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1. Exploring what makes learning meaningful for postgraduate business students in higher education.

2. 指向深度教学的“主动运输与胞吞、胞吐”的教学设计.

3. Juegos serios para la enseñanza-aprendizaje en educación ambiental.

4. Determining the Influence of Digital Literacy on Learning Personal Competence: The Moderating Role of Fear of Missing Out.

5. APRENDIZAGEM ATIVA EM FÍSICA: UM ESTUDO DOS EFEITOS NO PROCESSO DE ENSINO E APRENDIZAGEM.

6. EXTRAÇÃO DE SAL DE CHUMBO POR FITORREMEDIAÇÃO E A APRENDIZAGEM SIGNIFICATIVA NA EDUCAÇÃO AMBIENTAL.

7. O uso de um aplicativo digital para aprendizagem gamificada no combate a Dengue: AEDESPLAY.

8. Effects of Meaningful Choices in Serious Games for Meaningful Learning.

9. METODOLOGIAS ATIVAS NO ENSINO-APRENDIZAGEM DE MATEMÁTICA: UMA PROPOSTA PARA A SALA DE AULA.

10. Development of a Joyful Learning-Based Instructional Model in Javanese Script

11. Serious games for teaching learning in environmental education

12. Filosofia ludica: un’analisi del rapporto tra pensiero e serious games.

13. TURNING SOCIOCULTURAL BACKGROUND DIFFICULTIES INTO AN EDUCATIONAL OPPORTUNITY.

14. Efectos de las estrategias colaborativas en el proceso académico de enseñanza-aprendizaje de voleibolistas prejuveniles.

15. ETHNOMATHEMATICS-BASED LEARNING DESIGN OF MOUNTAINOUS PAPUA TO INCREASE STUDENT ENGAGEMENT AND CREATE MEANINGFUL LEARNING

16. Manifestation of The Pancasila Student Profile Strengthening Project as A Meaningful Learning : A Case Study

17. Potenciando el aprendizaje de ecuaciones diferenciales: Implementación de software libre en la Escuela Superior Politécnica de Chimborazo.

18. Decision Trees Impact Learning: An Empirical Study Using Exchanges of Nonmonetary Assets.

19. I am Black and I am a girl‐child, can I still be a scientist?

20. Reviving a Medieval Structure to Scaffold or Substitute Argumentative Essay Writing.

21. Recursos digitales para el aprendizaje de la geometría plana, en los estudiantes del octavo año de la educación general básica.

22. Análise da percepção docente sobre a utilização do mapa conceitual no processo de ensino em cursos de graduação em ciências contábeis no Estado do Rio Grande do Norte.

23. Diseño de objeto virtual de aprendizaje (OVA) para el análisis de las leyes de conservación en colisión de hadrones.

24. Bridging Sustainability and Physics: Fostering Inclusion and Awareness of SDGs in Engineering Curriculum.

25. Recursos didácticos digitales para potenciar el aprendizaje significativo de las Ciencias Naturales en la Enseñanza General Básica.

26. Öğrenme Sürecinde Rehber: Ortaöğretim Matematik Ders Kitaplarındaki Ön Örgütleyicilerin Analizi.

27. Can the culturo-techno-contextual approach (CTCA) promote students' meaningful learning of concepts in variation and evolution?

28. The Effects of Brain-based Learning Strategies on Low Ability Malaysian English as a Second Language Learners' Writing Performance.

31. Knowledge and Cultural Beauty. Synergy Between School and Museum for Innovative Didactics

32. Peran Guru Kristen sebagai Fasilitator dalam Mengembangkan Pembelajaran Bermakna bagi Siswa [The Role of Christian Teachers as Facilitators in Developing Meaningful Learning for Students]

33. Learning how to mean in a second language: uses of system networks in L2 education

34. University Students’ Achievement of Meaningful Learning through Participation in Thinking Routines

35. The implementation of high-impact practices and communication competency using the Arabic language

36. La gamificación en el aprendizaje de las matemáticas en estudiantes de tercer grado de educación general básica de la unidad educativa Gloria Gorelik.

37. AN OPTICAL ILLUSION OF VOLUME PROMOTED BY THE TRANSFORMATION OF A PAPER MODEL FROM A SQUARE PRISM TO A TETRAHEDRON.

38. University Students' Achievement of Meaningful Learning through Participation in Thinking Routines.

39. ¡ESTIMULA EL POTENCIAL SOCIOAFECTIVO! LAS ACTIVIDADES EXPRESIVAS Y CORPORALES PARA NIÑOS EN ETAPA INICIAL.

40. Meaningful engagement of preschoolers through storytelling pedagogy.

41. Enseñanza de geometría y dibujo técnico aplicado al diseño gráfico.

42. UTILIZAÇÃO DE JOGO COMO FERRAMENTA PARA PROMOVER APRENDIZAGEM SIGNIFICATIVA NO ENSINO DE CIÊNCIAS.

43. MEMÓRIA DE VIDA: A IMPORTÂNCIA DAS NARRATIVAS AUTOBIOGRÁFICAS DOS ESTUDANTES DA EJA.

44. Guiding Students in Constructing and Revising Models Rationally.

45. The Past, Present, and Future of the Cognitive Theory of Multimedia Learning.

46. Enhancing Education in Elementary Schools through Gamified Learning: Exploring the Impact of Kahoot! on the Learning Process.

47. LEARNING ABOUT MIGRATION THROUGH ECONOMICS: A DEVELOPMENT EDUCATION APPROACH.

48. ESTRATÉGIAS PEDAGÓGICAS PARA POTENCIALIZAR O DESENVOLVIMENTO DE ALUNOS COM DIFICULDADES DE APRENDIZAGEM.

49. Schools for a sustainable future. Improving green skills in the ESL classroom

50. An Optical Illusion of Volume Promoted by the Transformation of a Paper Model from a Square Prism to a Tetrahedron

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