619 results on '"Wooldridge, M"'
Search Results
2. Graph Learning in 4D: A Quaternion-Valued Laplacian to Enhance Spectral GCNs
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Wooldridge, M, Dy, J, Natarajan, S, Fiorini, S, Coniglio, S, Ciavotta, M, Messina, E, Fiorini S., Coniglio S., Ciavotta M., Messina E., Wooldridge, M, Dy, J, Natarajan, S, Fiorini, S, Coniglio, S, Ciavotta, M, Messina, E, Fiorini S., Coniglio S., Ciavotta M., and Messina E.
- Abstract
We introduce QuaterGCN, a spectral Graph Convolutional Network (GCN) with quaternion-valued weights at whose core lies the Quaternionic Laplacian, a quaternion-valued Laplacian matrix by whose proposal we generalize two widely-used Laplacian matrices: the classical Laplacian (defined for undirected graphs) and the complex-valued Sign-Magnetic Laplacian (proposed to handle digraphs with weights of arbitrary sign). In addition to its generality, our Quaternionic Laplacian is the only Laplacian to completely preserve the topology of a digraph, as it can handle graphs and digraphs containing antiparallel pairs of edges (digons) of different weights without reducing them to a single (directed or undirected) edge as done with other Laplacians. Experimental results show the superior performance of QuaterGCN compared to other state-of-the-art GCNs, particularly in scenarios where the information the digons carry is crucial to successfully address the task at hand.
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- 2024
3. On the Formal Semantics of Speech-Act Based Communication in an Agent-Oriented Programming Language
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Bordini, R. H., Moreira, A. F., Vieira, R., and Wooldridge, M.
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Computer Science - Artificial Intelligence ,Computer Science - Multiagent Systems ,Computer Science - Programming Languages - Abstract
Research on agent communication languages has typically taken the speech acts paradigm as its starting point. Despite their manifest attractions, speech-act models of communication have several serious disadvantages as a foundation for communication in artificial agent systems. In particular, it has proved to be extremely difficult to give a satisfactory semantics to speech-act based agent communication languages. In part, the problem is that speech-act semantics typically make reference to the "mental states" of agents (their beliefs, desires, and intentions), and there is in general no way to attribute such attitudes to arbitrary computational agents. In addition, agent programming languages have only had their semantics formalised for abstract, stand-alone versions, neglecting aspects such as communication primitives. With respect to communication, implemented agent programming languages have tended to be rather ad hoc. This paper addresses both of these problems, by giving semantics to speech-act based messages received by an AgentSpeak agent. AgentSpeak is a logic-based agent programming language which incorporates the main features of the PRS model of reactive planning systems. The paper builds upon a structural operational semantics to AgentSpeak that we developed in previous work. The main contributions of this paper are as follows: an extension of our earlier work on the theoretical foundations of AgentSpeak interpreters; a computationally grounded semantics for (the core) performatives used in speech-act based agent communication languages; and a well-defined extension of AgentSpeak that supports agent communication.
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- 2011
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4. Multi-Issue Negotiation with Deadlines
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Fatima, S. S., Jennings, N. R., and Wooldridge, M. J.
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Computer Science - Multiagent Systems ,Computer Science - Artificial Intelligence - Abstract
This paper studies bilateral multi-issue negotiation between self-interested autonomous agents. Now, there are a number of different procedures that can be used for this process; the three main ones being the package deal procedure in which all the issues are bundled and discussed together, the simultaneous procedure in which the issues are discussed simultaneously but independently of each other, and the sequential procedure in which the issues are discussed one after another. Since each of them yields a different outcome, a key problem is to decide which one to use in which circumstances. Specifically, we consider this question for a model in which the agents have time constraints (in the form of both deadlines and discount factors) and information uncertainty (in that the agents do not know the opponents utility function). For this model, we consider issues that are both independent and those that are interdependent and determine equilibria for each case for each procedure. In so doing, we show that the package deal is in fact the optimal procedure for each party. We then go on to show that, although the package deal may be computationally more complex than the other two procedures, it generates Pareto optimal outcomes (unlike the other two), it has similar earliest and latest possible times of agreement to the simultaneous procedure (which is better than the sequential procedure), and that it (like the other two procedures) generates a unique outcome only under certain conditions (which we define).
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- 2011
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5. A Quantitative Risk Assessment for the Occurrence of Campylobacter in Chickens at the Point of Slaughter
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Hartnett, E., Kelly, L., Newell, D., Wooldridge, M., and Gettinby, G.
