109 results on '"Volker Paelke"'
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2. Head-Mounted Displays in Industrial AR-Applications: Ready for Prime Time?
3. smARt.Assembly - Projection-Based Augmented Reality for Supporting Assembly Workers.
4. User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches.
5. SafetyPIN: Secure PIN Entry Through Eye Tracking.
6. Augmented reality in the smart factory: Supporting workers in an industry 4.0. environment.
7. Model-Based Development of Adaptive UIs for Multi-channel Self-service Systems.
8. A Taxonomy-Based Approach towards NUI Interaction Design.
9. Evaluation eines mHealth unterstützten Heimübungsprogramms für Menschen mit Kniearthrose (mhexos) – Bedienbarkeit, Erfahrungen von Nutzer*innen und Outcome
10. Ein Taxonomie basierter Ansatz des Interaction Designs am Beispiel koaktiver 3D Geo-Visualisierungen.
11. Key Requirements for Integrating Usability Engineering and Software Engineering.
12. Designing User-Guidance for eXtendend Reality Interfaces in Industrial Environments
13. MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship.
14. User interfaces for cyber-physical systems.
15. Integrating usability engineering and software engineering in mixed reality system development.
16. Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering.
17. A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum.
18. Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts.
19. Usability-Anforderungen zur Prozessgestaltung.
20. Integrating agile methods for mixed reality design space exploration.
21. Qualitätsaspekte bei der Integration von User Centred Design Aktivitäten in Softwareentwicklungsprozesse.
22. User-Centered Design of Landmark Visualizations.
23. Mobile Location-Based Gaming.
24. Stories as Route Descriptions.
25. Development of a Mixed Reality Device for Interactive On-Site Geo-visualization.
26. Navigating by Following Stories.
27. Adaptive mixed reality games.
28. Mobile Games within the Mixed-Reality Continuum.
29. Foot-based mobile interaction with games.
30. Mobile Entertainment Computing.
31. Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen.
32. Mixed Reality Authoring for Content Creators.
33. A Formal Model of a Framework for Simulation-Based Animation.
34. A visualization design repository for mobile devices.
35. Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen.
36. Testable Design Representations for Mobile Augmented Reality Authoring.
37. Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
38. Authoring mixed reality - a component and framework-based approach.
39. Customer-Oriented Systems Design through Virtual Prototypes.
40. Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte.
41. A framework for the structured design of VR/AR content.
42. Editorial - GeoVisualization and the Digital City.
43. Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen.
44. Rapid Prototyping of Animated 3-D Objects.
45. Interaction in Virtual Worlds
46. Mixed reality in the loop - design process for interactive mechatronical systems.
47. Poster: MVCE - a design pattern to guide the development of next generation user interfaces.
48. Agents as building-blocks for usability tests in multi-user 3D environments.
49. Design support for interactive 3D illustrations.
50. Kick-up menus.
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