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2. Graph Learning in 4D: A Quaternion-Valued Laplacian to Enhance Spectral GCNs

3. On the Formal Semantics of Speech-Act Based Communication in an Agent-Oriented Programming Language

4. Multi-Issue Negotiation with Deadlines

7. 𝑘-prize weighted voting games

8. Risk-constrained planning for multi-agent systems with shared resources

9. Don’t simulate twice: one-shot sensitivity analyses via automatic differentiation

10. Reasoning about Causality in Games

13. Software agent technologies

15. Łukasiewicz logics for cooperative games

16. Mechanism design for defense coordination in security games

18. The effects of injector geometry and operating conditions on spray mass, momentum and development using high-pressure gasoline

21. Understanding Mechanism Design—Part 2 of 3: The Vickrey-Clarke-Groves Mechanism

25. Stackelberg security games with multiple uncoordinated defenders

32. Local equilibria in logic-based multi-player games

34. Mechanisms of fuel injector tip wetting and tip drying based on experimental measurements of engine-out particulate emissions from gasoline direct-injection engines.

35. Nash equilibrium and bisimulation invariance

36. Iterated games with LDL goals

37. Iterated Boolean games for rational verification

38. Incentive Engineering for Boolean Games

41. Electric Boolean Games: Redistribution Schemes for Resource-Bounded Agents

44. Rational verification: from model checking to equilibrium checking

45. Coalition structure generation

46. Electric Boolean Games: Redistribution Schemes for Resource-Bounded Agents

47. In Between High and Low Rationality

48. Point-Based Planning for Multi-Objective POMDPs

49. Expresiveness and Complexity Results for Strategic Reasoning

50. Efficient Methods for Multi-Objective Decision-Theoretic Planning

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