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- 2001
6. Spectroscopy-based smart optical monitoring system in the applications of laser additive manufacturing
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Choi, J., primary, Wooldridge, M., additional, and Mazumder, J., additional
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- 2023
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7. 𝑘-prize weighted voting games
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Harrenstein, B, Hyland, D, Lee, WC, Elkind, E, Gan, J, Abate, A, Gutierrez, J, and Wooldridge, M
- Abstract
We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th largest coalition (by the sum of weights of its members) wins the i-th largest prize, which is then shared among its members. We present four solution concepts to analyse the games in this class, and characterise the existence of stable outcomes in games with three players and two prizes, and in games with uniform prizes. We then explore the efficiency of stable outcomes in terms of Pareto optimality and utilitarian social welfare. Finally, we study the computational complexity of finding stable outcomes.
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- 2023
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8. Risk-constrained planning for multi-agent systems with shared resources
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Gautier, AL, Rigter, M, Lacerda, B, Hawes, N, and Wooldridge, M
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Planning under uncertainty requires complex reasoning about future events, and this complexity increases with the addition of multiple agents. One problem faced when considering multi-agent systems under uncertainty is the handling of shared resources. Adding a resource constraint limits the actions that agents can take, forcing collaborative decision making on who gets to use what resources. Prior work has considered different formulations, such as satisfying a resource constraint in expectation or ensuring that a resource constraint is met some percent of the time. However, these formulations of constrained planning ignore important distributional information about resource usage. Namely, they do not consider how bad the worst cases can get. In this paper, we formulate a risk-constrained shared resource problem and aim to limit the risk of excessive use of such resources. We focus on optimising for reward while constraining the Conditional Value-at-Risk (CVaR) of the shared resource. While CVaR is well studied in the single-agent setting, we consider the challenges that arise from the state and action space explosion in the multi-agent setting. In particular, we exploit risk contributions, a measure introduced in finance research which quantifies how much individual agents affect the joint risk. We present an algorithm that uses risk contributions to iteratively update single-agent policies until the joint risk constraint is satisfied. We evaluate our algorithm on two synthetic domains.
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- 2023
9. Don’t simulate twice: one-shot sensitivity analyses via automatic differentiation
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Quera-Bofarull, A, Chopra, A, Aylett-Bullock, J, Cuesta-Lazaro, C, Calinescu, A, Raskar, R, and Wooldridge, M
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Agent-based models (ABMs) are a promising tool to simulate complex environments. Their rapid adoption requires scalable specification, efficient data-driven calibration, and validation through sensitivity analyses. Recent progress in tensorized and differentiable ABM design (GradABM) has enabled fast calibration of million-size populations, however, validation through sensitivity analysis is still computationally prohibitive due to the need for running the model a large number of times. Here, we present a novel methodology that uses automatic differentiation to perform a sensitivity analysis on a calibrated ABM without requiring any further simulations. The key insight is to leverage gradients of a GradABM to compute exact partial derivatives of any model output with respect to an arbitrary combination of parameters. We demonstrate the benefits of this approach on a case study of the first wave of COVID-19 in London, where we investigate the causes of variations in infections by age, socio-economic index, ethnicity, and geography. Finally, we also show that the same methodology allows for the design of optimal policy interventions. The code to reproduce the presented results is made available on GitHub (https://github.com/arnauqb/one_shot_sensitivity).
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- 2023
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10. Reasoning about Causality in Games
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Hammond, L, Fox, J, Everitt, T, Carey, R, Abate, A, and Wooldridge, M
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FOS: Computer and information sciences ,Linguistics and Language ,Artificial Intelligence (cs.AI) ,Artificial Intelligence ,Computer Science - Artificial Intelligence ,Computer Science - Computer Science and Game Theory ,Computer Science - Multiagent Systems ,Language and Linguistics ,Computer Science and Game Theory (cs.GT) ,Multiagent Systems (cs.MA) - Abstract
Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games - either between variables, or between strategies - be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library., Published in Artificial Intelligence (2023)
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- 2023
11. Robots with the Best of Intentions
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Parsons, S., Pettersson, O., Saffiotti, A., Wooldridge, M., Wooldridge, Michael J., editor, and Veloso, Manuela, editor
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- 1999
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12. Applications of Intelligent Agents
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Jennings, N. R., Wooldridge, M., Jennings, Nicholas R., editor, and Wooldridge, Michael J., editor
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- 1998
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13. Software agent technologies
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Nwana, H. S., Wooldridge, M., Carbonell, Jaime G., editor, Siekmann, Jörg, editor, Goos, G., editor, Hartmanis, J., editor, van Leeuwen, J., editor, Nwana, Hyacinth S., editor, and Azarmi, Nader, editor
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- 1997
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14. Measuring Inconsistency in Multi-Agent Systems
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Hunter, A., Parsons, S., and Wooldridge, M.
