176 results on '"Wiberg, Charlotte"'
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2. User Experience Design for Inexperienced Gamers: GAP—Game Approachability Principles
3. User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
4. Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
5. Participatory Design of Learning Media: Designing Educational Computer Games with and for Teenagers
6. Influence of glycosylation on the adsorption of Thermomyces lanuginosus lipase to hydrophobic and hydrophilic surfaces
7. The development of a vulnerability assessment method for wildfires
8. User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
9. Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
10. Insulin binding to the analytical antibody sandwich pair OXI ‐005 and HUI ‐018: Epitope mapping and binding properties
11. Identification of Binding Sites on Human Serum Albumin for Somapacitan, a Long-Acting Growth Hormone Derivative
12. Disulphide-mediated site-directed modification of proteins
13. Learning While Playing
14. Complexes of Matrilin-1 and Biglycan or Decorin Connect Collagen VI Microfibrils to Both Collagen II and Aggrecan
15. Improving the Developability of an Antigen Binding Fragment by Aspartate Substitutions
16. Biglycan Organizes Collagen VI into Hexagonal-like Networks Resembling Tissue Structures
17. Digital integration in the 3rd wave of mobile HCI : a key challenge for overcoming the inverted digital divide
18. Game-inspired architecture and architecture-inspired games
19. Brandteknisk Riskvärdering av Stockholms Centralstation
20. Biglycan and Decorin Bind Close to the N-terminal Region of the Collagen VI Triple Helix
21. The N-terminal N5 Subdomain of the α3(VI) Chain Is Important for Collagen VI Microfibril Formation
22. Insulin binding to the analytical antibody sandwich pair OXI‐005 and HUI‐018: Epitope mapping and binding properties.
23. Long-Acting Human Growth Hormone Analogue by Noncovalent Albumin Binding
24. Digital Integration in the 3rd Wave of Mobile HCI
25. Game-inspired architecture and architecture-inspired games
26. The Density of Events Model (DEMO) : Exploring density and temporality as key aspects of experiences in events
27. Sports IT : Digital media and technology for encouraging physical activity
28. Transitional states : From extrinsic to intrinsic motivation by using pedagogical tools in learning
29. Digital Integration in the 3rd Wave of Mobile HCI: A Key Challenge for Overcoming the Inverted Digital Divide.
30. Probing the Conformational and Functional Consequences of Disulfide Bond Engineering in Growth Hormone by Hydrogen–Deuterium Exchange Mass Spectrometry Coupled to Electron Transfer Dissociation
31. How Applicable is Your Evaluation Methods–Really? : Analysis and Re-design of Evaluation Methods for Fun and Entertainment
32. Evaluating fun and entertainment : Developing a conceptual framework design of evaluation methods
33. Affective computing vs. usability ? : Insights of using traditional usability evaluation methods
34. Fun in the home : Guidelines for evaluating interactive entertainment on the web
35. Usability and fun : An overview of relevant research in the hci community
36. A Measure of Fun : Extending the scope of web usability
37. Satisfaction and learnability in edutainment : A usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum
38. FunTain : Design Implications for Edutainment Games
39. Configuring social agents
40. Innovating social media : five strategies for successful digital entrepreneurship
41. Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games : the Next Iteration
42. Evaluating user experience and other lies in evaluating games
43. Master of the game : Assessing approachability in future game design
44. Developing A Conceptual Framework for Analysis and Design of Evaluation Methods
45. Point or click? : Evaluating two input modalities for mobile games
46. Proceedings of CMID'07 : The first international Conference on Crossmedia Interaction Design
47. Webbanvändning inom resesektorn
48. Master of the Game : The Crusial Role of Accessibility in Future Game Design
49. iBalance - a cross-media service platform
50. Cross Media Interaction Design
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