1. Decision Making in Team-Adversary Games with Combinatorial Action Space
- Author
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Shuxin Li, Youzhi Zhang, Xinrun Wang, Wanqi Xue, and Bo An
- Subjects
decision making ,team-adversary games ,nash equilibrium ,counterfactual regret minimization (cfr) ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
The team-adversary game simulates many real-world scenarios in which a team of agents competes cooperatively against an adversary. However, decision-making in this type of game is a big challenge since the joint action space of the team is combinatorial and exponentially related to the number of team members. It also hampers the existing equilibrium finding algorithms from solving team-adversary games efficiently. To solve this issue caused by the combinatorial action space, we propose a novel framework based on Counterfactual Regret Minimization (CFR) framework: CFR-MIX. Firstly, we propose a new strategy representation to replace the traditional joint action strategy by using the individual action strategies of all the team members, which can significantly reduce the strategy space. To maintain the cooperation between team members, a strategy consistency relationship is proposed. Then, we transform the consistency relationship of the strategy to the regret consistency for computing the equilibrium strategy with the new strategy representation under the CFR framework. To guarantee the regret consistency relationship, a product-form decomposition method over cumulative regret values is proposed. To implement this decomposition method, our CFR-MIX framework employs a mixing layer under the CFR framework to get the final decision strategy for the team, i.e., the Nash equilibrium strategy. Finally, we conduct experiments on games in different domains. Extensive results show that CFR-MIX significantly outperforms state-of-the-art algorithms. We hope it can help the team make decisions in large-scale team-adversary games.
- Published
- 2023
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