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1. Texture Spectral Decorrelation Criteria

2. TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation

3. RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting

4. Learning Pseudo 3D Guidance for View-Consistent Texturing with 2D Diffusion

5. WordRobe: Text-Guided Generation of Textured 3D Garments

6. Stochastic geometry models for texture synthesis of machined metallic surfaces: sandblasting and milling

7. Directional Texture Editing for 3D Models.

8. Mix‐Max: A Content‐Aware Operator for Real‐Time Texture Transitions.

9. Stochastic geometry models for texture synthesis of machined metallic surfaces: sandblasting and milling.

10. Image inpainting via modified exemplar‐based inpainting with two‐stage structure tensor and image sparse representation.

11. Seasonal terrain texture synthesis via Köppen periodic conditioning.

12. Suitable and Style-Consistent Multi-Texture Recommendation for Cartoon Illustrations.

13. End-to-End Framework for the Automatic Matching of Omnidirectional Street Images and Building Data and the Creation of 3D Building Models.

14. Reinforcement learning-based approach for plastic texture surface defects inspection.

15. Creation mechanism of new media art combining artificial intelligence and internet of things technology in a metaverse environment.

16. MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis

17. Color-Correlated Texture Synthesis for Hybrid Indoor Scenes

18. NeRF Synthesis with Shading Guidance

19. Semantic segmentation of textured mosaics

20. Artistic image synthesis from unsupervised segmentation maps.

21. Texture synthesis for generating realistic-looking bronchoscopic videos.

22. Neural style transfer based on deep feature synthesis.

24. A Finite Differences-Based Metric for Magnetic Resonance Image Inpainting

25. Optimal Transport Between GMM for Multiscale Texture Synthesis

26. A Geometrically Aware Auto-Encoder for Multi-texture Synthesis

27. End-to-End Framework for the Automatic Matching of Omnidirectional Street Images and Building Data and the Creation of 3D Building Models

28. Synthesising 3D solid models of natural heterogeneous materials from single sample image, using encoding deep convolutional generative adversarial networks

29. Texture Inpainting for Photogrammetric Models.

30. Vector solid texture synthesis using unified RBF-based representation and optimization.

31. Autocompletion of repetitive stroking with image guidance.

32. Global suppression heuristic: fast GraphCut in GPU for image stitching.

33. Semantic segmentation of textured mosaics.

34. Inpainting in Discrete Sobolev Spaces: Structural Information for Uncertainty Reduction.

35. The infinite doodler: expanding textures within tightly constrained manifolds.

36. Multi-exemplar-guided image weathering via texture synthesis.

37. Exemplar-Based Texture Synthesis Using Two Random Coefficients Autoregressive Models

38. Autocompletion of repetitive stroking with image guidance

39. Scraping Textures from Natural Images for Synthesis and Editing

40. Comparison of Algorithms for Style Transfer of Images Using Texture Synthesis

41. A Fast Cement Microstructure Texture Image Synthesis Method Based on PixelCNN

42. Novel View Synthesis Of Transparent Object From a Single Image.

43. 基于相对坐标控制的非均匀纹理合成方法.

44. Development of Texture Mapping Approaches for Additively Manufacturable Surfaces

45. Fast Structural Texture Image Synthesis Algorithm Based on Seam ConsistencyCriterion

46. Diverse non-homogeneous texture synthesis from a single exemplar.

47. Voxel-wise UV parameterization and view-dependent texture synthesis for immersive rendering of truncated signed distance field scene model

48. EXEMPLAR-BASED TEXTURE SYNTHESIS USING TWO RANDOM COEFFICIENTS AUTOREGRESSIVE MODELS.

49. A Generative Model for Texture Synthesis based on Optimal Transport Between Feature Distributions.

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