20 results on '"Tricia L. Gibo"'
Search Results
2. Reliance on Haptic Assistance Reflected in Haptic Cue Weighting.
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Tricia L. Gibo, Myrthe A. Plaisier, Winfred Mugge, and David A. Abbink
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- 2019
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3. A Topology of Shared Control Systems - Finding Common Ground in Diversity.
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David A. Abbink, Tom Carlson, Mark Mulder, Joost C. F. de Winter, Farzad Aminravan, Tricia L. Gibo, and Erwin R. Boer
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- 2018
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4. Movement Strategy Discovery during Training via Haptic Guidance.
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Tricia L. Gibo and David A. Abbink
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- 2016
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5. Effect of load force feedback on grip force control during teleoperation: A preliminary study.
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Tricia L. Gibo, Darrel R. Deo, Zhan Fan Quek, and Allison M. Okamura
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- 2014
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6. Training with haptic shared control to learn a slow dynamic system.
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Vincent Honing, Tricia L. Gibo, Roel J. Kuiper, and David A. Abbink
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- 2014
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7. Effect of age on stiffness modulation during postural maintenance of the arm.
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Tricia L. Gibo, Amy J. Bastian, and Allison M. Okamura
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- 2013
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8. Gradual anisometric-isometric transition for human-machine interfaces.
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Tricia L. Gibo, Michele F. Rotella, Amy J. Bastian, and Allison M. Okamura
- Published
- 2011
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- View/download PDF
9. Design considerations and human-machine performance of moving virtual fixtures.
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Tricia L. Gibo, Lawton N. Verner, David D. Yuh, and Allison M. Okamura
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- 2009
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10. Grip Force Control during Virtual ObjectInteraction: Effect of Force Feedback, Accuracy Demands, and Training.
- Author
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Tricia L. Gibo, Amy J. Bastian, and Allison M. Okamura
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- 2014
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11. Hierarchical motor adaptations negotiate failures during force field learning
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Mitsuo Kawato, Rieko Osu, Tsuyoshi Ikegami, Tricia L. Gibo, Gowrishankar Ganesh, Toshinori Yoshioka, Osaka University [Osaka], Brain Information Communication Research Laboratory Group [Kyoto] (BICR ATR), Interactive Digital Humans (IDH), Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier (LIRMM), Centre National de la Recherche Scientifique (CNRS)-Université de Montpellier (UM)-Centre National de la Recherche Scientifique (CNRS)-Université de Montpellier (UM), and Waseda University
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0301 basic medicine ,Kinematics ,Muscle Physiology ,Computer science ,Physiology ,Internal model ,Social Sciences ,Hands ,Force field (chemistry) ,Task (project management) ,0302 clinical medicine ,Learning and Memory ,Medicine and Health Sciences ,Psychology ,Biomechanics ,Biology (General) ,Motor skill ,media_common ,0303 health sciences ,Ecology ,Physics ,Simulation and Modeling ,Classical Mechanics ,Adaptation, Physiological ,Negotiation ,Arms ,Computational Theory and Mathematics ,Modeling and Simulation ,Physical Sciences ,Trajectory ,Arm ,Anatomy ,Cognitive psychology ,Research Article ,Learning Curves ,QH301-705.5 ,Process (engineering) ,media_common.quotation_subject ,Movement ,education ,Research and Analysis Methods ,03 medical and health sciences ,Cellular and Molecular Neuroscience ,Human Learning ,Motor system ,Genetics ,Humans ,Learning ,Adaptation (computer science) ,Molecular Biology ,Ecology, Evolution, Behavior and Systematics ,030304 developmental biology ,[SCCO.NEUR]Cognitive science/Neuroscience ,Cognitive Psychology ,Biology and Life Sciences ,030104 developmental biology ,Learning curve ,Body Limbs ,Cognitive Science ,Musculoskeletal Mechanics ,030217 neurology & neurosurgery ,Psychomotor Performance ,Neuroscience - Abstract
Humans have the amazing ability to learn the dynamics of the body and environment to develop motor skills. Traditional motor studies using arm reaching paradigms have viewed this ability as the process of ‘internal model adaptation’. However, the behaviors have not been fully explored in the case when reaches fail to attain the intended target. Here we examined human reaching under two force fields types; one that induces failures (i.e., target errors), and the other that does not. Our results show the presence of a distinct failure-driven adaptation process that enables quick task success after failures, and before completion of internal model adaptation, but that can result in persistent changes to the undisturbed trajectory. These behaviors can be explained by considering a hierarchical interaction between internal model adaptation and the failure-driven adaptation of reach direction. Our findings suggest that movement failure is negotiated using hierarchical motor adaptations by humans., Author summary How do we improve actions after a movement failure? Although negotiating movement failures is obviously crucial, previous motor-control studies have predominantly examined human movement adaptations in the absence of failures, and it remains unclear how failures affect subsequent movement adaptations. Here we examined this issue by developing a novel force field adaptation task where the hand movement during an arm reaching is perturbed by novel forces that induce a large target error, that is a failure. Our experimental observation and computational modeling show that, in addition to the popular ‘internal model learning’ process of motor adaptations, humans also utilize a ‘failure-negotiating’ process, that enables them to quickly improve movements in the presence of failure, even at the expense of increased arm trajectory deflections, which are subsequently reduced gradually with training after the achievement of the task success. Our results suggest that a hierarchical interaction between these two processes is a key for humans to negotiate movement failures.
