1. Effects of a VR-Based Collaborative Painting Approach on Primary Students' Creativity and Collaborative Quality in Art Courses
- Author
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Jue-Qi Guan, Wen-Zhuo Wang, Xiao-Feng Wang, Jiong Zhu, and Gwo-Jen Hwang
- Abstract
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to enhance students' learning efficiency and creativity. Previous research indicated that high-quality collaboration and digital technology have the potential to enhance students' innovation in art courses. Therefore, in the current study, a virtual reality-based collaborative painting (VR-CP) approach was developed and applied to painting in a primary school art class to verify its effectiveness. A total of 45 fifth graders from China were recruited and randomly divided into an experimental group, with 21 students learning with the VR-CP approach, and 24 students in the control group, which adopted the conventional paper-and-brush collaborative painting (C-CP) approach. The results showed that the VR-CP approach can facilitate students' creative thinking behaviors of exploring, knowing what they want to do, analyzing ideas, and taking risks, as well as the development of product creative quality. It was found that the students learning with the VR-CP approach tended to demonstrate better collaboration levels and used more bidirectional-sharing strategies than the students learning with the C-CP approach.
- Published
- 2024
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