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1,636 results on '"Vertex (computer graphics)"'

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1. STD-Net: Structure-Preserving and Topology-Adaptive Deformation Network for Single-View 3D Reconstruction

2. Identification and Classification of Off-Vertex Critical Points for Contour Tree Construction on Unstructured Meshes of Hexahedra

3. The remarkable viral portal vertex: structure and a plausible model for mechanism

4. NormalNet: Learning-Based Mesh Normal Denoising via Local Partition Normalization

5. Neural marching cubes

6. Pipeline Inspection Gauge Positioning System Based on Optical Fiber Distributed Acoustic Sensing

7. Evolution of the Graphics Processing Unit (GPU)

8. Learning to predict more accurate text instances for scene text detection

10. Be water my friend: mesh assimilation

11. Software for Tracks and Primary Vertex Reconstruction for the SPD Experiment

12. Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

13. Event Reconstruction and Physics Signal Selection in the MPD Experiment at NICA

14. ENHANCING GEOMETRIC EDGE DETAILS IN MVS RECONSTRUCTION

15. Automation of 3D average human body shape modeling using Rhino and Grasshopper Algorithm

16. On vertex PI index of certain triangular tessellation networks

17. Prioritized planning algorithm for multi-robot collision avoidance based on artificial untraversable vertex

19. Calibration method of anchor position in indoor environment based on two-step extended Kalman filter

20. Computational paradigms for direct triangular surface remeshing

21. A 2D well-balanced, coupled model of water flow, sediment transport, and bed evolution based on unstructured grids with efficient variable storage strategy

22. Computation of Vertex-Edge Degree Based Topological Descriptors for Metal Trihalides Network

23. RESULTS OF TREATMENT OF EDENTULOUS PATIENTS WITH DENTURES, MADE OF «VERTEX THERMOSENSE» (THERMOPLASTIC MATERIAL)

24. Gaussian Model for 3D Mesh Steganography

25. Learning Dense Correspondences for Non-Rigid Point Clouds With Two-Stage Regression

26. A Semi-Fragile Reversible Watermarking for Authenticating 2D Engineering Graphics Based on Improved Region Nesting

27. A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions

28. Digital Microscopy Technologies: A Method for Constructing Incision Lines on Cell Conglomerate Images

29. Tornado method for ground point filtering from LiDAR point clouds

30. Desymmetrized Vertex Design toward a Molecular Cage with Unusual Topology

31. Boundaries and depths of the oneiric

32. 3D hand mesh reconstruction from a monocular RGB image

33. A study on hovering control of small aerial robot by sensing existing floor features

34. GeomDiff — an algorithm for differential geospatial vector data comparison

35. Controlling the Phosphine Ligands of Pt1Ag28(S-Adm)18(PR3)4 Nanoclusters

36. Numerical modeling of local scour due to submerged wall jets using a strict vertex-based, terrain conformal, moving-mesh technique in OpenFOAM

37. Compression of geometry videos by 3D-SPECK wavelet coder

39. Fast Unmixing of Noisy Hyperspectral Images Based on Vertex Component Analysis and Singular Spectrum Analysis Algorithms

40. Developing a Parametric 3D Face Model Editing Algorithm

41. Modifications of Multi Slit Knife for enhanced versatility in balding and vertex area hair transplant

42. Mesh Simplification With Appearance-Driven Optimizations

43. A GPU-Based Framework for Generating Implicit Datasets of Voxelized Polygonal Models for the Training of 3D Convolutional Neural Networks

44. A reversible visible watermarking for 2D CAD engineering graphics based on graphics fusion

45. An efficient method to improve the quality of tetrahedron mesh with MFRC

46. Speech-driven facial animation with spectral gathering and temporal attention

47. iNet: visual analysis of irregular transition in multivariate dynamic networks

48. Simplification Algorithm of half-edge collapse 3D Model Based on Weighted Curvature

49. 4D Surface Mesh Reconstruction from Segmented Cardiac Images using Subdivision Surfaces

50. Quality perception and discrimination thresholds in quantised triangle meshes

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