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1. MINTspace – Ein interaktiver Experimentierraum in der Bibliothek.

2. Methods for dreaming about and reimagining digital education

3. Enabling children's genuine participation in digital design and fabrication: instructors' perspective.

4. Seeking Languagelessness: Maker Literacies Mindsets to Disrupt Normative Practices.

5. Making observations: Co‐design of an observation tool for and with maker educators.

6. Alleviating Barriers Facing Students on the Boundaries of STEM Makerspaces.

7. Teacher Education: Design Thinking Approach in Makerspaces to Produce Quality Educational Video Games with a Visual Identity and Improve Design Thinking Skills.

8. Methods for dreaming about and reimagining digital education.

9. Location patterns and factors of Polish makerspaces

12. An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contexts.

13. Conceptual and theoretical frameworks for leveraging makerspaces to encourage and retain underrepresented populations in STEM through learning by design.

14. Making Experts: The Boundary Crossing of Knowledge and the Emergence of Relational Expertise in a School Makerspace.

16. Creación de un escáner aéreo para la digitalización de material bibliográfico patrimonial

17. A New Normal: A Case Study on Changing Strategies in Technology Engagement at an Academic Health Sciences Library.

18. دور فضاء الابتكار في تعزيز مها ا رت الإبداع عند الأطفال د ا رسة حالة عن المغرب

19. Developing Flexible Risk Management Systems for Resilience in a Post-pandemic World: Can Lessons from a Makerspace Case Study Support Pacific Island Communities?

20. Creación de un escáner aéreo para la digitalización de material bibliográfico patrimonial.

21. Making in the Midst of a Pandemic.

22. USOS DEL MAKERSPACE EN LA BIBLIOTECA PÚBLICA: REVISIÓN SISTEMATIZADA.

23. VReiraum – ein interdisziplinärer Makerspace für die Entwicklung von VR-/AR- Lernszenarien

24. Des espaces créatifs pour soutenir la compétence numérique : défis du cours universitaire « Technologies créatives et apprentissage en réseau en éducation »

25. Teacher Education: Design Thinking Approach in Makerspaces to Produce Quality Educational Video Games with a Visual Identity and Improve Design Thinking Skills

26. Alleviating Barriers Facing Students on the Boundaries of STEM Makerspaces

27. Layering Views of Experience to Inform Design

28. Integrating Storytelling and Making: A Case Study in Elementary School

32. Das DigiLLab der Universität Bayreuth

33. Learners’ Experience and Satisfaction for University Library Makerspace: Case Study of Dah Hsian Seetoo Library

34. Maker Days for Kids

35. Making als Bildungsinnovation

36. مساحات العمل Library makerspace والدور المتغير للمكتبات الأكاديمية دراسة تحليلية لمساحات العمل بالجامعات السعودية.

37. Makerspaces Fostering Creativity: A Systematic Literature Review.

38. The rise of new models of start-up support : how makerspaces, hackathons, and start-up competitions influence entrepreneurship

39. Making Experts: The Boundary Crossing of Knowledge and the Emergence of Relational Expertise in a School Makerspace

40. Immersive 360°-Lernressourcen als Werkzeuge in der protoberuflichen Bildung.

41. Assembly-style making: How structured making serves as an on-ramp to creativity and engineering design.

42. Maker Conversation: Successes and Challenges in a University SALC.

43. Advanced Computational Thing-Kin: Sociomaterial Kinship and the MakerSpace.

44. 基于 SERVQUAL 模型的高校图书馆创客空间服务质量评价研究.

45. Pandemic Makers: How Citizen Groups Mobilized Resources to Meet Local Needs in a Global Health Crisis.

46. Analysis on the Effectiveness and Mechanisms of Public Policies to Promote Innovation of High-Tech Startups in Makerspaces.

48. A evolução do makerspace: uma revisão de literatura

49. Emergence studios: bringing collaboration and iteration into the social sciences.

50. A year at the improv: the evolution of teacher and student identity in an elementary school makerspace.

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