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1. 'So, We Kind of Started from Scratch, No Pun Intended': What Can Students Learn from Designing Games?

4. Fluorescence Lifetime Multiplexing (FLEX) for simultaneous high dimensional spatial biology in 3D

7. 'Weebles Wobble but They Also Commit to Lifelong Relationships': Teachers' Transdisciplinary Learning in Computational Play

8. Storytelling of Suicide Attempt Recovery and Its Relationship with Mental Health Treatment-Seeking Attitudes and Behaviors: An Experimental Study

10. 'Weebles wobble but they also commit to lifelong relationships': teachers’ transdisciplinary learning in computational play

11. More than Mechanisms: Shifting Ideologies for Asset-Based Learning in Engineering Education

12. Conditions that increase the perceived likelihood of temporary restriction of firearm access: An investigation in male firearm owners.

13. Back to the roots of perceived burdensomeness: The potential role of perceived contribution.

14. The Link between Deployment-Related Injuries and Suicidal Thinking in the Army National Guard: Examining the Role of Perceived Burdensomeness and Hopelessness.

15. (Designing for) Learning Computational STEM and Arts Integration in Culturally Sustaining Learning Ecologies

31. Navigating Worlds of Information: STEM Literacy Practices of Experienced Makers

32. Building Systems from Scratch: An Exploratory Study of Students Learning about Climate Change

33. The Indirect Effect of Perceived Burdensomeness on the Relationship between Indices of Social Support and Suicide Ideation in College Students

37. The Virtual Hope Box mobile application: A systematic review of the literature.

38. Examining aspects of psychological flexibility within the integrated motivational‐volitional model of suicidal behavior: A prospective investigation.

39. Factor Structure and Measurement Invariance of the Suicide Status Form-IV.

41. 'I Broke Your Game!': critique among middle schoolers designing computer games about climate change

46. Imagining Identities: Young People Constructing Discourses of Race, Ethnicity, and Community in a Contentious Context of Rapid Urban Development

47. DiaspoRican Art as a Space for Identity Building, Cultural Reclamation, and Political Reimagining

48. Source Code and a Screwdriver: STEM Literacy Practices in Fabricating Activities among Experienced Adult Makers

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