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1. Gait stability in virtual reality: effects of VR display modality in the presence of visual perturbations

2. The Effects of Exoskeleton Assistance at the Ankle on Sensory Integration During Standing Balance

3. The impact of external and internal focus of attention on visual dependence and EEG alpha oscillations during postural control

4. The Effects of Age and Height on Gait Smoothness in Adolescent Athletes

5. Will virtual rehabilitation replace clinicians: a contemporary debate about technological versus human obsolescence

6. Neuromotor changes in participants with a concussion history can be detected with a custom smartphone app

7. Enhanced Acquisition and Retention of Conditioned Eyeblink Responses in Veterans Expressing PTSD Symptoms: Modulation by Lifetime History of Mild Traumatic Brain Injury

8. Tonic Neuromuscular Processing Affects Postural Adaptation Differently in Aging and Parkinson's Disease

9. Stress-Related Mental Health Symptoms in Coast Guard: Incidence, Vulnerability, and Neurocognitive Performance

10. Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds

11. Trunk orientation, stability and quadrupedalism

15. History of Mild Traumatic Brain Injury Affects Static Balance under Complex Multisensory Manipulations

17. The trail less traveled: Analytical approach for creating shortened versions for virtual reality-based color trails test

18. The Effects of Exoskeleton Assistance at the Ankle on Sensory Integration during Standing Balance

20. Exploring the Relationship Between Musculoskeletal Injury and Clinical Outcome Measures of Cervical Sensorimotor Function

21. Differences in cervical kinesthesia between amateur athletes with and without a history of contact sport participation

22. Comparison of Physical Therapy and Physician Pathways for Employees with Recent Onset Musculoskeletal Pain: A Randomized Controlled Trial

23. Effects of Vestibular Training on Postural Control of Healthy Adults

24. Effect of Increasing Obstacle Distances Task on Postural Stability Variables During Gait Initiation in Older Nonfallers and Fallers

25. Concussion Recovery Phase Affects Vestibular and Oculomotor Symptom Provocation

26. Virtual reality therapy as adjunct to traditional physical therapy for a TBI patient who suffered a gunshot wound to the head: Case report

27. The Validity of an Oculus Rift to Assess Postural Changes During Balance Tasks

28. The effect of unilateral arm swing motion on lower extremity running mechanics associated with injury risk

30. Validity and reliability of smartphone orientation measurement to quantify dynamic balance function

31. Head and neck position sense using a memory-driven joint position matching study

32. Healthy Active Duty Military with Lifetime Experience of Mild Traumatic Brain Injury Exhibits Subtle Deficits in Sensory Reactivity and Sensory Integration During Static Balance

33. Development of a Portable Tool for Screening Neuromotor Sequelae From Repetitive Low-Level Blast Exposure

34. Impaired perception of surface tilt in progressive supranuclear palsy

35. Assessing subacute mild traumatic brain injury with a portable virtual reality balance device

36. Spatiotemporal gait changes with use of an arm swing cueing device in people with Parkinson's disease

37. Compensatory manual motor responses while object wielding during combined linear visual and physical roll tilt stimulation

38. A portable virtual reality balance device to assess mild traumatic brain injury symptoms: A pilot validation study

39. Perceived self-motion in two visual contexts: Dissociable mechanisms underlie perception

40. Effects of Concussion Recovery Phase on Symptom Provocation using Vestibular and Assessments

41. Interpretation of postural control may change due to data processing techniques

42. How Body Asymmetries Determine Accessibility in Spatial Frameworks

43. Sensorimotor Recalibration in Virtual Environments

44. Fractal gait patterns are retained after entrainment to a fractal stimulus

45. Using virtual reality to induce cross-axis adaptation of postural control: Implications for rehabilitation

46. Head stabilization shows multisensory dependence on spatiotemporal characteristics of visual and inertial passive stimulation

47. Linear vection in virtual environments can be strengthened by discordant inertial input

48. Manual motor control during 'virtual' self-motion: Implications for VR rehabilitation

49. Multimodal Control of Orientation in Space

50. Assisted movement with enhanced sensation (AMES): coupling motor and sensory to remediate motor deficits in chronic stroke patients

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