258 results on '"Waterworth, John"'
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2. The Psychosocial Reality of Digital Travel
3. Uncovering Dark Patterns - Learning Through Serious Gameplay About the Dangers of Sharing Data
4. Is There a Market for Digital Travel? Travellers’ Views on Digital Travel and Willingness to Pay
5. Uncovering Dark Patterns - Learning Through Serious Gameplay About the Dangers of Sharing Data
6. Is There a Market for Digital Travel? Travellers’ Views on Digital Travel and Willingness to Pay
7. Tomorrow’s Digital Travellers—Who are they? A Study on Travellers’ Views on Digital Travel Experiences
8. Digital Travel – A Study of Travellers’ Views of a Digital Visit to Mexico
9. When the Virtual Becomes Real?
10. The Reality of Digital Travel
11. Visiting Places
12. Introduction
13. Being Somewhere
14. Feeling Present in Virtual Environments
15. The Virtual Human Resource Development (VHRD) Approach: An Integrative Literature Review
16. Tomorrow’s Digital Travellers—Who are they? A Study on Travellers’ Views on Digital Travel Experiences
17. The virtual human resource development (VHRD) approach: an integrative literature review
18. Being Through Interaction
19. Towards a New Culture of Interaction Design
20. Primitive Interaction Design Examples
21. The Designer as Savage
22. Unconscious Interaction and Design
23. Primitive Interaction Design: Methods
24. Emptiness, Nothingness and the Interval in Between
25. Why Primitive Interaction Design?
26. Savage and Trickster
27. The Psychosocial Reality of Digital Travel
28. Nature and Nurturance Across the Ages: Modest Means for Modern Times
29. Predicting Personal Susceptibility to Phishing
30. Returning to Nature: VR Mediated States of Enhanced Wellness
31. Inverting the Panopticon to Safeguard Privacy in Ambient Environments: An Exploratory Study
32. Ambient Interaction Design in a Primitive Society
33. Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place
34. Visiting Places
35. The Reality of Digital Travel
36. Introduction
37. Being Somewhere
38. Feeling Present in Virtual Environments
39. When the Virtual Becomes Real?
40. Effectiveness of Intergenerational Exchange Programs Between Adolescents and Older Adults: A Systematic Review
41. Designing Usable Bioinformatics Tools for Specialized Users
42. Guest Editorial: Special Issue on Digital Travel
43. Acting and Interacting in the Here and Now
44. Designing Blended Reality Spaces
45. Bridging Contextual Gaps with Blended Reality Spaces
46. The Foundations of Human-Experiential Design
47. Designing with Blends
48. The Problems of Design
49. Introduction: Divided Presence in Mixed Reality
50. Age-sensitive well-being support
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