259 results on '"de Amicis, Raffaele"'
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2. VR Technical Drawing Learning Activity for College Engineering Students: Design, Development and Evaluation
3. A Study on Educators’ Requirements for Integrating VR in Post-secondary Classes
4. Immersive engineering instruction: Using Virtual Reality to enhance students’ experience in the classroom
5. Teacher Perceptions of Training and Pedagogical Value of Cross-Reality and Sensor Data from Smart Buildings
6. Leveraging data-driven and procedural methods for generating high-fidelity visualizations of real forests
7. The influence of attentional engagement and spatial characteristics on time perception in virtual reality
8. A VR training system for learning and skills development for construction workers
9. Depiction of Multivariate Data Through Flow Maps
10. Immersive Engineering Instruction: Using Virtual Reality to Enhance Students' Experience in the Classroom
11. Evaluating Virtual Reality in Education: An Analysis of VR through the Instructors' Lens.
12. Cross reality to enhance worker cognition in industrial assembly operations
13. Cross-reality environments in smart buildings to advance STEM cyberlearning
14. Leveraging data-driven and procedural methods for generating high-fidelity visualizations of real forests
15. Forests in the Digital Age: Concepts and Technologies for Designing and Deploying Forest Digital Twins
16. Immersive Learning in Engineering: A Comparative Study of VR and Traditional Building Inspection Methods
17. Serious Games for Large-Scale Image Sensing
18. Experience-Driven Framework for Technologically-Enhanced Environments: Key Challenges and Potential Solutions
19. Bridging Heritage and Tourist UX: A Socially-Driven Perspective
20. Gamification as a Key Enabling Technology for Image Sensing and Content Tagging
21. Computer Aided Process as 3D Data Provider in Footwear Industry
22. Mapping and Pocketing Techniques for Laser Marking of 2D Shapes on 3D Curved Surfaces
23. Hybrid Approach for Large-scale Energy Performance Estimation Based on 3D City Model Data and Typological Classification
24. Augmented Reality for virtual user manual
25. c-Space: A Mobile Framework for the Visualization of Spatial-Temporal 3D Models
26. Large-Scale Residential Energy Maps: Estimation, Validation and Visualization Project SUNSHINE - Smart Urban Services for Higher Energy Efficiency
27. Interactive Virtual Planning Tools for Sustainable Forest Production in Mountain Areas
28. Creativity Support in Projection-Based Augmented Environments
29. Depiction of Multivariate Data Through Flow Maps
30. Toward a Holistic Virtual Environment for Graph Visualization and Analysis
31. Smart-Islands: Enhancing User Experience for Mediterranean Islands for Tourism Support
32. Barriers Survey: A Tool to Support Data Collection for Inclusive Mobility
33. Empowering People through Mobile Devices for Smarter Places
34. Landslides and Spatio-Temporal Processing of Geographical Information
35. Leveraging digital twin and game-engine for traffic simulations and visualizations
36. An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environments
37. Interactive Access and Processing of Multispectral Imagery: The User in the Loop
38. A CAD System for Evaluating Footwear Fit
39. Complex Fiedler Vectors for Shape Retrieval
40. IMPROVE: Collaborative Design Review in Mobile Mixed Reality
41. IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review
42. IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments
43. Responsive Interaction Based on Sketch in Concept Styling
44. Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours
45. The influence of attentional engagement and spatial characteristics on time perception in virtual reality.
46. Personalizing Mobile Travel Information Services
47. A Personal Mobility Assistant based on Ambient Intelligence to Promote Sustainable Travel Choices
48. Morphology-based macro-scale finite-element timber models
49. An Efficient Workflow for Representing Real-world Urban Environments in Game Engines using Open-source Software and Data
50. An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environments.
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