two modalities of prevention program were effective in the reduction of the analyzed variables, but the changes produced by the implementation of impulsive control techniques were more consistent and lasting in time.
- Published
- 2017
34. Problematic mobile phone use in adolescents: derivation of a short scale MPPUS-10
- Author
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Foerster, Milena, Roser, Katharina, Schoeni, Anna, and Röösli, Martin
- Published
- 2015
- Full Text
- View/download PDF
35. Validación en población clínica de la Problemática Internet Entertainment Use Scale for Adults (PIEUSAd)
- Author
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López Fernández, Olatz, González Bueso, Vega, Montero, Elena, Santamaría, Juan José, Merino, Laura, López Fernández, Olatz, González Bueso, Vega, Montero, Elena, Santamaría, Juan José, and Merino, Laura
- Abstract
La adicción a las tecnologías ha sido debatida ampliamente tanto científica como clínicamente, siendo una condición a estudiar como potencial trastorno psiquiátrico. Algunas escalas españolas miden la adicción al internet, pero ninguna ha sido validada clínicamente. Los objetivos son describir la muestra clínica de pacientes en tratamiento por una adicción tecnológica, así como validar clínicamente la “Problematic Internet Entertainment Use Scale for Adults” (PIEUSAd). Una muestra clínica a pequeña escala (N=31; 71 por ciento hombres, con una edad media de 33,31) fue seleccionada, se recogieron datos socio-demográficos, clínicos y de uso de tecnologías, así como la PIEUSAd y la “Compulsive Internet Use Scale” a través de una encuesta. El contexto fue un centro de salud pública de Barcelona (España). Los pacientes en tratamiento por una adicción tecnológica como primer diagnóstico eran usualmente hombres jóvenes que sufrían de una e-adicción genuina (sobre todo, adicción a internet, videojuegos o cibersexo); solo la mitad parecía sufrir una patología dual (normalmente otra adicción). Eran normalmente derivados por otros profesionales de la salud y la mayor parte no habían sido tratados psiquiátricamente con anterioridad. La PIEUSAd mostró gran variabilidad en sus puntuaciones, alta validez factorial y de constructo, y excelente fiabilidad (a=0,98). En conclusión, la heterogeneidad de las características de los pacientes fue evidenciada. Además, la PIEUSAd ha sido validada clínicamente para poder hacer un mejor cribado en las adicciones tecnológicas, donde la “pérdida de control” y la “evasión” parecen ser los síntomas prevalentes en estos tipos de pacientes
- Published
- 2016
36. Cognitive-behavioral treatment of online role-playing videogames: proposal of treatment and a case study
- Author
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Marco, Clara and Chóliz, Mariano
- Subjects
terapia cognitivo-conductal ,Videogame addiction ,technological addictions ,aducciones tecnológicas ,Adicción a videojuegos ,Massively Multiplayer Online Role Playing Games (MMORPGs) ,cognitive behavioral therapy - Abstract
El propósito de este trabajo es presentar una propuesta de tratamiento cognitivo-conductual para la intervención en la adicción a video juegos. Se presenta el caso de un varón de 21 años con problemas con el uso de los videojuegos. Se expone el procedimiento en cada una de las fases de las que consta el tratamiento, así como los resultados de su eficacia en un estudio de caso. Después de trece semanas de intervención se aprecian importantes cambios en el nivel de dependencia. Los resultados muestran una disminución significativa del tiempo de uso del ordenador y de juego, así como una mejoría del funcionamiento personal y social del paciente. This article provides a proposal of cognitive-behavioral treatment for video game addiction. A clinical case (a 21 years old man with serious problems caused by the excessive use of videogames) is presented. The intervention phases are explained. The results obtained have been analyzed using a case study design. After thirteen weekly sessions, the patient showed a significant decrease in the amount of time spent using computer and gaming, as well as an improvement of personal and social functioning. The efficacy of the program applied is discussed.
- Published
- 2014
37. Problematic Use of the Internet and Smartphones in University Students: 2006-2017.
- Author
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Carbonell X, Chamarro A, Oberst U, Rodrigo B, and Prades M
- Subjects
- Adolescent, Cell Phone, Female, Habits, Humans, Male, Online Social Networking, Prevalence, Social Media, Spain epidemiology, Surveys and Questionnaires, Technology, Young Adult, Behavior, Addictive epidemiology, Internet statistics & numerical data, Smartphone, Students statistics & numerical data, Universities trends
- Abstract
It has been more than a decade since a concern about the addictive use of the Internet and mobile phones was first expressed, and its possible inclusion into the lists of mental disorders has recently become a popular topic of scientific discussion. Thus, it seems to be a fitting moment to investigate the prevalence of this issue over time. The aim of the present study was to analyze the prevalence of the perception of problematic Internet and smartphone use in young people over the period 2006-2017. To this end, a questionnaire on Internet use habits and two questionnaires on the negative consequences of Internet and smartphone use were administered to a sample of 792 university students. The scores were then compared with the results of former studies that had used these questionnaires. The perception of problematic Internet and mobile phone use has increased over the last decade, social networks are considered responsible for this increase, and females are perceived to be more affected than males. The current study shows how strong smartphone and Internet addiction and social media overlap. Participants from 2017 report higher negative consequences of both Internet and mobile phone use than those from 2006, but long-term observations show a decrease in problematic use after a sharp increase in 2013. We conclude that the diagnosis of technological addictions is influenced by both time and social and culture changes., Competing Interests: The authors declare no conflict of interest
- Published
- 2018
- Full Text
- View/download PDF
38. A preliminary investigation of materialism and impulsiveness as predictors of technological addictions among young adults.
- Author
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Roberts JA and Pirog SF 3rd
- Abstract
Background and aims The primary objective of the present research is to investigate the drivers of technological addiction in college students - heavy users of Information and Communication Technology (ICT). The study places cell phone and instant messaging addiction in the broader context of consumption pathologies, investigating the influence of materialism and impulsiveness on these two technologies. Clearly, cell phones serve more than just a utilitarian purpose. Cell phones are used in public and play a vital role in the lives of young adults. The accessibility of new technologies, like cell phones, which have the advantages of portability and an ever increasing array of functions, makes their over-use increasingly likely. Methods College undergraduates (N = 191) from two U.S. universities completed a paper and pencil survey instrument during class. The questionnaire took approximately 15-20 minutes to complete and contained scales that measured materialism, impulsiveness, and mobile phone and instant messaging addiction. Results Factor analysis supported the discriminant validity of Ehrenberg, Juckes, White and Walsh's (2008) Mobile Phone and Instant Messaging Addictive Tendencies Scale. The path model indicates that both materialism and impulsiveness impact the two addictive tendencies, and that materialism's direct impact on these addictions has a noticeably larger effect on cell phone use than instant messaging. Conclusions The present study finds that materialism and impulsiveness drive both a dependence on cell phones and instant messaging. As Griffiths (2012) rightly warns, however, researchers must be aware that one's addiction may not simply be to the cell phone, but to a particular activity or function of the cell phone. The emergence of multi-function smart phones requires that research must dig beneath the technology being used to the activities that draw the user to the particular technology.
- Published
- 2013
- Full Text
- View/download PDF
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