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- 2020
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12. Reliance on Haptic Assistance Reflected in Haptic Cue Weighting
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David A. Abbink, Winfred Mugge, Myrthe A. Plaisier, Tricia L. Gibo, and Dynamics and Control
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Adult ,Male ,Standards ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer science ,reliance ,Control (management) ,haptic assistance ,Trust ,Haptic interfaces ,Automation ,Young Adult ,03 medical and health sciences ,0302 clinical medicine ,Supervisory control ,Human–computer interaction ,Humans ,0501 psychology and cognitive sciences ,Man-Machine Systems ,Force ,cue weighting ,050107 human factors ,Visualization ,Haptic technology ,business.industry ,05 social sciences ,Trial-by-trial variability ,Computer Science Applications ,Weighting ,Human-Computer Interaction ,Task analysis ,Female ,haptic shared control ,Cues ,Explicit knowledge ,business ,Psychomotor Performance ,030217 neurology & neurosurgery - Abstract
When using an automated system, user trust in the automation is an important factor influencing performance. Prior studies have analyzed trust during supervisory control of automation, and how trust influences reliance: the behavioral correlate of trust. Here, we investigated how reliance on haptic assistance affects performance during shared control with an automated system. Subjects made reaches towards a hidden target using a visual cue and haptic cue (assistance from the automation). We sought to influence reliance by changing the variability of trial-by-trial random errors in the haptic assistance. Reliance was quantified in terms of the subject's position at the end of the reach relative to the two cues. Our results show that subjects aimed more towards the visual cue when the variability of the haptic cue errors increased, resembling cue weighting behavior. Similar behavior was observed both when subjects had explicit knowledge about the haptic cue error variability, as well as when they had only implicit knowledge (from experience). However, the group with explicit knowledge was able to more quickly adapt their reliance on the haptic assistance. The method we introduce here provides a quantitative way to study user reliance on the information provided by automated systems with shared control.
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- 2019
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13. A Topology of Shared Control Systems—Finding Common Ground in Diversity
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Joost C. F. de Winter, Tricia L. Gibo, Mark Mulder, Tom Carlson, Farzad Aminravan, David A. Abbink, and Erwin R. Boer
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0209 industrial biotechnology ,Computer Networks and Communications ,Computer science ,Human Factors and Ergonomics ,Context (language use) ,02 engineering and technology ,Automotive engineering ,shared control ,traded control cooperation ,Automation ,machine interaction ,020901 industrial engineering & automation ,Supervisory control ,Artificial Intelligence ,Human–computer interaction ,Robot sensing systems ,Mobile robots ,0501 psychology and cognitive sciences ,Control (linguistics) ,robot interaction (HRI) ,050107 human factors ,Axiom ,Control systems ,business.industry ,05 social sciences ,supervisory control ,Common ground ,Computer Science Applications ,Human-Computer Interaction ,Control and Systems Engineering ,Control system ,Task analysis ,Signal Processing ,business ,Human-automation interaction - Abstract
Shared control is an increasingly popular approach to facilitate control and communication between humans and intelligent machines. However, there is little consensus in guidelines for design and evaluation of shared control, or even in a definition of what constitutes shared control. This lack of consensus complicates cross fertilization of shared control research between different application domains. This paper provides a definition for shared control in context with previous definitions, and a set of general axioms for design and evaluation of shared control solutions. The utility of the definition and axioms are demonstrated by applying them to four application domains: automotive, robot-assisted surgery, brain–machine interfaces, and learning. Literature is discussed for each of these four domains in light of the proposed definition and axioms. Finally, to facilitate design choices for other applications, we propose a hierarchical framework for shared control that links the shared control literature with traded control, co-operative control, and other human–automation interaction methods. Future work should reveal the generalizability and utility of the proposed shared control framework in designing useful, safe, and comfortable interaction between humans and intelligent machines.
