13 results on '"digitization (2D & 3D)"'
Search Results
2. Mapping the (Digital) Linguistic Atlas of Scotland
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Pluschkovits, Markus, Kirk, John, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,Digitization ,Dialectology ,public humanities collaborations and methods ,Linguistics ,digitization (2D & 3D) ,Language Maps ,FOS: Languages and literature ,database creation ,Philology ,Poster ,Scots ,and analysis ,management - Abstract
The Digital Linguistic Atlas of Scotland is a digitization and reanalysis of the lexical section of the Linguistic Atlas of Scotland. The tool offers dynamic and costumizeable maps and aims to showcase the opportunities of the digitization of analogue linguistic research data.
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- 2023
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3. Collaboration within a shared digital paradigm: opportunities and outcomes
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De Bastiani, Chiara, Fabbris, Giulia, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,and methods ,graph annotation ,annotation structures ,Cultural Heritage digitization ,digitization (2D & 3D) ,Humanities computing ,systems ,Philology ,Interface design ,Poster ,and analysis ,LOD ,development ,linked (open) data - Abstract
We are presenting the results of mutual collaboration within two different, but related, projects in the field of cultural heritage digitization. Shared outcomes of our mutual collaboration include the valorization of cultural heritage items and experimental work on enriching a visualization application with a functionality to annotate graphs.
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- 2023
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4. It Takes a Village: Building an Infrastructure for 3D Scholarly Editions
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Papadopoulos, Costas, Schreibman, Susan, Gillikin Schoueri, Kelly, Cope, Jamie, Blundell, Jon, Ogawa, Jun, Nagasaki, Kiyonori, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,and methods ,training ,analysis ,digital infrastructure ,Media studies ,scholarly editing and editions development ,digital storytelling ,digitization (2D & 3D) ,Art history ,collaboration ,Archaeology ,Humanities computing ,3D scholarly editions ,Panel ,digital research infrastructures development and analysis ,Interface design ,and analysis ,development - Abstract
This panel will explore the various aspects of what is involved, not only in conceiving and building a 3D infrastructure, but in creating 3D Scholarly editions and developing the viewers that allow stories to be created around them. It will also explore issues around training the community of the infrastructure.
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- 2023
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5. Sibiriana: designing a platform for aggregation of the historical and cultural heritage of the Angara-Yenisei macroregion
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Volodin, Andrey, Senotrusova, Polina, Antamoshkin, Oleslav, Kizhner, Inna, Rumyantzev, Maksim, Pikov, Nikita, Gruzdev, Andrey, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,data curation ,and methods ,History ,cultural heritage ,Cultural studies ,digitalization ,digitization (2D & 3D) ,FOS: Sociology ,metadata standards ,Archaeology ,cultural data presentation ,Anthropology ,systems ,database creation ,digital positioning of the region ,Poster ,and analysis ,management ,linked (open) data - Abstract
In 2023, Digital Humanities Research Institute at Siberian Federal University starts a working prototype of a research digital infrastructure for the aggregation, preservation, dissemination of Siberian historical and cultural heritage for historical, literary, ethnographic, art history and other kinds of research at the intersection of the humanities and computer sciences — Siberiana.online. The aim of the project is to launch a long-term initiative for digitization, analysis, and curation of the different collections of historical, cultural, and natural heritage of the Central Siberia (so-called Angara-Yenisei macro-region). The project is designed for research and education needs of the digital humanists at Siberian Federal University and world over, because Siberian artifacts and collections evoke a steady interest in the current literature.
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- 2023
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6. VR in the Classroom: From Immersion Experiences to Creating 360º Video
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Renner, Max, Evans, Sarah, Applegate, Matt, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,virtual and augmented reality creation ,360º Video ,Media studies ,organization ,Cultural studies ,digitization (2D & 3D) ,Design studies ,Education/ pedagogy ,Panoform ,curricular and pedagogical development and analysis ,systems ,Poster ,project design ,and analysis ,VR Video ,management - Abstract
This poster showcases three deployments of virtual reality kits and 360º video design for undergraduate classrooms. It features three examples. The first utilizes a browser-based application that allows users to upload media and view them in a 360º environment. The other examples showcase VR storytelling techniques with consumer-grade 360º cameras.
