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1. Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft

2. Designing Analytics for Collaboration Literacy and Student Empowerment

3. A New Era in Multimodal Learning Analytics: Twelve Core Commitments to Ground and Grow MMLA

4. Learning analytics of embodied design: Enhancing synergy

6. Inclusive Making: Designing Tools and Experiences to Promote Accessibility and Redefine Making

9. Cyberlearning Community Report: The State of Cyberlearning and The Future of Learning with Technology

14. Exploring Ideation Strategies as an Opportunity to Support and Evaluate Making

15. Multimodal Learning Analytics and Education Data Mining: Using Computational Technologies to Measure Complex Learning Tasks

16. Gesture and Gaze: Multimodal Data in Dyadic Interactions

18. Multicraft: A Multimodal Interface for Supporting and Studying Learning in Minecraft

19. Data in Motion: Sports as a Site for Expansive Learning

20. Minecraft as a Generative Platform for Analyzing and Practicing Spatial Reasoning

22. Analyzing Engineering Design through the Lens of Computation

23. Computationally Augmented Ethnography: Emotion Tracking and Learning in Museum Games

24. Multimodal Interfaces for Inclusive Learning

25. A Multimodal Analysis of Making

28. The Future of Maker Education

30. Expansive Lenses to Examine Interventions (of) Moving Across Contexts

31. Reasoning Strategies in the Context of Engineering Design with Everyday Materials

33. Programming Pluralism: Using Learning Analytics to Detect Patterns in the Learning of Computer Programming

34. Programming Pathways: A Technique for Analyzing Novice Programmers’ Learning Trajectories

35. AI and Ambitious Learning Practices

40. Reimagining Systems for Learning Hands-on Creative and Maker Skills

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