172 results on '"Thomas Kosch"'
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2. Comparing the Effects of Visual, Haptic, and Visuohaptic Encoding on Memory Retention of Digital Objects in Virtual Reality.
3. Ground Control: Leveraging the User's Spatial Position as an Input Modality in an Embodied Immersive Analysis Use Case.
4. 3DA: Assessing 3D-Printed Electrodes for Measuring Electrodermal Activity.
5. Intelligent Music Interfaces: When Interactive Assistance and Adaptive Augmentation Meet Musical Instruments.
6. Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality.
7. The Illusion of Performance: The Effect of Phantom Display Refresh Rates on User Expectations and Reaction Times.
8. Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction.
9. Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire.
10. Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality.
11. 'AI enhances our performance, I have no doubt this one will do the same': The Placebo effect is robust to negative descriptions of AI.
12. Workshop on Generative Artificial Intelligence in Interactive Systems: Experiences from the Community.
13. Assessing Eye Tracking for Continuous Central Field Loss Monitoring.
14. Pilots' Considerations Regarding Current Generation Mixed Reality Headset Use in General Aviation Cockpits.
15. Exploring Mixed Reality in General Aviation to Support Pilot Workload.
16. Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
17. Literature Reviews in HCI: A Review of Reviews.
18. TicTacToes: Assessing Toe Movements as an Input Modality.
19. Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality.
20. Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences.
21. Interpretable Time-Dependent Convolutional Emotion Recognition with Contextual Data Streams.
22. VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences.
23. Towards Universal Interaction for Extended Reality.
24. TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects.
25. EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation.
26. Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces.
27. Engagement, not Dependence: Ethically Designing Assistive Systems for Users with Cognitive Impairments.
28. The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality.
29. Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
30. Empathic Technologies Shaping Innovative Interaction: Future Directions of Affective Computing.
31. Hands-On 3D Printed Electronics.
32. VEmotion: Using Driving Context for Indirect Emotion Prediction in Real-Time.
33. The Attention Kitchen: Comparing Modalities for Smart Home Notifications in a Cooking Scenario.
34. Mirror, Mirror on the Wall: Exploring Ubiquitous Artifacts for Health Tracking.
35. 'I would have Preferred an Ankle Tag': The Lived Experience of a Nationwide Quarantine App.
36. Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity.
37. Quick, Print This Page! The Value of Analogue Media in a Digital World.
38. EMPiano: Electromyographic Pitch Control on the Piano Keyboard.
39. Let's Frets! Mastering Guitar Playing with Capacitive Sensing and Visual Guidance.
40. Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing.
41. Emotions on the Go: Mobile Emotion Assessment in Real-Time using Facial Expressions.
42. Hit the Thumb Jack! Using Electromyography to Augment the Piano Keyboard.
43. What does the Oscilloscope Say?: Comparing the Efficiency of In-Situ Visualisations during Circuit Analysis.
44. Altering the Speed of Reality?: Exploring Visual Slow-Motion to Amplify Human Perception using Augmented Reality.
45. BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening.
46. Opportunities and Challenges of Text Input in Portable Virtual Reality.
47. One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography.
48. Re-envisioning Interaction in the (General) Aviation Cockpit through Tangibles.
49. Rugbysense: Exploring Possibilities For Data-Driven Reflection on Place Kicking In Rugby Union
50. EasyEG: A 3D-printable Brain-Computer Interface.
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