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- 2023
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7. Cuban digital collections: an approach for collaboration and innovation
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Terrón Quintero, Grisel, Guerra Figueredo, Eritk, Solernou Ferrer, Alaina, Echarri Ramirez, Bryan, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,and methods ,History ,Informatics ,archive ,museum ,library ,public humanities collaborations and methods ,digital publishing projects ,cultural heritage ,Cultural studies ,digitization (2D & 3D) ,systems ,systems and information architecture and usability ,Poster ,digital collection - Abstract
OHCH is developing a digital transformation plan based on smart-city concepts. The digital collections management system is presented, a virtual space where digital objects are shared to give universal and collaborative access to Cuban cultural wealth. Innovation and collaboration have been the keys for the development of digital collections.
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- 2023
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8. Acoustical Cultural Heritages at the Centre of Cultural Exchanges. Origins and Distribution Patterns of Organ Building in South-East Europe
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Ukolov, Dominik, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,Musicology ,south-east europe ,Geography and geo-humanities ,and artefact preservation ,musical instruments ,cultural heritage ,encoding ,digitization (2D & 3D) ,Art history ,Central/Eastern European Studies ,cultural analytics ,Short Presentation ,data ,distribution ,and analysis ,object ,music and sound digitization - Abstract
This study explores cultural exchanges of organ building between Central and South-Eastern Europe using multimodal analyses and interactive visualizations. Findings reveal specific trends of organ characteristics and diverse exchanges across the regions and timespans. Future research aims to further examine the findings through audiovisual digitization, acoustical analyses and virtualization approaches.
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- 2023
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9. ÚRSCÉAL: Building and Analysing a Corpus of the early Irish-language Novel
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Tonra, Justin, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,corpus ,Irish-language ,TEI ,digitization (2D & 3D) ,digital libraries creation ,Short Presentation ,Literary studies ,text encoding and markup language creation ,deployment ,and analysis ,ELTeC ,management ,novels - Abstract
This presentation describes the development and analysis of a corpus of the early Irish-language novel: one that strengthens existing resources for the comparative computational analysis of Europe's multilingual literary history and clears a path for dedicated computational analysis of the early novel tradition in Irish.
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- 2023
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10. Content providers, Researchers, Technology and the Crowd: Discovering the Best Possible Collaborative Strategies for Datafication and Publication of a Dutch Historical Newspaper Corpus
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Depuydt, Katrien, van der Sijs, Nicoline, de Does, Jesse, de Jong, Ruud, de Bonth, Roland, Fannee, Mathieu, Romein, Annemieke, van Zundert, Joris, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,digitization (2D & 3D) ,data publishing projects ,and methods ,historical newspapers ,digitization ,corpus building ,Humanities computing ,systems ,crowdsourcing ,Poster - Abstract
This contribution discusses how collaboration between content holder, researchers, software engineers, experts in digitisation and in corpus building has drastically improved the digitisation workflow and the output of a corpus of 17th century newspapers.
