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1. Mehrsprachige Germanistinnen im Beruf. Ergebnisse einer explorativen Verbleibstudie unter Germanistikalumnae der Universität Tampere

2. Magnitudes of Performativity

3. The anti-social network: Precarious life in online conversations of the socially withdrawn

4. Validating gameplay activity inventory (GAIN) for modeling player profiles

5. Lääkärin työtilanteiden kielellisen vaativuuden määrittäminen

6. Evolution within a language: environmental differences contribute to divergence of dialect groups

7. Common sounds in bedrooms (CSIBE) corpora for sound event recognition of domestic robots

8. Poor Theatre, Rich Theatre

9. A compact olfactometer for IMS measurements and testing human perception

10. Literature and Participatory Culture Online: Literary Crowdsourcing and Its Discontents

11. Established ideas from established institutions: austerity and structural reforms in the Finnish economic policy debate

12. Photorealistic computer-generated images are difficult to distinguish from digital photographs: a case study with professional photographers and photo-editors

13. Your attention makes me smile: Direct gaze elicits affiliative facial expressions

14. Information-Seeking Processes as Temporal Developments: Comparison of Stage-based and Cyclic Approaches

15. Experiencing the interpreter’s role

16. Heuristics elements of information-seeking strategies and tactics: a conceptual analysis

17. Semi-Automated, Large-Scale Evaluation of Public Displays

18. Picture Books as Multimodal Source Texts Contrastive Analysis as a Tool for Depicting Image-text Interaction

19. Laitosarjen ja kulttuuritoiminnan ideaalien kohtaamisia

20. S(t)imulating Journalism in the Classroom: A Structured Comparison of the Design of Pedagogical Newsrooms in Nordic Academic Journalism Training

21. Why do people play games? A meta-analysis

22. Making public service under social media logics

23. Why do people buy virtual goods: A meta-analysis

24. Definitions of Some Sensitive Medical Words in Dictionaries of English

25. Validating simulated interaction for retrieval evaluation

26. What is eSports and why do people watch it?

27. Public service hit radio? Playlists and product differentiation in the competition for listeners

28. Why do players buy in-game content? An empirical study on concrete purchase motivations

29. Vibrotactile stimulation of the head enables faster gaze gestures

30. How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

31. Fabric Philosophy: The 'Texture' of Theatricality and Performativity

32. A creative prototype illustrating the ambient user experience of an intelligent future factory

33. The material trajectories of cultural texts:The Bookseller of Kabuland the ahistoric women of Afghanistan

34. Tulevaisuuden kuvitteleminen journalismissa: Journalismin tulevaisuustyö, tulevaisuustieto ja tulevaisuusvastuu

35. Evaluating ray casting and two gaze-based pointing techniques for object selection in virtual reality

36. Kohti yhteisluomisen televisiota: Ammattilaistiimit kansalaisia osallistamassa

37. Gaze and head pointing for hands-free text entry

38. Enabling unsupervised eye tracker calibration by school children through games

39. Useful approaches to exploratory analysis of gaze data

40. Journalistit kulttuurisina välittäjinä: Mad Men -tv-sarjan legitimointi laatusarjana suomalaisessa lehdistössä 2008–2015

42. Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices

43. Osallistuvan journalismin ankkuroivat käytännöt

44. Patients' Interpersonal Communication Experiences in the Context of Type 2 Diabetes Care

45. Infinitiivien variaatio ja muutos Helsingissä

46. Kantian Anti-Theodicy and Job’s Sincerity

48. Kaksikielisyys - tulkin työmuistin ystävä vai vihollinen?

49. Monikielisen kaunokirjallisen tekstin kääntäminen : The Whale Rider uudenseelanninenglannista ja maorista Valasratsastajaksi

50. Narratiivisuuden sisällöllinen kehittyminen aiheanalyysin kautta tarkasteltuna : kvantitatiivinen tutkimus aiheiden esiintymisen vaihtelusta iän ja sukupuolen mukaan 'Unelmien päivä' -kirjoitelmissa

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