156 results on '"Whitton, Mary C."'
Search Results
2. The Big 50: Celebrating 50 ACM SIGGRAPH Conferences
3. On Raising a Virtual Human
4. Stepping-Driven Locomotion Interfaces
5. Editorial: Presence and beyond: Evaluating user experience in AR/MR/VR
6. Breaking New Ground: Establishing Graphics Worldwide
7. Designing to Support Collaborative Scientific Research Across Distances: The nanoManipulator Environment
8. Towards performing ultrasound-guided needle biopsies from within a head-mounted display
9. Introduce Floor Vibration to Virtual Reality
10. Adventures of a Government Researcher
11. Immersion and Coherence: Research Agenda and Early Results
12. Requirements for Scientific Visualization: Evolution of an Accelerator Architecture
13. The Origins of Computer Graphics in Europe: Part 2—The Early Spreading of Computer Graphics in Europe
14. From Holocaust Hidden Child to Computer Animation Laboratory
15. The Origins of Computer Graphics in Europe: Part 1—The Beginnings in Germany
16. Mixed Reality Doesn't Need Standardized Evaluation Methods
17. Lightning and Thunder: The Early Days of Interactive Information Visualization at the University of Maryland.
18. Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences
19. Revisiting Milgram and Kishino's Reality-Virtuality Continuum
20. Interactive Graphics in Industry: The Early Days
21. Evaluation of a Scientific Collaboratory System: Investigating Utility before Deployment
22. Locomotion Interfaces
23. Use of visual and proprioceptive feedback to improve gait speed and spatiotemporal symmetry following chronic stroke: a case series
24. Origins of Global Illumination
25. Designing to Support Collaborative Scientific Research Across Distances: The nanoManipulator Environment
26. Designing to support situation awareness across distances: an example from a scientific collaboratory
27. Scientific collaboratories: Evaluating their potential
28. Server‐side workflow execution using data grid technology for reproducible analyses of data‐intensive hydrologic systems
29. Computer Graphics and Animation at The Ohio State University.
30. Immersion and coherence in a stressful virtual environment
31. LUTE: A Locomotion Usability Test Environmentfor Virtual Reality
32. Scientific Collaboratories: Evaluating Their Potential.
33. History of the Marching Cubes Algorithm.
34. Same-Sex and Cross-Sex Reliability and Concurrent Validity of the Strong-Campbell Interest Inventory
35. A Survey of Presence and Related Concepts
36. Do the Physical Characteristics of a Virtual Reality Device Contraindicate Its Use for Balance Assessment?
37. A Psychophysical Experiment Regarding Components of the Plausibility Illusion
38. Scene-adaptive high dynamic range display for low latency augmented reality
39. Immersion and coherence in a visual cliff environment
40. Coherence changes gaze behavior in virtual human interactions
41. A Survey of Presence and Related Concepts.
42. MAKING VIRTUAL ENVIRONMENTS COMPELLING.
43. Server‐side workflow execution using data grid technology for reproducible analyses of data‐intensive hydrologic systems
44. Scene-adaptive high dynamic range display for low latency augmented reality.
45. Redirected Touching: Training and adaptation in warped virtual spaces
46. Chapter 4 - Locomotion Interfaces
47. Reliable forward walking parameters from head-track data alone
48. Perceptually inspired methods for naturally navigating virtual worlds
49. The Integrated Virtual Environment Rehabilitation Treadmill System
50. An initial exploration of conversational errors as a novel method for evaluating virtual human experiences
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