129 results on '"Tonetto, Leandro Miletto"'
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2. Indoor Localization and Multi-person Tracking Using Privacy Preserving Distributed Camera Network with Edge Computing
3. Designing Hospital Environments to Improve the Psychological Wellbeing of Pediatric Patients
4. Playful interventions to promote the subjective wellbeing of pediatric cancer inpatients during laboratory and imaging exams: A qualitative study
5. DIRETRIZES DE PROJETO DE ARTEFATOS TECNOLÓGICOS PARA MITIGAR CONFLITOS NA GESTÃO DO TEMPO NA PATERNIDADE/GUIDELINES FOR THE DESIGN OF TECHNOLOGICAL ARTIFACTS TO MITIGA TE CONFLICTS IN TIME MANAGEMENT IN FATHERHOOD
6. Playful strategies to foster the well-being of pediatric cancer patients in the Brazilian Unified Health System: a design thinking approach
7. OntoLearnWell: uma ontologia baseada em contextos orientada ao bem-estar emocional no ambiente educacional
8. Why we love or hate our cars: A qualitative approach to the development of a quantitative user experience survey
9. A Feasibility Study on Indoor Localization and Multi-person Tracking Using Sparsely Distributed Camera Network with Edge Computing
10. Design de serviços de saúde: potencial para a geração de inovações
11. Rede luso-brasileira de estudos avançados em design e emoção: convergências e aproximações temáticas
12. O Design aliado à Hotelaria Hospitalar como estratégia na Gestão em Saúde: revisão integrativa da literatura sobre a experiência do paciente pediátrico
13. Supplemental Material, sj-pdf-2-her-10.1177_19375867221128916 - Understanding Experience of Patients With Highly Infectious Diseases During Extended Isolation: A Design Perspective
14. Design for wellbeing in hospital routines for paediatric cancer treatment
15. Understanding Experience of Patients With Highly Infectious Diseases During Extended Isolation: A Design Perspective
16. Game design guidelines to foster empathic behaviours in school-age children
17. Aesthetic and functional bra attributes as emotional triggers
18. Design Emocional e Design para o Bem-Estar: marcos, referências e apontamentos
19. Supplemental Material, sj-pdf-1-her-10.1177_19375867221128916 - Understanding Experience of Patients With Highly Infectious Diseases During Extended Isolation: A Design Perspective
20. Design for wellbeing in hospital routines for paediatric cancer treatment.
21. Understanding Experience of Patients With Highly Infectious Diseases During Extended Isolation: A Design Perspective.
22. Product interaction sounds influence product personality
23. Information and communication technologies in emergency care services for patients with COVID-19: a multi-national study
24. Design para o bem-estar: desafios enfrentados ao projetar para o estímulo a forças de caráter
25. Modelo Conceitual de Design para o Bem-estarpara pacientes pediátricos
26. Testing Affective Responses to Different Brand Vocal and Sound Logo Stimuli: A Case Study
27. Voice and Sound Logo for the Brand Airela
28. Differences in thinking styles across professionals with different academic backgrounds when developing a product
29. “Step by step”: the development of a therapeutic game to assist in the treatment of drug use
30. A pragmatic path for strategic design: Influences from industrial design, cognitive studies and management sciences
31. Designing Toys and Play Activities for the Development of Social Skills in Childhood
32. Design ativo aplicado à experiência dos pedestres com calçadas
33. Panel discussion: Cultural challenges of user research in Americas
34. Appraisal Analysis to Design Process: A Case Study on Education
35. Human Intuition When Designing for Emotions: How the Designer's Personal Background can Help (or Ruin) a Project
36. Appraisals to Light: A Framework to Study Emotion in Retail Spaces
37. Emotional labeling and attribute framing on pro- environmental product decision making
38. Design para expressividade emocional
39. State of the art on the role of the Theory of Inventive Problem Solving in Sustainable Product-Service Systems: Past, Present, and Future
40. Differences in thinking styles across professionals with different academic backgrounds when developing a product.
41. Workspace Layout for Resilient Performance using Social Network Analysis: A Case Study
42. Brincando e Socializando: Uma Revisão Sistemática Sobre Empatia, Habilidades Sociais e Design Emocional
43. TOMADA DE DECISÃO RACIONAL E EXPERIENCIAL NO PROJETO DE PRODUTOS
44. TOMADA DE DECISÃO RACIONAL E EXPERIENCIAL NO PROJETO DE PRODUTOS
45. Designing for bus stop experience: An emotion-driven project
46. Perspectivas metodológicas em la investigación sobre el comportamiento del consumidor
47. O design para estímulo a experiências territoriais com a arte
48. BASES PARA O DESENVOLVIMENTO DE DIRETRIZES PROJETUAIS PARA O DESIGN DO MOBILIÁRIO URBANO COM APELO EMOCIONAL
49. Racionalidade limitada e consumo : a configura??o de objetivos na tomada de decis?o do consumidor
50. A projetação do imaterial: design de experiências de prazer através de estímulos enogastronômicos
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