1. Digital motor intervention effects on motor performance of individuals with developmental disabilities: a systematic review.
- Author
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Corey, J., Tsai, J. M., Mhadeshwar, A., Srinivasan, S., and Bhat, A.
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DIGITAL technology , *MOTOR ability , *CHILDREN with disabilities , *RESEARCH funding , *CINAHL database , *EXERCISE therapy , *EXERCISE video games , *REHABILITATION of autistic people , *MOVEMENT disorders , *DESCRIPTIVE statistics , *DEVELOPMENTAL disabilities , *INTELLECTUAL disabilities , *SYSTEMATIC reviews , *MEDLINE , *EXPOSURE therapy , *TELEMEDICINE , *SOCIAL skills , *ONLINE information services , *VIRTUAL reality therapy , *PSYCHOLOGY of caregivers , *PSYCHOLOGY information storage & retrieval systems , *COGNITION , *ADOLESCENCE , *CHILDREN - Abstract
Background: Individuals (i.e. children/young adults) with developmental disabilities (DDs) and intellectual disabilities (IDs) often display a variety of physical and motor impairments. It is well known that participation in motor activities can positively impact the development of children's cognitive and social skills. Recently, virtual and digital technologies (e.g. video conferencing applications, virtual reality and video gaming) have been increasingly used to promote better physical/motor outcomes. The efficacy of digital technologies in improving motor outcomes for those with DD/ID varies depending on the technology and population, and the comparative effects of various technologies are unknown. The aim of our study is to conduct a systematic review to comprehensively examine the quantitative and qualitative results of current studies reporting the efficacy of digitally based motor interventions on motor outcomes in individuals with DD/ID. Methods: Literature published from 1900 to 2024 was searched in four health sciences databases: PubMed, PsycINFO, Scopus and CINAHL. Articles that examined the effects of gross motor/physical activity training using technologies such as exergaming (i.e. exercise through video gaming such as the Wii and Xbox Kinect), virtual reality or telehealth video conferencing applications (i.e. Zoom, Webex or mobile health apps) on the standardised or game‐specific gross motor performance of individuals with DD/ID diagnoses that do not typically experience significant walking challenges using experimental or quasi‐experimental study designs were included. Thirty relevant articles were retrieved from a search of the databases PubMed (914), PsycINFO (1201), Scopus (1910) and CINAHL (948). Results: Our quantitative synthesis of this published literature suggests strong and consistent evidence of small‐to‐large improvements in motor skill performance following digital movement interventions. Conclusions: Our review supports the use of digital motor interventions to support motor skill performance in individuals with DD without ID. Digital technologies can provide a more engaging option for therapists to promote motor skill development in individuals with DD or for caregivers to use as an adjunct to skilled therapy. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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