10 results on '"Wayfinding behaviour"'
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2. 标识设置对游客寻路行为的影响研究——基于眼动追踪的实验分析.
- Author
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赵莹, 梁锦鹏, 颜力祺, and 孔祥騫
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PUBLIC spaces ,WAREHOUSES ,LANDSCAPES ,ACQUISITION of data - Abstract
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- Published
- 2020
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- View/download PDF
3. Wayfinding behaviour in a multi-level building: A comparative study of HMD VR and Desktop VR
- Author
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Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author), Feng, Y. (author), Duives, D.C. (author), and Hoogendoorn, S.P. (author)
- Abstract
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-level buildings. Although VR has been applied increasingly to study pedestrian behaviour, it has remained unclear how different VR technology would affect behavioural outcomes in a multi-level building. The study compares the adoption of different VR technologies for pedestrian wayfinding studies, via investigating the difference in pedestrian wayfinding behaviour and user experience. Wayfinding experiments with two groups of participants were conducted using either HMD VR or Desktop VR. Pedestrian movement trajectory data were collected via the VR system and user experience data were recorded via a questionnaire. These data allow for direct comparison and detailed analysis of pedestrian behaviour and user experience between the adoption of two VR technologies. The results showed that technological differences have a significant impact on wayfinding task performance and head rotation change. However, the route choice, exit choice and user experience were overall similar between the two groups. These results provide empirical evidence supporting researchers to choose between immersive and non-immersive VR when study pedestrian wayfinding behaviour., Transport and Planning, Transport and Planning
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- 2022
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4. Do different types of VR influence pedestrian route choice behaviour? A comparison study of Desktop VR and HMD VR
- Author
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Feng, Y. (author) and Feng, Y. (author)
- Abstract
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic scenarios. However, it has remained unknown how different VR technology would influence pedestrian behaviour. This paper presents VR experiments that were conducted with 70 participants using a desktop VR or a HMD VR to perform four different wayfinding tasks in a multi-story building. Quantitative analysis of pedestrian behaviour data and user experience data were performed in order to investigate the impact of the technological differences between the two VR techniques. It was found that participants had better wayfinding task performance in the desktop group. However, the route and exit choice and user experience were overall similar between the two groups. The findings suggest that one could adopt more ‘simple’ VR technologies for studies featuring ‘simple’ wayfinding tasks., Accepted Author Manuscript, Transport and Planning
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- 2021
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5. Do different types of VR influence pedestrian route choice behaviour? A comparison study of Desktop VR and HMD VR
- Author
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Feng, Y., Kitamura, Yoshifumi, Quigley, Aaron, Isbister, Katherine, and Igarashi, Takeo
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Computer science ,business.industry ,desktop VR ,exit choice ,05 social sciences ,020207 software engineering ,02 engineering and technology ,Pedestrian ,Virtual reality ,Task (project management) ,Route choice ,wayfinding behaviour ,User experience design ,Human–computer interaction ,HMD VR ,0202 electrical engineering, electronic engineering, information engineering ,Comparison study ,0501 psychology and cognitive sciences ,business ,050107 human factors - Abstract
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic scenarios. However, it has remained unknown how different VR technology would influence pedestrian behaviour. This paper presents VR experiments that were conducted with 70 participants using a desktop VR or a HMD VR to perform four different wayfinding tasks in a multi-story building. Quantitative analysis of pedestrian behaviour data and user experience data were performed in order to investigate the impact of the technological differences between the two VR techniques. It was found that participants had better wayfinding task performance in the desktop group. However, the route and exit choice and user experience were overall similar between the two groups. The findings suggest that one could adopt more ‘simple’ VR technologies for studies featuring ‘simple’ wayfinding tasks.
- Published
- 2021
- Full Text
- View/download PDF
6. Wayfinding behaviour in a multi-level building: A comparative study of HMD VR and Desktop VR
- Author
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Dorine C. Duives, Yan Feng, and Serge P. Hoogendoorn
- Subjects
Human–computer interaction ,05 social sciences ,Desktop VR ,Building and Construction ,050105 experimental psychology ,Route choice ,Artificial Intelligence ,HMD VR ,Wayfinding behaviour ,0501 psychology and cognitive sciences ,Exit choice ,Evacuation ,050107 human factors ,Information Systems - Abstract
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-level buildings. Although VR has been applied increasingly to study pedestrian behaviour, it has remained unclear how different VR technology would affect behavioural outcomes in a multi-level building. The study compares the adoption of different VR technologies for pedestrian wayfinding studies, via investigating the difference in pedestrian wayfinding behaviour and user experience. Wayfinding experiments with two groups of participants were conducted using either HMD VR or Desktop VR. Pedestrian movement trajectory data were collected via the VR system and user experience data were recorded via a questionnaire. These data allow for direct comparison and detailed analysis of pedestrian behaviour and user experience between the adoption of two VR technologies. The results showed that technological differences have a significant impact on wayfinding task performance and head rotation change. However, the route choice, exit choice and user experience were overall similar between the two groups. These results provide empirical evidence supporting researchers to choose between immersive and non-immersive VR when study pedestrian wayfinding behaviour.
