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1. Improving Output Visualization of an Algorithm for the Automated Detection of the Perceived Origin of Movement

2. A Somaesthetics Based Approach to the Design of Multisensory Interactive Systems

3. How unitizing affects annotation of cohesion

4. Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices

6. The Multi-Event-Class Synchronization (MECS) Algorithm

7. Automatic Detection of Reflective Thinking in Mathematical Problem Solving based on Unconstrained Bodily Exploration

9. Human vs Robot Lie Detector: Better Working as a Team?

10. Accuracy and Intrusiveness in Data-Driven Violin Players Skill Levels Prediction: MOCAP Against MYO Against KINECT

19. Using the Audio Respiration Signal for Multimodal Discrimination of Expressive Movement Qualities

23. Laugh When You’re Winning

28. Multimodal Analysis of Laughter for an Interactive System

29. Towards Automated Analysis of Joint Music Performance in the Orchestra

30. As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic Content

31. User-Centered Evaluation of the Virtual Binocular Interface

32. Teaching by Means of a Technologically Augmented Environment: The Stanza Logo-Motoria

33. Computing and Evaluating the Body Laughter Index

35. The MIROR Project

36. Video tools

39. User-Centric Context-Aware Mobile Applications for Embodied Music Listening

40. Sync’n’Move: Social Interaction Based on Music and Gesture

41. Towards Analysis of Expressive Gesture in Groups of Users: Computational Models of Expressive Social Interaction

42. Gesture Saliency: A Context-Aware Analysis

43. Validation of an Algorithm for Segmentation of Full-Body Movement Sequences by Perception: A Pilot Experiment

44. Automatic Classification of Expressive Hand Gestures on Tangible Acoustic Interfaces According to Laban’s Theory of Effort

45. Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis

46. User-Centered Control of Audio and Visual Expressive Feedback by Full-Body Movements

47. Modeling Multiple Temporal Scales of Full-Body Movements for Emotion Classification.

48. Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music

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