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4. Prototyping with purpose : Increasing participatory design with malleable interactive prototypes

5. GUI Interaction Interviews in the Evolving Map of Design Research

7. Designing for a Repository of Virtual Crisis Management Tabletop Exercises : Lessons Learned from a Scandinavian R&D Project

8. Introducing a Socio-Technical Perspective on Digital Competence Education Through Co-design

9. Co-design av smartphoneapplikation i användningsmiljö : en studie inom ramen för projektet DigitalWell Research och innovationscaset Att hitta rätt

10. Canvas som plattform för digitala krisövningar : Några första resultat från en demonstrationsövning

11. Lack of multimedia tools in intervention support for running system

13. Information Systems for Disaster Management Training : Investigating User Needs with a Design Science Research Approach

14. Behov av datorbaserade metoder och verktyg för krisövning : Intervjustudie i Inre Skandinavien

15. Wizards of Oz in the Evolving Map of Design Research : Trying to Frame GUI Interaction Interviews

16. Using the Wizard-of-Oz technique in requirements engineering processes : A trial in a tourism context

17. Testing Communicability in Public e-Services : Process and Outcomes

18. The longevity of general purpose Wizard-of-Oz tools

20. Perspectives on Ozlab in the cloud : A literature review of tools supporting Wizard-of-Oz experimentation, including an historical overview of 1971-2013 and notes on methodological issues and supporting generic tools

21. Testing Communicability in Municipality e-Services

22. A Process Oriented User Test on Public e-Services : The Swedish Municipality Case

23. Supporting Usability Studies in Uganda : A case study contributing to the planning phase of usability facilities

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