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1. Children's Out-of-School Learning in Digital Gaming Communities

2. An Attractive School-Age Educare—Free Choices as Expanded or Limited Agency.

3. An Exploration of How Multimodally Designed Teaching and the Creation of Digital Animations can Contribute to Six-Year-Olds' Meaning Making in Chemistry

4. Exploring hybrid learning activities with six-year-olds

5. To develop a multimodal learning design with digital tools

6. 27 forskare i upprop mot skärmfri förskola

9. Availability, Care and Collegiality - Teachers' Work-related Boundaries in Relation to Parents

11. Meningsskapande i kemi genom multimodal undervisning

12. 27 forskare i upprop mot skärmfri förskola

20. Undervisning i ett fritidshem för alla?

21. Förskoleklasselever utforskar kombinatorik genom digitala animeringar

22. Barns hybrida lek i förskolan

23. Young Pupils’ Joint Creation of Multimodal Fairy Tales Using Analogue and Digital Resources

24. Pupils creating digital animations in the early years of schooling

25. Bedömning i förskolan

26. Pupils creating digital animations in the early years of schooling

27. Den problematiska fritiden 2.0 : Fritidshemmets kompensatoriska uppdrag i socioekonomiskt utsatta områden

28. ”Förskolan behöver en digitaliserings­strategi”

29. Barns lek i modern barndom

30. Scientific grounding and navigable waterways : – practice-developing research in motion – what happened?

31. Designs for learning and changing texts - demands for future of education : Pupils' positioning during joint multimodal text creation

32. Förskolan behöver en digitaliseringsstrategi

33. An exploration of how multimodal teaching and the creation of digital animations contribute to six-year-olds' meaning-making in chemistry

35. Capturing Children's Knowledge-Making Dialogues in Minecraft

40. Six-year-olds create digital animations to reinforce mathematical problem solving

43. Metodologiska och etiska utmaningar med att utforska barns perspektiv på deltagande i en hybrid verklighet

44. A theoretical framework for understanding children's learning at play in a hybrid reality

46. Raising our eyes from effects : The mechanistic rewards of integrating neuroimaging, behavioral measures and ethnographic methods in the study of an educational intervention

47. Children's learning at play in a hybrid reality

49. Children’s Out-of-school Learning in Digital Gaming Communities

50. Does 'Where' matter?

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