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- 2018
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14. Trust in haptic assistance: weighting visual and haptic cues based on error history
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Tricia L. Gibo, David A. Abbink, and Winfred Mugge
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Adult ,Male ,Formative Feedback ,Channel (digital image) ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer science ,Speech recognition ,media_common.quotation_subject ,Haptics ,Error history ,Cue-dependent forgetting ,computer.software_genre ,050105 experimental psychology ,Sensory integration ,Young Adult ,03 medical and health sciences ,Intelligent agent ,InformationSystems_MODELSANDPRINCIPLES ,0302 clinical medicine ,Perception ,Humans ,0501 psychology and cognitive sciences ,Sensory cue ,Cue weighting ,Haptic technology ,media_common ,Depth Perception ,Likelihood Functions ,Communication ,business.industry ,General Neuroscience ,05 social sciences ,Reproducibility of Results ,Haptic assistance ,Weighting ,Touch Perception ,Touch ,Visual Perception ,Female ,Cues ,business ,computer ,Photic Stimulation ,Psychomotor Performance ,030217 neurology & neurosurgery ,Research Article - Abstract
To effectively interpret and interact with the world, humans weight redundant estimates from different sensory cues to form one coherent, integrated estimate. Recent advancements in physical assistance systems, where guiding forces are computed by an intelligent agent, enable the presentation of augmented cues. It is unknown, however, if cue weighting can be extended to augmented cues. Previous research has shown that cue weighting is determined by the reliability (inversely related to uncertainty) of cues within a trial, yet augmented cues may also be affected by errors that vary over trials. In this study, we investigate whether people can learn to appropriately weight a haptic cue from an intelligent assistance system based on its error history. Subjects held a haptic device and reached to a hidden target using a visual (Gaussian distributed dots) and haptic (force channel) cue. The error of the augmented haptic cue varied from trial to trial based on a Gaussian distribution. Subjects learned to estimate the target location by weighting the visual and augmented haptic cues based on their perceptual uncertainty and experienced errors. With both cues available, subjects were able to find the target with an improved or equal performance compared to what was possible with one cue alone. Our results show that the brain can learn to reweight augmented cues from intelligent agents, akin to previous observations of the reweighting of naturally occurring cues. In addition, these results suggest that the weighting of a cue is not only affected by its within-trial reliability but also the history of errors.
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- 2017
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15. Grip Force Control during Virtual Object Interaction: Effect of Force Feedback, Accuracy Demands, and Training
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Allison M. Okamura, Amy J. Bastian, and Tricia L. Gibo
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Adult ,Male ,Engineering ,computer.software_genre ,Task (project management) ,User-Computer Interface ,Young Adult ,Feedback, Sensory ,Control theory ,Humans ,Slipping ,Use of force ,Simulation ,Haptic technology ,Hand Strength ,business.industry ,GRASP ,Computer Science Applications ,body regions ,Human-Computer Interaction ,Touch Perception ,Virtual image ,Virtual machine ,Teleoperation ,Female ,business ,computer ,Psychomotor Performance - Abstract
When grasping and manipulating objects, people are able to efficiently modulate their grip force according to the experienced load force. Effective grip force control involves providing enough grip force to prevent the object from slipping, while avoiding excessive force to avoid damage and fatigue. During indirect object manipulation via teleoperation systems or in virtual environments, users often receive limited somatosensory feedback about objects with which they interact. This study examines the effects of force feedback, accuracy demands, and training on grip force control during object interaction in a virtual environment. The task required subjects to grasp and move a virtual object while tracking a target. When force feedback was not provided, subjects failed to couple grip and load force, a capability fundamental to direct object interaction. Subjects also exerted larger grip force without force feedback and when accuracy demands of the tracking task were high. In addition, the presence or absence of force feedback during training affected subsequent performance, even when the feedback condition was switched. Subjects' grip force control remained reminiscent of their employed grip during the initial training. These results motivate the use of force feedback during telemanipulation and highlight the effect of force feedback during training.
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- 2014
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16. Effect of load force feedback on grip force control during teleoperation: A preliminary study
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Allison M. Okamura, Darrel R. Deo, Zhan Fan Quek, and Tricia L. Gibo
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Telerobotics ,business.product_category ,Computer science ,GRASP ,Da Vinci Surgical System ,body regions ,Grippers ,Control theory ,Teleoperation ,Rubber band ,Grip force ,business ,Simulation ,Haptic technology - Abstract
During robot-assisted minimally invasive surgery, teleoperation systems allow surgeons to perform operations at a distance via instruments inserted through small incisions in the body, thereby minimizing patient pain and recovery time. While the patient-side manipulator allows precise, dexterous gripping and manipulation by the surgical tools, current clinical systems provide the surgeon with limited haptic feedback about tool-environment interactions. This differs from direct grasp and manipulation of hand-held objects, during which we receive feedback that provides cues regarding object surface properties, slip, and load force. We use a custom research version of the da Vinci Surgical System to study the control of grip force during teleoperated manipulation of an elastic environment. We tested a placement task that involved stretching of a rubber band, with and without feedback of the patient-side load forces to the user. We hypothesized that there is greater coupling between the applied grip force and the patient-side load force when force feedback is provided, as is observed during direct manipulation of hand-held objects. With an experienced surgeon user, coupling between the applied grip force and the load force was greater with force feedback than without.