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- 2014
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15. Łukasiewicz logics for cooperative games
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Marchioni, E and Wooldridge, M
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Linguistics and Language ,Class (set theory) ,Theoretical computer science ,Computer science ,Pooling ,Stochastic game ,02 engineering and technology ,16. Peace & justice ,Language and Linguistics ,Task (project management) ,Core (game theory) ,Artificial Intelligence ,Logical conjunction ,If and only if ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Łukasiewicz logic - Abstract
Coalitional resource games (CRGs) provide a natural abstract framework with which to model scenarios in which groups of agents cooperate by pooling resources in order to carry out tasks or achieve individual goals. In this work, we introduce a richer and more general framework, called Łukasiewicz resource games (ŁRG), which is based on many-valued Łukasiewicz logics, whose formulae make it possible to specify the class of piecewise linear polynomial functions with integer and rational coefficients on [ 0 , 1 ] n . The use of Łukasiewicz logics provides a new approach to the representation of the scenario/situations modelled by CRGs. In ŁRGs, each agent is endowed with resources that can be allocated over a set of tasks, where the outcome of a task depends on the profile of resources that are allocated to it. We specify task outcomes using formulae of Łukasiewicz logic. In addition, agents have payoff functions over task outcomes, which are also specified by Łukasiewicz formulae. After motivating and introducing ŁRGs, we formalise notions of coalition structures and the core for ŁRGs and investigate the non-emptiness of the core both from a logical and computational perspective. We prove that ŁRGs are a proper generalisation of CRGs by showing how any CRG can be translated into a ŁRG that is strategically equivalent, in the sense that the former has a non-empty core if and only if so does the latter.
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- 2019
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16. Mechanism design for defense coordination in security games
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Gan, J, Elkind, E, Kraus, S, and Wooldridge, M
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Recent work studied Stackelberg security games with multiple defenders, in which heterogeneous defenders allocate security resources to protect a set of targets against a strategic attacker. Equilibrium analysis was conducted to characterize outcomes of these games when defenders act independently. Our starting point is the observation that the use of resources in equilibria may be inefficient due to lack of coordination. We explore the possibility of reducing this inefficiency by coordinating the defenders-specifically, by pooling the defenders' resources and allocating them jointly. The defenders' heterogeneous preferences then give rise to a collective decision-making problem, which calls for a mechanism to generate joint allocation strategies. We seek a mechanism that encourages coordination, produces efficiency gains, and incentivizes the defenders to report their true preferences and to execute the recommended strategies. Our results show that, unfortunately, even these basic properties clash with each other and no mechanism can achieve them simultaneously, which reveals the intrinsic difficulty of achieving meaningful defense coordination in security games. On the positive side, we put forward mechanisms that fulfill some of these properties and we identify special cases of our setting where more of these properties are compatible.
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- 2021
17. A Morphological Study of Radiation Nephropathy in the Pig
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Wooldridge, M. J. A., Jaenke, R. S., Whitehouse, E., Golding, S. J., Rezvani, M., and Hopewell, J. W.
