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645 results on '"Virtual heritage"'

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1. Generative Artificial Intelligence, Human Agency and the Future of Cultural Heritage

2. Generative Artificial Intelligence, Human Agency and the Future of Cultural Heritage.

4. Immersive Technologies in Virtual Heritage for an Innovative Tourist Experience the Case of the Berati Ethnographic Museum

6. Galleries, Libraries, Archives, and Museums [GLAM]-focussed Games and Gamification.

7. Digital Techniques for Documenting, and Interactively Exploring Architecture Heritage: A Case Study of the Former Yugoslavian Embassy in Tirana.

8. Interactive immersive experience: Digital technologies for reconstruction and experiencing temple of Bel using crowdsourced images and 3D photogrammetric processes.

11. La digitalización de la arqueología en un mundo de patrimonio virtual y Ciencia Abierta (Versátil, Flexible y Expeditiva).

12. REFLEXIONES EN LA PRÁCTICA DE LA ARQUEOLOGÍA DIGITAL: LA CONSTRUCCIÓN Y COMUNICACIÓN DEL PATRIMONIO CULTURAL VIRTUAL.

13. Reconstructing a late Archaic-period Dionysian ship cart

14. A Pipeline for the Implementation of Immersive Experience in Cultural Heritage Sites in Sicily

15. A Case Study for the Design and Implementation of Immersive Experiences in Support of Sicilian Cultural Heritage

16. A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments

17. Exploring 222 years in Space and Time: The User Experience of the Virtual Sydney Rocks

18. The Lost Film Pontianak (1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage

19. Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch.

20. A bottom-up method for remixing narratives for virtual heritage experiences.

24. Virtual Heritage of the Saith Gumbad Mosque, Bangladesh

25. Mapping the Soundscape in Communicative Forms for Cultural Heritage: Between Realism and Symbolism

26. VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games.

27. Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957)

28. Comprehensive systematic review on virtual reality for cultural heritage practices: coherent taxonomy and motivations.

29. The Virtual Living Museum: Integrating the Multi-Layered Histories and Cultural Practices of Gadara's Archaeology in Umm Qais, Jordan.

30. Perspective Studies on Perugino's and Raffaello's Painted Architecture.

31. Clouds-Based Collaborative and Multi-Modal Mixed Reality for Virtual Heritage

32. Interaction in eXtended Reality Applications for Cultural Heritage.

33. The Cortona Heritage Project: Digital Applications in Education to Architectural and Archaeological Heritage

34. Mapping the Soundscape in Communicative Forms for Cultural Heritage: Between Realism and Symbolism.

35. The Role of the Virtual City in Urban Development.

36. Survey of 3D digital heritage repositories and platforms

37. Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch

38. Augmenting the Stone: Rock Art and Augmented Reality in a Nordic Climate.

39. Clouds-Based Collaborative and Multi-Modal Mixed Reality for Virtual Heritage.

40. Exploring Cultural Heritage Using Virtual Reality

41. Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World

42. A Tour in the Archaeological Site of Choirokoitia Using Virtual Reality: A Learning Performance and Interest Generation Assessment

43. Multidisciplinary Experiences of Virtual Heritage for the Documentation of Architecture and Archaeology Within the DigitCH Group - Digital Cultural Heritage Group

44. VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games

45. Becoming Social Museums by Being Virtual-Oriented and Technology-Driven Organisations.

46. Perspective Studies on Perugino’s and Raffaello’s Painted Architecture

47. Playfulness, Realism and Authenticity in Cultural Presence: A Case Study of Virtual Heritage Players

48. 3D Reconstruction of Cultural Heritage Sites as an Educational Approach. The Sanctuary of Delphi.

49. Addressing Tensions between Colonial and Post-Colonial Histories: Modeling Hawaiian Fort Pā'ula'ula/Russian Fort Elizabeth, Kaua'i Island, Hawai'i.

50. The effect of immersion towards place presence in virtual heritage environments.

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