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- 2014
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17. Cerebellar motor learning: are environment dynamics more important than error size?
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Sarah E. Criscimagna-Hemminger, Amy J. Bastian, Tricia L. Gibo, and Allison M. Okamura
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Adult ,Male ,Cerebellar ataxia ,Cerebellar Ataxia ,Physiology ,General Neuroscience ,Movement ,Articles ,Middle Aged ,Control subjects ,Adaptation, Physiological ,Developmental psychology ,Complex dynamics ,medicine ,Cerebellar Degeneration ,Humans ,Learning ,In patient ,Female ,medicine.symptom ,Motor learning ,Psychology ,Neuroscience ,Aged - Abstract
Cerebellar damage impairs the control of complex dynamics during reaching movements. It also impairs learning of predictable dynamic perturbations through an error-based process. Prior work suggests that there are distinct neural mechanisms involved in error-based learning that depend on the size of error experienced. This is based, in part, on the observation that people with cerebellar degeneration may have an intact ability to learn from small errors. Here we studied the relative effect of specific dynamic perturbations and error size on motor learning of a reaching movement in patients with cerebellar damage. We also studied generalization of learning within different coordinate systems (hand vs. joint space). Contrary to our expectation, we found that error size did not alter cerebellar patients' ability to learn the force field. Instead, the direction of the force field affected patients' ability to learn, regardless of whether the force perturbations were introduced gradually (small error) or abruptly (large error). Patients performed best in fields that helped them compensate for movement dynamics associated with reaching. However, they showed much more limited generalization patterns than control subjects, indicating that patients rely on a different learning mechanism. We suggest that patients typically use a compensatory strategy to counteract movement dynamics. They may learn to relax this compensatory strategy when the external perturbation is favorable to counteracting their movement dynamics, and improve reaching performance. Altogether, these findings show that dynamics affect learning in cerebellar patients more than error size.
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- 2013
18. Gradual anisometric-isometric transition for human-machine interfaces
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Amy J. Bastian, Tricia L. Gibo, Michele F. Rotella, and Allison M. Okamura
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Engineering ,business.industry ,Control engineering ,Isometric exercise ,System dynamics ,Task (project management) ,Mode (computer interface) ,Human–computer interaction ,Teleoperation ,Humans ,Torque ,Human–machine system ,business ,Man-Machine Systems ,Haptic technology - Abstract
Human-machine interfaces (HMIs) are widely used in biomedical applications, from teleoperated surgical systems to rehabilitation devices. This paper investigates a method of control that allows an HMI to transition from anisometric to isometric mode, shifting the control input from position to force as the user's movement is gradually reduced. Two different approaches for achieving this transition are discussed: one is based on the natural system dynamics, whereas the other involves selecting and controlling dynamics. The two approaches were implemented on a custom haptic device in a targeting task. Anisometric to isometric transitioning can potentially be used for training purposes, enabling transfer of what was learned in one mode to the other, as well as novel studies of the human sensorimotor system.
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- 2011
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19. Design considerations and human-machine performance of moving virtual fixtures
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Lawton N. Verner, Allison M. Okamura, David D. Yuh, and Tricia L. Gibo
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Engineering ,Heartbeat ,Organ movement ,business.industry ,Work (physics) ,Robot ,Control engineering ,Human–machine system ,Object (computer science) ,business ,Simulation ,Motion (physics) ,Haptic technology - Abstract
Haptic virtual fixtures have been shown to improve user performance and increase the safety of robot-assisted tasks, particularly for surgical applications. However, little research has studied virtual fixtures that provide moving force constraints based on motion of the environment, e.g., organ movement due to heartbeat or respiration. This work discusses design considerations of moving forbidden-region virtual fixtures and presents two methods of implementation: predicted-position and current-position virtual fixtures. Human subject experiments were performed to determine the effectiveness of moving virtual fixtures when interacting with an object in motion using a teleoperator. Results show that moving virtual fixtures can help improve user precision and decrease the amount of force applied.
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- 2009
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20. Different motor plans before and after motor learning in the presence of endpoint error
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Tsuyoshi Ikegami, Mitsuo Kawato, Gawrishankar Ganesh, Rieko Osu, Tricia L. Gibo, and Toshinori Yoshioka
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medicine.medical_specialty ,Physical medicine and rehabilitation ,Computer science ,General Neuroscience ,medicine ,General Medicine ,Motor learning - Published
- 2011
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