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3. Elasticity Solver in Minecraft for Learning Mechanics of Materials by Gaming

4. Student Profiles and Attitudes towards Case-Based Learning in an Online Graduate Instructional Design Course

5. The Influence of Successful MOOC Learners' Self-Regulated Learning Strategies, Self-Efficacy, and Task Value on Their Perceived Effectiveness of a Massive Open Online Course

6. The Relationships between Self-Efficacy, Task Value, and Self-Regulated Learning Strategies in Massive Open Online Courses

7. Examining International Students' Attitudinal Learning in a Higher Education Course on Cultural and Language Learning

9. Instructional Design and Strategies for Multicultural Education: A Qualitative Case Study

11. Contents

12. Preface

13. Foreword

16. Index

22. Exploring the Effectiveness of Digital Games in Producing Pro-Environmental Behaviors When Played Collaboratively and Individually: A Mixed Methods Study in India

23. Exploring the Influence of Digital Games on Environmental Attitudes and Behaviours Based on the New Ecological Paradigm Scale: A Mixed-Methods Study in India

24. A Team of Instructors' Use of Social Presence, Teaching Presence, and Attitudinal Dissonance Strategies: An Animal Behaviour and Welfare MOOC

25. Adult MOOC Learners as Self-Directed: Perceptions of Motivation, Success, and Completion

26. Comparing Attitudinal Learning of Large Enrolment Active Learning and Lecture Classes

27. Development of acquired resistance to lapatinib may sensitise HER2-positive breast cancer cells to apoptosis induction by obatoclax and TRAIL.

28. Instructor's Use of Social Presence, Teaching Presence, and Attitudinal Dissonance: A Case Study of an Attitudinal Change MOOC

29. Preservice Teachers' Technology Integration Attitude Change in a Course Implementing Digital Badges

30. Attitudinal Learning in Large-Enrollment Classrooms: A Case Study

34. Systematic Literature Review on Self-Regulated Learning in Massive Open Online Courses

35. The Development and Validation of the Attitudinal Learning Inventory (ALI): A Measure of Attitudinal Learning and Instruction

36. Examining Instructor and Learner Experiences and Attitude Change in a Journalism for Social Change Massive Open Online Course: A Mixed-Methods Case Study

37. Using Game-Based Learning to Facilitate Attitude Change for Environmental Sustainability

42. Perceived Attitudinal Learning in a Self-Paced versus Fixed-Schedule MOOC

43. Adult Learners Use of Self-Directed Learning Strategies in a Massive Open Online Course

44. Primary Assessment Activity and Learner Perceptions of Attitude Change in Four MOOCs

45. Instructional Design, Facilitation, and Perceived Learning Outcomes: An Exploratory Case Study of a Human Trafficking MOOC for Attitudinal Change

49. Perceived Learning in Three MOOCS Targeting Attitudinal Change

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