145 results on '"Vairinhos, Mário"'
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2. IoT in Education: Using Open Data
3. Co-creation and Personalization of an Immersive Web Environment
4. An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender
5. Motivation to Learn in Immersive Web Environments: Pilot Study
6. Using Augmented Reality for Training Computer Workstation Ergonomic Issues: An Exploratory Project
7. Motivation to Learn in Immersive Web Environments: Pilot Study
8. Digital Storytelling by Women in Tech Communities
9. Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens
10. Relevance of Typographic Factors in the Identification of Allergens in Food Labels
11. Digital Storytelling by Women in Tech Communities
12. Relevance of Typographic Factors in the Identification of Allergens in Food Labels
13. Teachers’ perceptions about IoT technologies in school activities
14. Internet of Things in Education: A Reflection from Fieldwork About Hypersituated Experience
15. Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame
16. Conceptualization of Hypersituation as Result of IoT in Education
17. Creative Process for Designing a Hybrid Game for Nutrition Education
18. Virtual and Augmented Reality Awareness Tools for Universal Design
19. VR 360º and its impact on the immersion of viewers of suspense AV content
20. Ludic and Narrative Immersion in Virtual Reality Exposure Therapy to Animal Phobias: A Systematic Literature Review
21. Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame
22. The Power of the Internet of Things in Education: An Overview of Current Status and Potential
23. Proposal of a Tangible Interface to Enhance Seniors’ TV Experience: UX Evaluation of SIX
24. Conceptualization of Hypersituation as Result of IoT in Education
25. Augmented Reality: Current and New Trends in Education
26. Increasing awareness and empathy among university students through immersive exercises – testing of the virtual reality application: A pilot study
27. An Augmented Reality Application to Better Understand 3D Astronomy Concepts in the 7th Grade
28. The Virtual Reality in a Plastic Arts Museum : Amadeo de Souza-Cardoso Municipal Museum case
29. Women in tech empowerment, inclusion & education: : interdisciplinary study in Portuguese and Brazilian communities
30. The Drawing Collection : Porto School of Architecture
31. Technofeminism: multi and transdisciplinary contemporary views of women in technology
32. Working on empathy with the use of extended reality scenarios: the Mr. UD project
33. Potenciar aprendizagens interdisciplinares com a Internet das Coisas: construção e utilização didática de dispositivos de baixo custo
34. Proposal of a Tangible Interface to Enhance Seniors’ TV Experience: UX Evaluation of SIX
35. Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts
36. Allergen.me – development of a universal code for the assessment of allergens presence in food products
37. STEAM City Kit: storytime with a hands-on maker touch
38. A Realidade Virtual num Museu de Artes plásticas caso Museu Municipal Amadeo de Souza-Cardoso.
39. Women in tech empowerment, inclusion & education: interdisciplinary study in Portuguese and Brazilian communities.
40. The Power of the Internet of Things in Education: An Overview of Current Status and Potential
41. The Drawing Collection
42. AUGMENTED REALITY TECHNOLOGY AS A STRATEGY TO PROMOTE ASTRONOMY LEARNING ON MIDDLE SCHOOL STUDENTS
43. Extended Reality in Education and Training: Case Studies in Management Education
44. Working on empathy with the use of extended reality scenarios: the Mr UD project
45. A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study
46. O dinossauro Tozé-Rex
47. Working on empathy with the use of extended reality scenarios: the Mr. UD project
48. A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study.
49. AUGMENTED REALITY FIRE SIMULATION IN CLASSROOM AND OFFICE ENVIRONMENT
50. STORYTELLING IN VR: HELPING CHILDREN WITH FEAR OF THE DARK
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