420 results on '"Vos, Tanja"'
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2. Novelty-Driven Evolutionary Scriptless Testing
3. An Industrial Experience Leveraging the iv4XR Framework for BDD Testing of a 3D Sandbox Game
4. An Agent-based Approach to Automated Game Testing: an Experience Report
5. Delta GUI change detection using inferred models
6. Reinforcement Learning for Scriptless Testing: An Empirical Investigation of Reward Functions
7. Using GUI Change Detection for Delta Testing
8. Domain TILEs: Test Informed Learning with Examples from the Testing Domain
9. IMPRESS: Improving Engagement in Software Engineering Courses through Gamification
10. Towards understanding students’ sensemaking of test case design
11. Scripted and scriptless GUI testing for web applications: An industrial case
12. Distributed state model inference for scriptless GUI testing
13. State Model Inference Through the GUI Using Run-Time Test Generation
14. 30 Years of Automated GUI Testing: A Bibliometric Analysis
15. Grammar-Based Action Selection Rules for Scriptless Testing
16. Scriptless Testing at the GUI Level in an Industrial Setting
17. Aplib: Tactical Agents for Testing Computer Games
18. Deploying TESTAR to Enable Remote Testing in an Industrial CI Pipeline: A Case-Based Evaluation
19. State Model Inference Through the GUI Using Run-Time Test Generation
20. Towards Automated Testing of the Internet of Things: Results Obtained with the TESTAR Tool
21. Aplib: Tactical Agents for Testing Computer Games
22. Scriptless Testing at the GUI Level in an Industrial Setting
23. Deploying TESTAR to Enable Remote Testing in an Industrial CI Pipeline: A Case-Based Evaluation
24. A Model-Level Mutation Tool to Support the Assessment of the Test Case Quality
25. Evolving Rules for Action Selection in Automated Testing via Genetic Programming - A First Approach
26. The FITTEST Tool Suite for Testing Future Internet Applications
27. Unit Testing Tool Competitions – Lessons Learned
28. Mutation Operators for UML Class Diagrams
29. Automated Localisation Testing in Industry with Test
30. IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification
31. Using genetic programming to evolve action selection rules in traversal-based automated software testing: results obtained with the TESTAR tool
32. Set the right example when teaching programming: Test Informed Learning with Examples (TILE)
33. Global, regional, and national burden of other musculoskeletal disorders, 1990–2020, and projections to 2050: a systematic analysis of the Global Burden of Disease Study 2021
34. Global, regional, and national burden of diabetes from 1990 to 2021, with projections of prevalence to 2050: a systematic analysis for the Global Burden of Disease Study 2021
35. Domain TILEs: Test Informed Learning with Examples from the Testing Domain
36. Global, regional, and national burden of diabetes from 1990 to 2021, with projections of prevalence to 2050: a systematic analysis for the Global Burden of Disease Study 2021
37. Towards Automated Testing of the Internet of Things: Results Obtained with the TESTAR Tool
38. EVALUATING THE USE OF SELF-VIDEO TEACHING IN A FLIPPED CLASSROOM
39. Towards Understanding Students’ Sense-Making of Test Case Design
40. GIPPY
41. Towards an Experimental Framework for Measuring Usability of Model-Driven Tools
42. Scriptless GUI Testing on Mobile Applications
43. An agent-based approach to automated game testing: an experience report
44. Evolving Rules for Action Selection in Automated Testing via Genetic Programming - A First Approach
45. A Model-Level Mutation Tool to Support the Assessment of the Test Case Quality
46. An empirical approach for evaluating the usability of model-driven tools
47. Aplib
48. IVVES (Industrial-Grade Verification and Validation of Evolving Systems)
49. ENACTEST: European Innovation Alliance for Testing Education
50. ENACTEST:European Innovation Alliance for Testing Education
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