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832 results on '"esport"'

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1. From Gearshifts to Gigabytes: An Analysis of How NASCAR Used iRacing to Engage Fans During the COVID-19 Shutdown.

2. Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks.

3. Observations on sport and eSport from a systems theory perspective: Theoretical reflections on differentiating sport and eSport and on the functions and consequences of an integration.

4. Il corpo dell’atleta nello sport elettronico: verso forme uniche di incorporazione tra reale e virtuale.

5. Older people in the world of esport: a qualitative study.

6. Public relations: the missing element in the eSport governance.

7. Evaluation of night eating syndrome and food addiction in esports players.

11. Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks

12. Older people in the world of esport: a qualitative study

13. The influence of acute sprint exercise on cognition, gaming performance, and cortical hemodynamics in esports players and age-matched controls.

14. Media (re)presentation of a black woman esports player: The case of Chiquita Evans in the NBA 2K League.

15. Movement compression, sports and eSports.

16. EVALUATION OF THE EATING HABITS OF POLISH ESPORTS PLAYERS USING THE QUICK DIET SURVEY (QDS).

17. THE DIGITAL DEVELOPMENT OF EU MEMBER STATES AND ITS EFFECT ON ESPORT PERFORMANCE

18. Refleksje nad postrzeganiem charakteru gier wideo, e-sportu i ich możliwych zagrożeń w kontekście akademickich i potocznych rozważań

19. AI-enabled prediction of sim racing performance using telemetry data

20. Esports y espectacularización de eventos. El caso League of legends.

21. A Study of Motor Functional Asymmetry Indicators in Different Sportsmanship Level Esports Athletes

23. A perspective on the daily routines of esports players: life balance.

24. The role of the body in electronic sport: a scoping review.

25. THE DIGITAL DEVELOPMENT OF EU MEMBER STATES AND ITS EFFECT ON ESPORT PERFORMANCE.

26. Examination of Differences in Pre-Competition Anxiety and Big Five Personality Traits in Esport Players and Athletes

27. Relationship Between Physical Activity, Healthy Lifestyle Behavior And Physical Fitness Of Palu City Esport Players

28. The relative risks of different forms of sports betting in a U.S. sample: A brief report

29. The Next Best Thing: How Media Dependency and Uses and Gratifications Inform Esport Fandom During the COVID-19 Pandemic.

30. Incidence of organizational culture on the sporting performance of eSport teams.

32. Game Players’ Views on eSport.

33. A Typology of Esport Players.

34. Brand Extension Evaluation in Esports: A Case Study of the NBA and NBA 2K League.

37. Türkiye’de Twitch Yayıncılığı: Yayıncı ve İzleyici Deneyimleri Üzerine Bir İnceleme

38. Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations.

39. Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development.

40. Gender differences in the characteristics of gaming and esport aspirations in Hungary.

41. A dynamic capabilities view of the NBA and esports.

42. Study of the psychomotor abilities of athletes in cyclic sports, martial arts and esports.

43. EXAMINATION OF DIFFERENCES IN PRE-COMPETITION ANXIETY AND BIG FIVE PERSONALITY TRAITS IN ESPORT PLAYERS AND ATHLETES.

44. Refleksje nad postrzeganiem charakteru gier wideo, e-sportu i ich możliwych zagrożeń w kontekście akademickich i potocznych rozważań.

45. Il trattamento fiscale dei compensi degli e-gamer e i profili di diritto internazionale.

46. Fenomenologia degli Esport: nascita, sviluppo e inquadramento normativo. Criticità e prospettive.

47. Les polítiques d’igualtat en matèria esportiva a Catalunya.

48. Esport and simracing markets - The effects of COVID-19, difficulties and opportunities.

49. Metaphorical Perceptions of Esports Coaches to the Concept of Esports.

50. Exploring on Gender Perception in eSports Gamers

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