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1. BALANCING AFFORDANCES AND CONSTRAINTS: DESIGNING ENTERPRISE SOCIAL MEDIA FOR ORGANIZATIONAL KNOWLEDGE WORK.

2. Interactive Mechanisms to Improve Service Innovation Among Sports Clubs: A Consumer Perspective.

3. Jewelry Design Maps = Welry Design Maps

4. Distributed and Cooperative Security Mechanisms for Networked Applications

7. News/Discussion Values and Interactivity in Corporate Social Responsibility Communication via Social Media.

8. Does the use of mobile instant messaging in the workplace increase employees’ workload?

9. Augmented reality in customer experience: systematic review.

10. HCI-Enabled Sellers in Live Stream Commerce: Forging New Value from an Assemblage Theory Perspective.

11. A Virtual Reality–Based Serious Game for Fire Safety Behavioral Skills Training.

12. Enhancing purchase intention in tiktok live-stream: the roles of streamers’ credibility, interactivity, and perceived risk among generation z buyers.

13. Effect of AI Chatbot's Interactivity on Consumers' Negative Word-of-Mouth Intention: Mediating Role of Perceived Empathy and Anger.

14. Greek legacy media organizations in the digital age: a historical perspective of web tool adoption (1990s–2023).

15. How to Optimise Interaction with Chatbots? Key Parameters Emerging from Actual Application.

16. Interactivity strategies and engagement in universities' social media communication: insights from Latin America, Europe and the United States.

17. Once upon a game: boosting brand storytelling through gamification.

18. Engaging students via interactive lecture activities inspired by common classroom practice.

19. AI-Powered Augmented Reality App Satisfies My Beauty Needs and Want.

20. APRENDIZAGEM CONECTADA E A TRANSFORMAÇÃO DO ENSINO A DISTÂNCIA: MODELOS E PRÁTICAS INOVADORAS.

21. Interactivity, humanness, and trust: a psychological approach to AI chatbot adoption in e-commerce

22. Communication Strategies for Interdisciplinary Teams Through Design Thinking and Technology-Driven Personalized Learning in Higher Education

23. Rome: The Game. Creating an online course as an interactive adventure game

24. VR Applications for Cultural Heritage: Harnessing Proxemics and Interactivity for Heritage Dissemination

25. Exploring student response systems for large group teaching: a tale of engagement at scale

27. Rome: The Game. Creating an online course as an interactive adventure game.

28. Harnessing interactivity for online media outlets: Insights from Mexico's digital landscape.

29. Does Embodiment in Virtual Reality Boost Learning Transfer? Testing an Immersion-Interactivity Framework.

30. Do political elite endorsements influence online mobilization? A study of Twitter behavior in Narendra Modi's 2019 election campaigns.

31. GREEN HUMAN RESOURCE TRAINING IN VOCATIONAL EDUCATION

32. Interactive learning with WeChat’s Rain Classroom in a blended setting: The influence of three types of interactions on learning performance

33. Digital Innovative Format for Teaching Linguistic Disciplines in Contemporary Specialized Higher Education Establishment

34. MULTIMEDIA AND INTERACTIVE ELEMENTS OF ELECTRONIC EDUCATIONAL PUBLICATIONS FOR HIGHER SCHOOLS

35. Relationship between the Characteristics of e-Commerce Live Streaming and Purchase Intentions: Moderating Effect of Hedonistic Shopping Value

36. Leveraging Social Cues for Patient–Physician Interactions: The Impacts of Empathy, Interactivity and Social Validation in Mobile Medical Consultations.

37. Mobile applications on app stores for deprescribing: A scoping review.

38. The Impact of Interactivity on Customer Purchase Intention in Social Media Marketing: The Mediating Role of Social Presence.

39. Mediational Affordances at a Science Centre Gallery: An Exploratory and Small Study Using Eye Tracking and Interviews.

40. The unnatural acoustic space of Das Haus : A 'three-dimensional' radio play adaptation of Mark Z. Danielewski's House of Leaves.

41. Distributed interactive decision-making for sustainable careers: How do executives interact with their career context when making decisions to sustain their careers?

42. ARTISTIC PRACTICES IN THE CONTEXT OF THE EVOLUTION FROM WEB 1.0 TO WEB 3.0.

43. ДОСЛІДЖЕННЯ ЗАСОБІВ СИНХРОНІЗАЦІЇ ЖЕСТІВ ТА РУХІВ У VR ВЕБ-ПРОСТОРІ

44. MixMap: a user-driven approach to place-based semantic similarity.

45. Interactive learning with WeChat's Rain Classroom in a blended setting: The influence of three types of interactions on learning performance.

46. Por una posdramática de la ciencia.

47. Online Content Creators' and Viewers' Interdependent Journeys.

48. Using mobile technology acceptance model to explore the satisfaction and continuous use of live streaming for training.

49. Cuestionando la primacía del pulgar. La estética de la inacción en los videojuegos contemplativos.

50. Modern mobile learning technologies in online piano education: online educational course design and impact on learning.

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