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- 1991
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18. The effects of injector geometry and operating conditions on spray mass, momentum and development using high-pressure gasoline
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Universitat Politècnica de València. Departamento de Máquinas y Motores Térmicos - Departament de Màquines i Motors Tèrmics, Medina, M., Bautista-Rodríguez, Abián, Wooldridge, M., Payri, Raul, Universitat Politècnica de València. Departamento de Máquinas y Motores Térmicos - Departament de Màquines i Motors Tèrmics, Medina, M., Bautista-Rodríguez, Abián, Wooldridge, M., and Payri, Raul
- Abstract
[EN] High fuel injection pressure (>500 bar) in direct injection gasoline engines is an important means to reduce particulate emissions. While decades of fuel spray research has dramatically advanced the understanding high-pressure diesel fuel sprays, few studies focus on high-pressure gasoline sprays. The objective of this work was to quantify the effects of different injector nozzle geometries on important high-pressure gasoline spray characteristics including injection mass flow rate, momentum flux, and spray imaging at evaporative and non-evaporative conditions. Three categories of nozzle internal geometry were evaluated: inlet rounding; converging-, diverging-, and straight-cylindrical internal flow passages; and different nozzle outlet diameters. Reference grade gasoline was used at injection pressures of 600, 900, 1200, and 1500 bar at chamber pressures from 1 to 30 bar and chamber temperatures from 293 to 800 K. Two fuel injector temperatures of 293 K and 363 K were studied. The mass and momentum measurements were used to quantify differences in injector geometry as well as to evaluate for effects of cavitation. The visualization data were analyzed to determine spray penetration and spray angle development for a broad range of operating and state conditions. The results showed internal flow significantly impacts injector performance, where nozzles with inlet rounding resulted in 20% higher mass flow rate compared with straight cylindrical nozzles. Higher fuel injector temperatures also increased mass flow rate by up to 5%. Spray momentum coefficients showed a linear relationship with cavitation number indicating all nozzles were cavitating at all conditions tested. Trends in fuel spray penetration and spray angle development were similar to those observed previously for diesel sprays, which was unexpected given the significant differences in thermal-physical properties of the fuels. Chamber pressure had the strongest influence on penetration distance, and th
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- 2021
19. A new method for direct preparation of tin dioxide nanocomposite materials
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Miller, T. A., Bakrania, S. D., Perez, C., and Wooldridge, M. S.
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- 2005
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20. Rapid Prototyping of Large Multi-Agent Systems Through Logic Programming
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Vasconcelos, W., Robertson, D., Sierra, C., Esteva, M., Sabater, J., and Wooldridge, M.
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- 2004
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21. Understanding Mechanism Design—Part 2 of 3: The Vickrey-Clarke-Groves Mechanism
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Rosenschein, JS and Wooldridge, M
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Mechanism design ,Property (philosophy) ,Series (mathematics) ,Artificial Intelligence ,Computer Networks and Communications ,Nothing ,Computer science ,Intelligent decision support system ,Design methods ,Game theory ,Mathematical economics ,Expected utility hypothesis - Abstract
As we saw in the first part of this short series, a mechanism design problem involves engineering the rules of a game so that, if participants then behave rationally in the game (by choosing strategies that maximize their expected utility, for example), then the result will satisfy some desired property. So far, however, we have said nothing about what these desirable properties might be, or what mechanisms might achieve them. Here, we will dig into these two issues in a little more detail.
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- 2021
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22. Quantitative flow visualization using the hydraulic analogy
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Rani, S. L. and Wooldridge, M. S.
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- 2000
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23. The effect of climate change on the occurrence and prevalence of livestock diseases in Great Britain: a review
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Gale, P., Drew, T., Phipps, L. P., David, G., and Wooldridge, M.
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- 2009
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24. Cooperative Concurrent Games
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Gutierrez, J, Kraus, S, and Wooldridge, M
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- 2019
25. Stackelberg security games with multiple uncoordinated defenders
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Gan, J, Elkind, E, and Wooldridge, M
- Abstract
Stackelberg security games have received much attention in recent years. While most existing work focuses on single-defender settings, there are many real-world scenarios that involve multiple defenders (e.g., multi-national anti-crime actions in international waters, different security agencies patrolling the same area). In this paper, we consider security games with uncoordinated defenders who jointly protect a set of targets, but may have different valuations for these targets; each defender schedules their own resources and selfishly optimizes their own utility. We generalize the standard (single-defender) model of Stackelberg security games to this setting and formulate an equilibrium concept that captures the nature of strategic interaction among the players. We argue that an exact equilibrium may fail to exist, and, in fact, deciding whether it exists is NP-hard. However, under mild assumptions, every multi-defender security game admits an ε-equilibrium for every ε>0$, and the limit points corresponding to ε\to 0$ can be efficiently approximated.
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- 2019
26. Animal growth promoters: to ban or not to ban?: A risk assessment approach
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Kelly, L., Smith, D.L., Snary, E.L., Johnson, J.A., Harris, A.D., Wooldridge, M., and Morris, J.G., Jr
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- 2004
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27. A simulation model of brucellosis spread in British cattle under several testing regimes
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England, T, Kelly, L, Jones, R.D, MacMillan, A, and Wooldridge, M
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- 2004
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28. A quantitative risk assessment for the importation of brucellosis-infected breeding cattle into Great Britain from selected European countries
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Jones, R.D, Kelly, L, England, T, MacMillan, A, and Wooldridge, M
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- 2004
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29. Robots with the Best of Intentions
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Parsons, S., primary, Pettersson, O., additional, Saffiotti, A., additional, and Wooldridge, M., additional
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- 1999
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30. Automated Negotiation: Prospects, Methods and Challenges
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Jennings, N. R., Faratin, P., Lomuscio, A. R., Parsons, S., Wooldridge, M. J., and Sierra, C.
