46 results on '"Volta, Erica"'
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2. How unitizing affects annotation of cohesion
3. A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training
4. Gerontechnology: Definitions and Classification
5. Development and implementation of multicomponent homecare interventions for multimorbid and frail older people based on Information and Communication Technologies: The MULTIPLAT_AGE project
6. Automatic Detection of Reflective Thinking in Mathematical Problem Solving based on Unconstrained Bodily Exploration
7. Using Wearable Sensors to Study Musical Experience: A Systematic Review.
8. Accuracy and Intrusiveness in Data-Driven Violin Players Skill Levels Prediction: MOCAP Against MYO Against KINECT
9. Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training
10. The influence of yaw rotation on spatial navigation during development
11. Understanding Violin Players’ Skill Level Based on Motion Capture: a Data-Driven Perspective
12. Accuracy and Intrusiveness in Data-Driven Violin Players Skill Levels Prediction: MOCAP Against MYO Against KINECT
13. The PRO‐HOME Project. A multicomponent intervention for the protected discharge from the hospital of multimorbid and polytreated older individuals by using innovative technologies: A pilot study
14. The PRO‐HOME Project. A multicomponent intervention for the protected discharge from the hospital of multimorbid and polytreated older individuals by using innovative technologies: A pilot study.
15. Review of: "Fishing Rods for Magic: Theatre Forum Tools to Support Primary School Students’ Active Engagement in Computer-Supported Collaborative Storytelling"
16. Multisensory Technologies to Support Teaching: an Ongoing Project
17. Automatic Detection of Reflective Thinking in Mathematical Problem Solving Based on Unconstrained Bodily Exploration
18. The use of eHealth and digital technologies in the Italian geriatric practice: a survey of the Italian Geriatric Society (SIGOT)
19. Sensorimotor Synchronization in Blind Musicians: Does Lack of Vision Influencenon-verbal Musical Communication?
20. Embodied multisensory training for learning in primary school children
21. Multisensory learning in adaptive interactive systems
22. Automated Analysis of Postural and Movement Qualities of Violin Players
23. Analysis of cognitive states during bodily exploration of mathematical concepts in visually impaired children
24. Bodily cues of children's learning-related experiences during mathematics problem solving
25. A VR Game-based System for Multimodal Emotion Data Collection
26. Analysis of cognitive states during bodily exploration of mathematical concepts in visually impaired children
27. How unitizing affects annotation of cohesion
28. Understanding Violin Players' Skill Level Based on Motion Capture: a Data-Driven Perspective.
29. Informing bowing and violin learning using movement analysis and machine learning
30. Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning
31. Enhancing children understanding of mathematics with multisensory technology
32. Exploiting multimodal integration in adaptive interactive systems and game-based learning interfaces
33. Automatically measuring biomechanical skills of violin performance
34. Enhancing Music Learning with Smart Technologies
35. A multimodal serious-game to teach fractions in primary school
36. What cognitive and affective states should technology monitor to support learning?
37. An open platform for full-body multisensory serious-games to teach geometry in primary school
38. MIE 2017: 1st international workshop on multimodal interaction for education (workshop summary)
39. A multimodal corpus for technology-enhanced learning of violin playing
40. THE "MPI PORTABLE" WEB-APP: A MULTI-LANGUAGE DIGITAL TOOL FOR THE CGA-BASED ASSESSMENT OF MULTIDIMENSIONAL FRAILTY IN OLDER PEOPLE IN DIFFERENT SETTINGS.
41. Exploiting multisensory modalities for mathematics learning based on multimodal technology and serious games
42. Exploiting Multisensory Modalities For Mathematics Learning Based On Multimodal Technology And Serious Games
43. Automatically measuring biomechanical skills of violin performance
44. Exploiting multisensory modalities for mathematics learning based on multimodal technology and serious games
45. What cognitive and affective states should technology monitor to support learning?
46. MIE 2017: 1st international workshop on multimodal interaction for education (workshop summary)
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