266 results on '"Watson, William R."'
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2. Student profiles and attitudes towards case-based learning in an online graduate instructional design course
3. Elasticity Solver in Minecraft for Learning Mechanics of Materials by Gaming
4. Student Profiles and Attitudes towards Case-Based Learning in an Online Graduate Instructional Design Course
5. The Influence of Successful MOOC Learners' Self-Regulated Learning Strategies, Self-Efficacy, and Task Value on Their Perceived Effectiveness of a Massive Open Online Course
6. The Relationships between Self-Efficacy, Task Value, and Self-Regulated Learning Strategies in Massive Open Online Courses
7. Examining International Students' Attitudinal Learning in a Higher Education Course on Cultural and Language Learning
8. Pre-service Teachers’ Perceptions Towards Using Games for Learning About Socio-scientific Topics: A Case Study
9. Instructional Design and Strategies for Multicultural Education: A Qualitative Case Study
10. 3 In Pursuit of Krieghoff
11. Contents
12. Preface
13. Foreword
14. 2 Early Years 1908-1921
15. Half Title Page, Title Page, Copyright, Dedication
16. Index
17. Image Plates
18. 6 The First Art Gallery on Sherbrooke Street West 1932-1958
19. 1 Arrival in Montreal 1905
20. 5 My Own Exclusive Art Gallery 1921-1932
21. 4 Maurice Cullen
22. Exploring the Effectiveness of Digital Games in Producing Pro-Environmental Behaviors When Played Collaboratively and Individually: A Mixed Methods Study in India
23. Exploring the Influence of Digital Games on Environmental Attitudes and Behaviours Based on the New Ecological Paradigm Scale: A Mixed-Methods Study in India
24. A Team of Instructors' Use of Social Presence, Teaching Presence, and Attitudinal Dissonance Strategies: An Animal Behaviour and Welfare MOOC
25. Adult MOOC Learners as Self-Directed: Perceptions of Motivation, Success, and Completion
26. Comparing Attitudinal Learning of Large Enrolment Active Learning and Lecture Classes
27. Development of acquired resistance to lapatinib may sensitise HER2-positive breast cancer cells to apoptosis induction by obatoclax and TRAIL.
28. Instructor's Use of Social Presence, Teaching Presence, and Attitudinal Dissonance: A Case Study of an Attitudinal Change MOOC
29. Preservice Teachers' Technology Integration Attitude Change in a Course Implementing Digital Badges
30. Attitudinal Learning in Large-Enrollment Classrooms: A Case Study
31. Pre-Service Teachers’ Perceptions towards Using Games for Learning about Socio-Scientific Topics: A Case Study
32. Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study
33. Exploring the Effectiveness of Digital Games in Producing pro-Environmental Behaviors when Played Collaboratively and Individually: A Mixed Methods Study in India
34. Systematic Literature Review on Self-Regulated Learning in Massive Open Online Courses
35. The Development and Validation of the Attitudinal Learning Inventory (ALI): A Measure of Attitudinal Learning and Instruction
36. Examining Instructor and Learner Experiences and Attitude Change in a Journalism for Social Change Massive Open Online Course: A Mixed-Methods Case Study
37. Using Game-Based Learning to Facilitate Attitude Change for Environmental Sustainability
38. Elasticity Solver in Minecraft for Learning Mechanics of Materials by Gaming
39. Student Attitudes Toward Digital Badges for Instructional Design Competency-Based Education
40. The development and validation of the Attitudinal Learning Inventory (ALI): a measure of attitudinal learning and instruction
41. Attitudinal Learning in Large-Enrollment Classrooms: a Case Study
42. Perceived Attitudinal Learning in a Self-Paced versus Fixed-Schedule MOOC
43. Adult Learners Use of Self-Directed Learning Strategies in a Massive Open Online Course
44. Primary Assessment Activity and Learner Perceptions of Attitude Change in Four MOOCs
45. Instructional Design, Facilitation, and Perceived Learning Outcomes: An Exploratory Case Study of a Human Trafficking MOOC for Attitudinal Change
46. Learner profiles of attitudinal learning in a MOOC: An explanatory sequential mixed methods study
47. Instructional design, facilitation, and perceived learning outcomes: an exploratory case study of a human trafficking MOOC for attitudinal change
48. Paul Lindley
49. Perceived Learning in Three MOOCS Targeting Attitudinal Change
50. Learning outcomes of a MOOC designed for attitudinal change: A case study of an Animal Behavior and Welfare MOOC
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