- Published
- 2001
31. Software agent technologies
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Nwana, H. S., primary and Wooldridge, M., additional
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- 1997
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32. Local equilibria in logic-based multi-player games
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Gutierrez, J, Harrenstein, B, Steeples, T, and Wooldridge, M
- Abstract
Game theory provides a well-established framework for the analysis and verification of concurrent and multi-agent systems. Typically, the analysis of a multi-agent system involves computing the set of equilibria in the associated multi-player game representing the behaviour of the system. As systems grow larger, it becomes increasingly harder to find equilibria in the game – which represent the rationally stable behaviours of the multi-agent system (the solutions of the game). To address this issue, in this paper, we study the concept of local equilibria, which are defined with respect to (maximal) stable coalitions of agents for which an equilibrium can de found. We focus on the solutions given by the Nash equilibria of Boolean games and iterated Boolean games, two logic-based models for multi-agent systems, in which the players’ goals are given by formulae of propositional logic and LTL, respectively.
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- 2018
33. A quantitative risk assessment for campylobacters in broilers: work in progress
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Hartnett, E, Kelly, L.A, Gettinby, G, and Wooldridge, M
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- 2002
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34. Mechanisms of fuel injector tip wetting and tip drying based on experimental measurements of engine-out particulate emissions from gasoline direct-injection engines.
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Medina, M., Alzahrani, F. M., Fatouraie, M., Wooldridge, M. S., and Sick, V.
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Gasoline fuel deposited on the fuel injector tip has been identified as a significant source of particulate emissions at some operating conditions of gasoline direct-injection engines. This work proposes simplified conceptual understanding for mechanisms controlling injector tip wetting and tip drying in gasoline direct-injection engines. The objective of the work was to identify which physical mechanisms of tip wetting and drying were most important for the operating conditions and hardware considered and to relate the mechanisms to measurements of particulate number emissions. Trends for each of the physical processes were evaluated as a function of engine operating conditions such as engine speed, start of injection timing, engine load, fuel rail pressure, and coolant temperature. The effects of fuel injector geometries on the tip wetting and drying mechanisms were also considered. Several mechanisms of injector tip wetting were represented with the conceptual understanding including wide plume wetting, vortex droplet wetting, fuel dribble wetting, and fuel condensation wetting. The main tip drying mechanism considered was single-phase evaporation. Using the conceptual understanding for tip wetting and drying mechanisms that were created in this work, the effects of engine operating conditions and fuel injector geometries on the mechanisms were compared with experimental results for particulate number. The results indicate that measured particulate number was increased by increasing injected fuel mass. Increasing injected fuel mass was suspected to increase tip wetting via wide plume wetting and vortex droplet wetting mechanisms. Particulate number was also observed to increase with hole length. Longer hole length was suspected to result in higher tip wetting via vortex droplet and fuel dribble wetting mechanisms. Longer timescale was found to decrease particulate number emissions. Lower speeds and early injection timings increased the timescale. Similarly, higher coolant temperature decreased particulate number. The coolant temperature influenced tip temperature resulting in higher tip drying. [ABSTRACT FROM AUTHOR]
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- 2021
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35. Nash equilibrium and bisimulation invariance
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Gutierrez, J., Harrenstein, P., Perelli, G., Wooldridge, M., Nestmann, R, and Meyer, U
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FOS: Computer and information sciences ,060201 languages & linguistics ,Computer Science::Computer Science and Game Theory ,Computer Science - Logic in Computer Science ,000 Computer science, knowledge, general works ,Bisimulation ,Multiagent Systems ,Nash Equilibrium ,Strategy Logic ,06 humanities and the arts ,02 engineering and technology ,Logic and Games ,16. Peace & justice ,Logic in Computer Science (cs.LO) ,Concurrency ,0602 languages and literature ,Computer Science ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing - Abstract
Game theory provides a well-established framework for the analysis of concurrent and multi-agent systems. The basic idea is that concurrent processes (agents) can be understood as corresponding to players in a game; plays represent the possible computation runs of the system; and strategies define the behaviour of agents. Typically, strategies are modelled as functions from sequences of system states to player actions. Analysing a system in such a setting involves computing the set of (Nash) equilibria in the concurrent game. However, we show that, with respect to the above model of strategies (arguably, the “standard” model in the computer science literature), bisimilarity does not preserve the existence of Nash equilibria. Thus, two concurrent games which are behaviourally equivalent from a semantic perspective, and which from a logical perspective satisfy the same temporal logic formulae, may nevertheless have fundamentally different properties (solutions) from a game theoretic perspective. Our aim in this paper is to explore the issues raised by this discovery. After illustrating the issue by way of a motivating example, we present three models of strategies with respect to which the existence of Nash equilibria is preserved under bisimilarity. We use some of these models of strategies to provide new semantic foundations for logics for strategic reasoning, and investigate restricted scenarios where bisimilarity can be shown to preserve the existence of Nash equilibria with respect to the conventional model of strategies in the computer science literature.