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- 2022
- Full Text
- View/download PDF
7. Effects of Urban Form and Navigational Aids on Visitors' Spatial Cognition and Wayfinding Behaviour
- Author
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Burke, Matthew, Fard, Tooran Alizadeh, Yu, Rongrong, Vaez Eslami, Sima, Burke, Matthew, Fard, Tooran Alizadeh, Yu, Rongrong, and Vaez Eslami, Sima
- Abstract
Full Text, Thesis (PhD Doctorate), Doctor of Philosophy (PhD), School of Environment and Sc, Science, Environment, Engineering and Technology, Wayfinding is a cognitive activity that is embedded in a complex social and spatial environment. People use their cognitive ability to gather spatial information from their surrounding environment while navigating and finding their way through space. Lynch (1960) argued that there is a relationship between physical perceivable urban elements and urban legibility, and that a strong legible city would help form a strong mental image of the city. In turn, a very imageable city would facilitate urban orientation and wayfinding performance. However, in addition to spatial information other external information like navigational aids and social environment could assist navigators to reach their desired destinations easier. With the ubiquity of “wayshowing” tools such as paper maps, digital maps, smart phone navigators, and local signage, pedestrians are able to locate themselves in an unfamiliar environment and find their desired destinations. Each of these tools provides specific spatial information in particular ways, with a range of limitations in their use. The way visitors to a new city wayfind in the digital era and their social and spatial interaction with their surrounding environment has been given less research attention than might be expected. In addition, physical urban elements are not the only characteristics that shape urban form. Spatial configuration of urban layout and land use are other influential factors that influence people’s route choice behaviour. This study aims to explore: a) the effects of different wayfinding tools, such as paper maps, GPS and non-mapping on an individual’s spatial cognition; b) the effects of urban form and navigational aids on people’s wayfinding performance; c) the effects of urban form and navigational tools on navigators’ social and spatial interaction with space; and, d) how people make sense of an unfamiliar urban environment and find their ways within it while using different types of navigational aids. 38 participants
- Published
- 2019
8. Effects of Urban Form and Navigational Aids on Visitors' Spatial Cognition and Wayfinding Behaviour
- Author
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Vaez Eslami, Sima and Vaez Eslami, Sima
- Abstract
Wayfinding is a cognitive activity that is embedded in a complex social and spatial environment. People use their cognitive ability to gather spatial information from their surrounding environment while navigating and finding their way through space. Lynch (1960) argued that there is a relationship between physical perceivable urban elements and urban legibility, and that a strong legible city would help form a strong mental image of the city. In turn, a very imageable city would facilitate urban orientation and wayfinding performance. However, in addition to spatial information other external information like navigational aids and social environment could assist navigators to reach their desired destinations easier. With the ubiquity of “wayshowing” tools such as paper maps, digital maps, smart phone navigators, and local signage, pedestrians are able to locate themselves in an unfamiliar environment and find their desired destinations. Each of these tools provides specific spatial information in particular ways, with a range of limitations in their use. The way visitors to a new city wayfind in the digital era and their social and spatial interaction with their surrounding environment has been given less research attention than might be expected. In addition, physical urban elements are not the only characteristics that shape urban form. Spatial configuration of urban layout and land use are other influential factors that influence people’s route choice behaviour. This study aims to explore: a) the effects of different wayfinding tools, such as paper maps, GPS and non-mapping on an individual’s spatial cognition; b) the effects of urban form and navigational aids on people’s wayfinding performance; c) the effects of urban form and navigational tools on navigators’ social and spatial interaction with space; and, d) how people make sense of an unfamiliar urban environment and find their ways within it while using different types of navigational aids. 38 participants, Thesis (PhD Doctorate), Doctor of Philosophy (PhD), School of Environment and Sc, Science, Environment, Engineering and Technology, Full Text
- Published
- 2019
9. Wayfinding behaviour in a multi-level building: A comparative study of HMD VR and Desktop VR.
- Author
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Feng, Yan, Duives, Dorine C., and Hoogendoorn, Serge P.
- Subjects
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WAYFINDING , *ROUTE choice , *PEDESTRIAN crosswalks , *USER experience , *TASK performance , *BEHAVIORAL assessment - Abstract
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-level buildings. Although VR has been applied increasingly to study pedestrian behaviour, it has remained unclear how different VR technology would affect behavioural outcomes in a multi-level building. The study compares the adoption of different VR technologies for pedestrian wayfinding studies, via investigating the difference in pedestrian wayfinding behaviour and user experience. Wayfinding experiments with two groups of participants were conducted using either HMD VR or Desktop VR. Pedestrian movement trajectory data were collected via the VR system and user experience data were recorded via a questionnaire. These data allow for direct comparison and detailed analysis of pedestrian behaviour and user experience between the adoption of two VR technologies. The results showed that technological differences have a significant impact on wayfinding task performance and head rotation change. However, the route choice, exit choice and user experience were overall similar between the two groups. These results provide empirical evidence supporting researchers to choose between immersive and non-immersive VR when study pedestrian wayfinding behaviour. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
10. Time Constraints in Emergencies Affecting the Use of Information Signs in Wayfinding Behavior
- Author
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Meng-Cong Zheng
- Subjects
Engineering ,Time constraint ,business.industry ,Human factors and ergonomics ,Poison control ,Affect (psychology) ,public space ,Memorization ,Transport engineering ,Straight ahead ,Public space ,wayfinding behaviour ,Human–computer interaction ,Orientation (mental) ,information signs ,General Materials Science ,business - Abstract
The purpose of this study is to understand how time constraints affect users’ wayfinding behavior corresponding to information signs. Experiments on subjects with non-wandering priority wayfinding with time constraints and wandering priority wayfinding without any time constraints were conducted to simulate the actual situation of people in above-ground and under-ground spaces. Results showed that directional signs are used to help the users follow instructions and to direct people to move straight ahead. Orientation signs like maps force the users to memorize the information and confirm the destination shown on them.
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