83 results on '"Warmelink, Harald"'
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2. Learning Efficacy Among Executives and Students of an Organizational Growth Game
3. Gamification of production and logistics operations: Status quo and future directions
4. Maritime Spatial Planning – A Board Game for Stakeholder Involvement
5. Game Design Elements
6. Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region
7. Get It Right! Introducing a Framework for Integrating Validation in Applied Game Design
8. Smash! Sport Participation and Commitment by Game Design
9. Looking for Metacognition : A Knowledge Taxonomy for Psychotherapeutic Games
10. The Game Jam as a Format for Formal Applied Game Design and Development Education
11. A Frame-Reflective Discourse Analysis of Serious Games
12. Goede voorbeelden van onderwijsinnovatie met ICT: Maritime Spatial Planning Challenge Simulation Platform
13. Maritime Spatial Planning – A Board Game for Stakeholder Involvement
14. The Research and Evaluation of Serious Games: Toward a Comprehensive Methodology
15. Learning a skill, aided by simulation games: Flight (Simulator) and MSP (Challenge)
16. Learning in a Game-Based Virtual Environment: A Comparative Evaluation in Higher Education
17. Maritime Spatial Planning (MSP) challenge research and development in the age of digital twins
18. The Utility of Games for Society, Business, and Politics
19. Looking for Metacognition
20. MSP Challenge Simulation Platform : A platform for simulation games about maritime spatial planning - Struggles around design, use and impact
21. Maritime Spatial Planning and coastal zone management in higher education : utilizing the msp challenge serious game
22. Will the MSP Challenge simulation platform be the digital twin of the sea?
23. Communicating Maritime Spatial Planning: The MSP Challenge approach
24. Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games
25. Game Design Elements: Understanding the Bricks and Mortar of Gamification
26. A digital game-based simulation platform for integrated marine spatial planning: design challenges and technical innovations
27. Interconnecting the SAMSON Shipping Safety Model and the MSP Challenge Simulation Platform. Report for Rijkwaterstaat as part of Digishape/Digitwin-II (Contract number, 31159126)
28. Dynamic Sea Currents Modelling in the MSP Challenge simulation platform. Technical report for Rijkswaterstaat (contract 4300049967)
29. VR/AR Platform for Maritime Spatial Planning Support. Proof of Concept based on Data-Driven Procedural World Generation. Technical Report for Rijkswaterstaat as part of Digishape/Digitwin-II (Contract number, 4300050967)
30. Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning
31. Beauty or the Beast
32. Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning
33. Towards a long-term R&D collaboration on Virtual Reality, Augmented Reality and Game Design for electron microscope producer Thermo Fisher Scientific
34. A shipping simulation through pathfinding: SEL within the MSP Challenge simulation platform
35. An Integrated Food Web Model for the Baltic Sea : Design Challenges and Model Behaviour in an Interactive Simulation Platform
36. Simulation gaming for diverse MSP needs : the MSP Challenge board and digital games
37. Stakeholder engagement in Maritime Spatial Planning : The efficacy of a serious game approach
38. Stakeholder Engagement in Maritime Spatial Planning: The Efficacy of a Serious Game Approach
39. Gamification of the work floor: A literature review of gamifying production and logistics operations
40. AMELIO
41. Oasistan
42. Computer Games and Organization Studies
43. Etnografie in de virtuele wereld: een methodologische worsteling
44. A frame‐reflective discourse analysis of serious games
45. Computer Games and Organization Studies.
46. A Brief Methodology for Researching and Evaluating Serious Games and Game-Based Learning
47. Online Gaming and Playful Organization
48. Lessons learned from a decade of geme development for higher education in Delft
49. Beauty or the Beast : Importance of the Attraction of Educational Games
50. Introducing serious gaming in a multinational : experiences with the supervisor serious game for HSE training
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