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- 2017
36. Iterated games with LDL goals
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Gutierrez, J, Perelli, G, and Wooldridge, M
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Linear Dynamic Logic on finite traces (LDLF ) is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems. In this paper, we investigate techniques for both the characterisation and verification of equilibria in multi-player games with goals/objectives expressed using logics based on LDLF. This study builds upon a generalisation of Boolean games, a logic-based game model of multi-agent systems where players have goals succinctly represented in a logical way. Because LDLF goals are considered, in the setting we study— iterated Boolean games with goals over finite traces (iBGF )—players’ goals can be defined to be regular properties while achieved in a finite, but arbitrarily large, trace. In particular, using alternating automata, the paper investigates automata-theoretic approaches to the characterisation and verification of (Nash) equilibria, shows that the set of Nash equilibria in games with LDL F objectives is regular, and provides complexity results for the associated automata constructions.
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- 2017
37. Iterated Boolean games for rational verification
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Gutierrez, J, Gao, T, and Wooldridge, M
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Rational verification is the problem of understanding what temporal logic properties hold of a multi-agent system when agents are modelled as players in a game, each acting rationally in pursuit of personal preferences. More specifically, rational verification asks whether a given property, expressed as a temporal logic formula, is satisfied in a computation of the system that might be generated if agents within the system choose strategies for selecting actions that form a Nash equilibrium. We show that, when agents are modelled using the Simple Reactive Modules Language, a widely-used system modelling language for concurrent and multi-agent systems, this problem can be reduced to a simpler query: whether some iterated game—in which players have control over a finite set of Boolean variables and goals expressed as Linear Temporal Logic (LTL) formulae—has a Nash equilibrium. To better understand the complexity of solving this kind of verification problem in practice, we then study the two-player case for various types of LTL goals, present some experimental results, and describe a general technique to implement rational verification using MCMAS, a model checking tool for the verification of concurrent and multi-agent systems.
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- 2017
38. Incentive Engineering for Boolean Games
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Endriss, U., Kraus, S., Lang, J., Wooldridge, M., Walsh, T., Walsh, T, Department of Computer Science [Oxford], University of Oxford [Oxford], Institute for Logic, Language and Computation (ILLC), Universiteit van Amsterdam (UvA), Department of Computer Science [Bar Ilan], Bar-Ilan University [Israël], Laboratoire d'analyse et modélisation de systèmes pour l'aide à la décision (LAMSADE), Université Paris Dauphine-PSL, Université Paris sciences et lettres (PSL)-Université Paris sciences et lettres (PSL)-Centre National de la Recherche Scientifique (CNRS), Logic and Computation (ILLC, FNWI/FGw), and ILLC (FNWI)
- Subjects
Scheme (programming language) ,Linguistics and Language ,Class (set theory) ,Incentive engineering ,Control (management) ,0102 computer and information sciences ,02 engineering and technology ,01 natural sciences ,Outcome (game theory) ,Language and Linguistics ,Artificial Intelligence ,0202 electrical engineering, electronic engineering, information engineering ,Manipulation ,[INFO]Computer Science [cs] ,Set (psychology) ,Mathematics ,computer.programming_language ,Boolean games ,Multi-agent systems ,ComputingMilieux_PERSONALCOMPUTING ,Taxation ,010201 computation theory & mathematics ,020201 artificial intelligence & image processing ,Mathematical economics ,Boolean data type ,computer - Abstract
We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes. In a Boolean game, each player has unique control of a set of Boolean variables, and the choices available to the player correspond to the possible assignments that may be made to these variables. Each player also has a goal, represented by a Boolean formula, that they desire to see satisfied. Whether or not a player’s goal is satisfied will depend both on their own choices and on the choices of others, which gives Boolean games their strategic charac- ter. We extend this basic framework by introducing an external principal who is able to levy a taxation scheme on the game, which imposes a cost on every possible action that a player can choose. By designing a taxation scheme appropriately, it is possible to perturb the preferences of the players, so that they are incentivised to choose some equilibrium that would not otherwise be chosen. After motivating and formally presenting our model, we explore some issues surrounding it, including the complexity of finding a taxation scheme that implements some socially desirable outcome, and then discuss desirable properties of taxation schemes.
