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1. Primal-Dual Algorithms with Predictions for Online Bounded Allocation and Ad-Auctions Problems

2. Handling Delayed Feedback in Distributed Online Optimization : A Projection-Free Approach

4. One Gradient Frank-Wolfe for Decentralized Online Convex and Submodular Optimization

5. Online Decentralized Frank-Wolfe: From theoretical bound to applications in smart-building

6. Competitive Algorithms for Online Weighted Bipartite Matching and its Variants

7. Online Primal-Dual Algorithms with Predictions for Packing Problems

8. Online Non-Monotone DR-submodular Maximization

9. Online learning for min-max discrete problems

10. Non-monotone DR-submodular Maximization: Approximation and Regret Guarantees

11. Online Non-Preemptive Scheduling to Minimize Weighted Flow-time on Unrelated Machines

12. Online Non-preemptive Scheduling on Unrelated Machines with Rejections

14. Game Efficiency through Linear Programming Duality

15. Online Primal-Dual Algorithms with Configuration Linear Programs

16. Approximating k-Forest with Resource Augmentation: A Primal-Dual Approach

17. Distributed Watermarking for Cross-Domain of Semantic Large Image Database

18. Online Algorithms for Multi-Level Aggregation

19. Primal-dual and dual-fitting analysis of online scheduling algorithms for generalized flow-time problems

20. Lagrangian Duality based Algorithms in Online Scheduling

21. Throughput Maximization in Multiprocessor Speed-Scaling

22. The local-global conjecture for scheduling with non-linear cost

23. Competitive Algorithms for Demand Response Management in Smart Grid

24. Smooth Inequalities and Equilibrium Inefficiency in Scheduling Games

25. Non-clairvoyant Scheduling Games

26. Tile Packing Tomography is NP-hard

27. Online Scheduling of Bounded Length Jobs to Maximize Throughput

28. Nash equilibria in Voronoi games on graphs

29. Approximating k-Forest with Resource Augmentation: A Primal-Dual Approach

30. Non-preemptive Throughput Maximization for Speed-Scaling with Power-Down

31. Improved Local Search for Universal Facility Location

32. Congestion Games with Capacitated Resources

33. On (Group) Strategy-Proof Mechanisms without Payment for Facility Location Games

34. Tile-Packing Tomography Is -hard

35. -Hardness of Pure Nash Equilibrium in Scheduling and Connection Games

39. An improved approximation algorithm for scheduling under arborescence precedence constraints

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