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- 2023
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11. AI-supported indexing of handwritten dialect lexis: The pilot study 'DWA Austria' as a case study
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Kunzmann, Markus, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,licensing ,Lexicography ,Transkribus ,copyright ,Digitisation ,Linguistics ,and permissions standards ,Dialect ,digitization (2D & 3D) ,Short Presentation ,Artificial Intelligence ,and processes ,FOS: Languages and literature ,systems ,artificial intelligence and machine learning - Abstract
Traditionally, two approaches have developed in dialectology that focus on researching lexical variation: on the one hand, dialect dictionaries, whose task is to document dialect vocabulary; on the other hand, dialect atlases, whose focus is on linguistic-geographical variation in dialect vocabulary. The Wörterbuch der bairischen Mundarten in Österreich (WBÖ), a long-term project of the Austrian Academy of Sciences (ÖAW), is an undertaking of the first type. Until 2015, the first five volumes (A–Ezzes) were published as printed works; since 2018, the Lexikalisches Informationssystem Österreich/Lexical Information System Austria (LIÖ) has served as the publication platform for the articles starting with the letter F. LIÖ is a cooperation project between the Austrian Centre for Digital Humanities and Cultural Heritage (ACDH-CH) of the ÖAW and the FWF Special Research Programme German in Austria (DiÖ) of the University of Vienna. At the moment, the information system only contains content related to the WBÖ project itself. As a lexically oriented platform, however, its content is to be expanded in the coming years, i.e. lexical material from other corpora is also to be made accessible via it. A first expansion of LIÖ will take place in October 2022 with the pilot study DWA Austria, a cooperation project between the Research Center Deutscher Sprachatlas (DSA) of the Philipps University of Marburg and the Department of Linguistics of the ACDH-CH. Within the framework of this cooperation, the entire Austrian surveys of the Deutscher Wortatlas/German Word Atlas (DWA) are to be digitally processed for the first time. Last but not least, the project will serve to expand the paradigm for researching lexical variation described above to include a dialect-geographical component. In this collaboration, the Marburg team will provide the high-resolution scans of the DWA surveys. The team in Vienna is building a model for automatic transliteration on this basis with the help of the Transkribus software, which in turn can be used by the DSA team for the German DWA sheets. The surveys for the DWA were conducted indirectly between 1939 and 1942 and are still among the most comprehensive surveys of the 20th century. Questionnaires were sent to a total of about 50,000 places, 3,700 of which are in the territory of the Republic of Austria. Since previous automatic text recognition methods (i.e. OCR) have only provided insufficient results, the questionnaires, which were mostly handwritten, had to be laboriously transliterated manually. The recent use of artificial intelligence (AI) has been showing promising results for several years. With the help of the Transkribus platform, the Austrian DWA questionnaires are now being captured and made usable as part of a pilot study. Unlike conventional OCR products, Transkribus uses artificial intelligence (AI) to convert the written content of digital records into searchable text. The scans of the DWA sheets were made by the DSA and made available to the ACDH-CH. There, in a first step, they manually transliterate a set of scanned sheets. This step can be supported by already existing models that are, for example, tailored to German Kurrent script. Based on these correct transliterations and the corresponding scans, a model can now be built with the help of Deep Learning that is tailored to the document type. The layout of the text is also taken into account. First models on the minimum amount of training material still showed a rather high error rate (CER Val. 9.4) and have been continuously improved since then. The pilot study DWA Austria shows how data sets that could previously only be used to a limited extent due to time-consuming and costly efforts can now be opened up by AI-supported methods to an extent that would not have been possible with conventional methods. In particular, the example shows how the respective expertise of the individual project partners can bring about a significant increase in efficiency and thus once again illustrates the potential for synergies that result from cooperation. Bibliography: DiÖ = SFB German in Austria. URL: https://www.dioe.at/en/ [2023-05-01] DSA = Forschungszentrum Deutscher Sprachatlas. URL: https://www.uni-marburg.de/en/fb09/dsa [2023-05-01] DWA = Mitzka, Walther & Ludwig Erich Schmitt. 1951 – 1980. Deutscher Wortatlas. Gießen: Schmitz LiÖ = Lexikalisches Informationssystem Österreich. URL: https://lioe.dioe.at/ [2023-05-01] Transkribus. AI powered Handwritten Text Recognition. URL: https://readcoop.eu/transkribus/ [2023-05-01] WBÖ = Österreichischen Akademie der Wissenschaften. 1970 – 2015. Wörterbuch der bairischen Mundarten in Österreich. Wien: Verlag der Österreichischen Akademie der Wissenschaften.
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- 2023
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12. Student-Focused Digital Projects in Short-Term Study Abroad Experiences
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Applegate, Matt, Evans, Sarah, Schmidt, Katherine, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,Long Presentation ,Media studies ,organization ,digitization (2D & 3D) ,Digital Maps ,Omeka ,Theology and religious studies ,Study Abroad ,Education/ pedagogy ,curricular and pedagogical development and analysis ,Relgious Studies ,project design ,management ,rhetorical analysis - Abstract
This paper reflects on three interdisciplinary undergraduate digital humanities courses that featured study abroad trips to Rome, Italy and collaborative approaches to student-focused digital projects. Faculty presenters are housed in Digital Humanities, New Media, and Religious Studies, and co-developed courses that prioritize methods for researching, documenting, and visualizing placed-based discourse.