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- 2013
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39. Leptospirosis As A Cause Of Erythema Nodosum
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Derham, R. L. J., Owens, G. G., and Wooldridge, M. A. W.
- Published
- 1976
40. Lactulose In Baby Milks Causing Diarrhoea Simulating Lactose Intolerance
- Author
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Hendrickse, R. G., Wooldridge, M. A. W., and Russell, A.
- Published
- 1977
41. Electric Boolean Games: Redistribution Schemes for Resource-Bounded Agents
- Author
-
Harrenstein, P, Turrini, P, Wooldridge, M, Weiss, G, Yolum, P, Bordini, R, and Elkind, E
- Subjects
TA ,QA76 - Abstract
In Boolean games, agents uniquely control a set of propositional variables, and aim at achieving a goal formula whose realisation might depend on the choices the other agents make with respect to the variables they control. We consider the case in which assigning a value to propositional variables incurs a cost, and moreover, we assume agents to be restricted in their choice of assignments by an initial endowment: they can only make choices with a lower cost than this endowment. We then consider the possibility that endowments can be redistributed among agents. Different redistributions may lead to Nash equilibrium outcomes with very different properties, and so certain redistributions may be considered more attractive than others. In this context we study centralised redistribution schemes, where a system designer is allowed to redistribute the initial energy endowment among the agents in order to achieve desirable systemic properties. We also show how to extend this basic model to a dynamic variant in which an electric Boolean game takes place over a series of rounds.
- Published
- 2016
42. Swimming In Cold Water
- Author
-
Sheffrin, S. and Wooldridge, M. J.
- Published
- 1969
43. Depressive Illness In General Practice
- Author
-
Wooldridge, M. J. and Beumont, P. J. V.
- Published
- 1970
44. Rational verification: from model checking to equilibrium checking
- Author
-
Wooldridge, M., Gutierrez, J., Harrenstein, P., Marchioni, E., Giuseppe Perelli, and Toumi, A.
- Subjects
General Medicine ,Rational Verification ,Multi-Agent Systems ,Nash Equilibria - Abstract
Rational verification is concerned with establishing whether a given temporal logic formula φ is satisfied in some or all equilibrium computations of a multi-agent system – that is, whether the system will exhibit the behaviour φ under the assumption that agents within the system act rationally in pursuit of their preferences. After motivating and introducing the framework of rational verification, we present formal models through which rational verification can be studied, and survey the complexity of key decision problems. We give an overview of a prototype software tool for rational verification, and conclude with a discussion and related work.
- Published
- 2016
45. Coalition structure generation
- Author
-
Rahwan, Talal, Michalak, Tomasz, Wooldridge, M, and Jennings, Nicholas R.
- Subjects
MathematicsofComputing_GENERAL ,TheoryofComputation_GENERAL - Abstract
The coalition structure generation problem is a natural abstraction of one of the most important challenges in multi-agent systems: How can a number of agents divide themselves into groups in order to improve their performance? More precisely, the coalition structure generation problem focuses on partitioning the set of agents into mutually disjoint coalitions so that the total reward from the resulting coalitions is maximized. This problem is computationally challenging, even under quite restrictive assumptions. This has prompted researchers to develop a range of algorithms and heuristic approaches for solving the problem efficiently. This article presents a survey of these approaches. In particular, it surveys the main dynamic-programming approaches and anytime algorithms developed for coalition structure generation, and considers techniques specifically developed for a range of compact representation schemes for coalitional games. It also considers settings where there are constraints on the coalitions that are allowed to form, as well as settings where the formation of one coalition could influence the performance of other co-existing coalitions.
