181 results on '"Thompson, Meredith"'
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2. Developing Preservice Teacher Conceptions of Effective Teachers Using Classroom Scenarios to Practice Difficult Conversations
3. Impact of a Grading Committee for a Fourth-year Emergency Medicine Clerkship
4. Teacher Views of Experimentation in Ecosystem Science
5. Uncompensated Academic Workload Negatively Correlates With Job Satisfaction Among Emergency Medicine Residency Faculty
6. Iterative User and Expert Feedback in the Design of an Educational Virtual Reality Biology Game
7. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments
8. MIT Full STEAM Ahead: Bringing Project-Based, Collaborative Learning to Remote Learning Environments
9. Processing presence: how users develop spatial presence through an immersive virtual reality game
10. Immersion Positively Affects Learning in Virtual Reality Games Compared to Equally Interactive 2D Games
11. Exploring How Role and Background Influence through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games
12. Innovations report: A grading committee for a required fourth‐year emergency medicine clerkship.
13. Catalyzing Group Work in Introductory Chemistry: Evaluation of Five Strategies
14. Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games
15. Immersion positively affects learning in virtual reality games compared to equally interactive 2d games
16. Guest editorial
17. MIT Full STEAM Ahead: Bringing Project-Based, Collaborative Learning to Remote Learning Environments
18. Trainee burnout: Are there modifiable factors?
19. Teacher Moments: A Digital Simulation for Preservice Teachers to Approximate Parent-Teacher Conversations
20. Institution of a difficult airway response team for emergency department patients with anticipated or encountered difficult airways: Descriptive analysis of a 5‐year experience at an academic teaching hospital.
21. Elementary preservice teachers' responsiveness while eliciting students' initial arguments and encouraging critique in online simulated argumentation discussions
22. What's So Special About Spatial?
23. Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning
24. What About Kids and Appendicitis? Small Adults or Different Approach?
25. BEYOND European Colonialism: An Interview with Je Hooper and David Breeden
26. Elementary preservice teachers' responsiveness while eliciting students' initial arguments and encouraging critique in online simulated argumentation discussions.
27. “My wellbeing-their wellbeing “– An eHealth intervention for managing obesity in early care and education: Protocol for the Go NAPSACC Cares cluster randomized control trial
28. Using the Self‐Assessment Feedback Encouragement Direction (SFED) model of feedback/coaching model in academic emergency medicine.
29. Research and Teaching: Reenvisioning the Introductory Science Course as a Cognitive Apprenticeship
30. Evaluation of Knowla: An Online Assessment and Learning Tool
31. Patient centered or provider centered? The inclusion of social determinants of health in emergency department billing and coding
32. A National Survey of Job Satisfaction and Workload Among Emergency Medicine (EM) Residency Faculty
33. Reenvisioning the Introductory Science Course as a Cognitive Apprenticeship
34. Connecting spatial skills and collaborative problem solving in immersive virtual reality
35. Using Online Simulations to Promote Elementary Preservice Teachers’ Facilitation of Argumentation-Focused Discussions in Mathematics and Science
36. Eliciting Learner Knowledge: Enabling Focused Practice through an Open-Source Online Tool
37. ”What color are the fish’s scales?” Exploring parents’ and children’s natural interactions with a child-friendly virtual agent during storybook reading
38. Digital Clinical Simulation Suite: Specifications and Architecture for Simulation-Based Pedagogy at Scale
39. Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review
40. Context Matters: Influence of Undergraduates’ Approaches, Experiences, and Expectations on the LA Model in large Enrollment Science Courses
41. Stereoscopic Views Improve Spatial Presence but not Spatial Learning in VR Games
42. Teacher views of experimentation in ecosystem science
43. Balance is Bunk: Organizational and Martial Turnover in Dual Academic Career Couples
44. Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned
45. Teacher views of experimentation in ecosystem science
46. Roundtable: Problems of Small Water Systems
47. Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game
48. Processing presence: how users develop spatial presence through an immersive virtual reality game
49. Practice-Based Teacher Questioning Strategy Training with ELK
50. Iterative user and expert feedback in the design of an educational virtual reality biology game.
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