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- 2023
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13. The creation of 'Uvira's Pot', a virtual reality puzzle to promote engagement with archaeological research
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Hardy, Kristine, Scholger, Walter, Vogeler, Georg, Tasovac, Toma, Baillot, Anne, Raunig, Elisabeth, Scholger, Martina, Steiner, Elisabeth, Centre for Information Modelling, and Helling, Patrick
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Paper ,digitization (2D & 3D) ,virtual and augmented reality creation ,Short Presentation ,Archaeology ,Virtual Reality ,systems ,ceramics ,and analysis - Abstract
Introduction Advances in computing have made it easier to produce three dimensional (3D) models of heritage material culture. Incorporating these models into virtual reality (VR) games has the potential to increase peoples engagement with other communities including those from the past. This paper examines the creation of 'Uvira's Pot' (uviras-pot.vercel.app), a prototype VR puzzle game where the user reassembles a ceramic vessel from fifteen sherds. Refitting vessels is an important archaeological technique that can provide information on the function and origin of the artefact. A broken ceramic vessel can also reveal details, such as the mineral crystals in the clay, that act as temper, and the colour of the core, which relates to firing conditions. Agarabi speakers of the Eastern Highlands of Papua New Guinea (PNG) were the only recorded highlanders to make pottery (Watson, 1993). In 1987, the creation of several vessels in three different highland villages was documented by Chris Ballad in field notes and photographs. Recently these notes were prepared for academic publication and the 'Uvira's Pot' application was created as an experiment in conveying this research to a less academic audience. One vessel, created by Uvira of Anonantu has unfortunately broken and this was used for the application. The time and effort spent assembling puzzles, both 2D and 3D, often connects the puzzler with the object of the puzzle, and can also lead to closer inspection of details on the object (or image) (Balabanian & Shahrabi, 2022). It is hypothesised that when reconstructing Uvira's vessel some puzzlers will become interested in how it was created and the photographs of the different steps in its creation (the chaîne opératoire) have been displayed around the virtual space. Asset Creation Digital models of the sherds were created with photogrammetry using the Polycam iPhone application (photo mode). The models, while not archival quality, were sufficient for a VR experience. The automatic model scaling, was incorrect for the smaller pieces and the models had to be normalised to sherd measurements. The colouring of at least one sherd could have been improved. To reduce the mesh polygon count, Metashape mesh decimation was used. The photo panels were made using Affinity Designer and importantly sized to have lengths and widths of pixel numbers that were a power of two. Coding VR applications can be downloaded or viewed via a webpage in a browser. The later option is more likely to attract a casual user. The Three.js JavaScript library allows for the display and manipulation of 3D models. The library has code examples that can be combined and modified to allow models to be moved with VR controllers such as those for the Quest2 (with which the application was tested). In the application the initialisation step imports the sherds and places them randomly on a grass floor. The photographs of vessel creation are in a circle around the user. With either hand controller, the user can select and move a sherd and place them together to reveal the pot form. Conclusion VR websites to convey archaeological research, can be created with minimal JavaScript experience and it should now be possible for others to modify the publicly available code (https://github.com/tosca-har) to create experiences focusing on the material culture of other regions. Phone photogrammetry applications have made asset creation much easier, although model retropology is essential. The ethics behind creating models, especially those of artefacts from communities previously exploited by colonisation, should always be considered and appropriate permissions sort. User testing protocols are currently being designed so that the ability of the application in engaging the audiences' interest in the Agarabi pottery chaîne opératoire. The creation of sites with 3D models has greatly facilitated by Three.js, thus lowering the time costs associated with site creation, and allowing for more experimentation to find puzzles that will effectively communicate the wonders of Papuan, and other, material culture. References Balabanian, A. and Shahrabi, S. (2022) Dev Chat #5: The Making of "Behind High Walls" (https://puzzlingplaces.ghost.io/devchat5/) Watson, V.D. (1993). Adzera and Agarabi: contrastive ceramics in Papua New Guinea. The Journal of the Polynesian Society, 102(3), 305–318.
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- 2023
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