- Published
- 2015
46. Electric Boolean Games: Redistribution Schemes for Resource-Bounded Agents
- Author
-
Harrenstein, P, Turrini, P, Wooldridge, M, Weiss, G, Yolum, P, Bordini, RH, and Elkind, E
- Abstract
In Boolean games, agents uniquely control a set of propositional variables, and aim at achieving a goal formula whose realisation might depend on the choices the other agents make with respect to the variables they control. We consider the case in which assigning a value to propositional variables incurs a cost, and moreover, we assume agents to be restricted in their choice of assignments by an initial endowment: they can only make choices with a lower cost than this endowment. We then consider the possibility that endowments can be redistributed among agents. Different redistributions may lead to Nash equilibrium outcomes with very different properties, and so certain redistributions may be considered more attractive than others. In this context we study centralised redistribution schemes, where a system designer is allowed to redistribute the initial energy endowment among the agents in order to achieve desirable systemic properties. We also show how to extend this basic model to a dynamic variant in which an electric Boolean game takes place over a series of rounds.
- Published
- 2015
47. In Between High and Low Rationality
- Author
-
van Benthem, J., Gutierrez, J., Mogavero, F., Murano, A., Wooldridge, M., Logic and Computation (ILLC, FNWI/FGw), and ILLC (FNWI)
- Abstract
Strategic social behavior may be held in place by highly sophisticated reasoning, but its stability may also result from a simple iterated imitation and reward structure. The same two perspectives can be taken with respect to other aspects of social life, including the origins of morality. We will explore this tension by taking a look at the interface of classical and evolutionary game theory from a logician’s perspective.
- Published
- 2015
48. Point-Based Planning for Multi-Objective POMDPs
- Author
-
Roijers, D.M., Whiteson, S., Oliehoek, F.A., Yang, Q., Wooldridge, M., and Amsterdam Machine Learning lab (IVI, FNWI)
- Abstract
Many sequential decision-making problems require an agent to reason about both multiple objectives and uncertainty regarding the environment's state. Such problems can be naturally modelled as multi-objective partially observable Markov decision processes (MOPOMDPs). We propose optimistic linear support with alpha reuse (OLSAR), which computes a bounded approximation of the optimal solution set for all possible weightings of the objectives. The main idea is to solve a series of scalarized single-objective POMDPs, each corresponding to a different weighting of the objectives. A key insight underlying OLSAR is that the policies and value functions produced when solving scalarized POMDPs in earlier iterations can be reused to more quickly solve scalarized POMDPs in later iterations. We show experimentally that OLSAR outperforms, both in terms of runtime and approximation quality, alternative methods and a variant of OLSAR that does not leverage reuse.
- Published
- 2015
49. Expresiveness and Complexity Results for Strategic Reasoning
- Author
-
Gutierrez, J, Harrenstein, P, and Wooldridge, M
- Subjects
TheoryofComputation_MISCELLANEOUS ,Computer Science::Computer Science and Game Theory ,000 Computer science, knowledge, general works ,Computer Science ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL - Abstract
This paper presents a range of expressiveness and complexity results for the specification, computation, and verification of Nash equilibria in multi-player non-zero-sum concurrent games in which players have goals expressed as temporal logic formulae. Our results are based on a novel approach to the characterisation of equilibria in such games: a semantic characterisation based on winning strategies and memoryful reasoning. This characterisation allows us to obtain a number of other results relating to the analysis of equilibrium properties in temporal logic. We show that, up to bisimilarity, reasoning about Nash equilibria in multi-player non-zero-sum concurrent games can be done in ATL^* and that constructing equilibrium strategy profiles in such games can be done in 2EXPTIME using finite-memory strategies. We also study two simpler cases, two-player games and sequential games, and show that the specification of equilibria in the latter setting can be obtained in a temporal logic that is weaker than ATL^*. Based on these results, we settle a few open problems, put forward new logical characterisations of equilibria, and provide improved answers and alternative solutions to a number of questions.
- Published
- 2015
- Full Text
- View/download PDF
50. Efficient Methods for Multi-Objective Decision-Theoretic Planning
- Author
-
Roijers, D.M., Yang, Q., Wooldridge, M., and Amsterdam Machine Learning lab (IVI, FNWI)
- Abstract
In decision-theoretic planning problems, such as (partially observable) Markov decision problems or coordination graphs, agents typically aim to optimize a scalar value function. However, in many real-world problems agents are faced with multiple possibly conflicting objectives. In such multi-objective problems, the value is a vector rather than a scalar, and we need methods that compute a coverage set, i.e., a set of solutions optimal for all possible trade-offs between the objectives. In this project propose new multi-objective planning methods that compute the so-called convex coverage set (CCS): the coverage set for when policies can be stochastic, or the preferences are linear. We show that the CCS has favorable mathematical properties, and is typically much easier to compute that the Pareto front, which is often axiomatically assumed as the solution set for multi-objective decision problems
- Published
- 2015
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