This study analyzed the intensity of Kinect Sports® games in college students through hemodynamic variables and perceived exertion. An experimental study, with 34 young students (21.5 ± 1.9 years) who underwent three consecutive games sessions, divided into boxing, bowling, baseball, and tennis games; sand, golf, athletics, and ski flights; table tennis, football, darts, and American football. Heart rate (HR), blood pressure (BP), and rate of perceived exertion (RPE) were recorded every two minutes of each game. One-way ANOVA for repeated measurements was used to verify differences in HR, BP, and RPE at each time of the game and the effect size (p, RESUMO Este estudo analisou a intensidade dos jogos Kinect Sports® em universitários através das variáveis hemodinâmicas e da percepção subjetiva de esforço. Tratou-se de um estudo experimental, com 34 jovens estudantes (21.5±1.9anos) que foram submetidos a três sessões consecutivas de jogos, divididas em jogos de boxe, boliche, beisebol e tênis; vôlei de areia, golfe, atletismo e esqui; tênis de mesa, futebol, dardos e futebol americano. A frequência cardíaca (FC), pressão arterial (PA) e percepção subjetiva de esforço (PSE) foram registradas a cada dois minutos de cada jogo. One-way ANOVA for repeated measurements was used to verify differences in HR, BP and PSE at each time of the game and the effect size (p