25 results on '"metadata editor"'
Search Results
2. Design and Implementation of a Web Application for Cultural Heritage
- Author
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Angelica Lo Duca and Andrea Marchetti
- Subjects
metadata editor ,linked data ,knowledge base ,digital humanities. ,Technological innovations. Automation ,HD45-45.2 - Abstract
Within the field of Digital Humanities, a great effort has been made to digitize documents and collections in order to build catalogs and exhibitions on the Web. In this paper, we present WeME, a Web application for building a knowledge base, which can be used to describe digital documents. WeME can be used by different categories of users: archivists/librarians and scholars. WeME extracts information from some well-known Linked Data nodes, i.e. DBpedia and GeoNames, as well as traditional Web sources, i.e. VIAF. As a use case of WeME, we describe the knowledge base related to the Christopher Clavius’s corre spondence. Clavius was a mathematician and an astronomer of the XVI Century. He wrote more than 300 letters, most of which are owned by the Historical Archives of the Pontifical Gregorian University (APUG) in Rome. The built knowledge base contains 139 links to DBpedia, 83 links to GeoNames and 129 links to VIAF. In order to test the usability of WeME, we invited 26 users to test the application.
- Published
- 2020
- Full Text
- View/download PDF
3. The RAGE Software Asset Model and Metadata Model
- Author
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Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Bahreini, K., Nyamsuren, E., van der Vegt, W., Westera, W., Prada, R., Hollins, Paul, Moreno, Pablo, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Marsh, Tim, editor, Ma, Minhua, editor, Oliveira, Manuel Fradinho, editor, Baalsrud Hauge, Jannicke, editor, and Göbel, Stefan, editor
- Published
- 2016
- Full Text
- View/download PDF
4. The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development
- Author
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Georgiev, Atanas, Grigorov, Alexander, Bontchev, Boyan, Boytchev, Pavel, Stefanov, Krassen, Westera, Wim, Prada, Rui, Hollin, Paul, Moreno Ger, Pablo, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Bottino, Rosa, editor, Jeuring, Johan, editor, and Veltkamp, Remco C., editor
- Published
- 2016
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- View/download PDF
5. Case Studies of Ecological Integrative Information Systems: The Luquillo and Sevilleta Information Management Systems
- Author
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San Gil, Inigo, White, Marshall, Melendez, Eda, Vanderbilt, Kristin, Sánchez-Alonso, Salvador, editor, and Athanasiadis, Ioannis N., editor
- Published
- 2010
- Full Text
- View/download PDF
6. The RAGE Game Software Components Repository for Supporting Applied Game Development
- Author
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Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul Hollins, Pablo Moreno, Enkhbold Nyamsuren, and Kiavash Bahreini
- Subjects
software assets ,serious games ,asset repository ,taxonomy tools ,metadata editor ,reuse ,Education ,Electronic computers. Computer science ,QA75.5-76.95 ,Computer software ,QA76.75-76.765 - Abstract
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principal Horizon2020 research and innovation project on applied gaming, develops up to three dozens of software components (RAGE software assets) that are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository provides storage space for assets and their artefacts and is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. It will be embedded in a social platform for asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including selected advanced game software assets. Making available the RAGE repository system and its variety of software assets aims to enhance the coherence and decisiveness of the applied game industry.
- Published
- 2017
- Full Text
- View/download PDF
7. The RAGE Game Software Components Repository Supporting Applied Game Development.
- Author
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Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Nyamsuren, E., Bahreini, K., Prada, R., Hollins, P., and Moreno, P.
- Subjects
VIDEO game development ,LIBRARY storage centers - Abstract
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principal Horizon2020 research and innovation project in applied gaming, will develop software components (RAGE software assets) that are reusable across a variety of game engines, game platforms and programming languages. The RAGE repository provides storage space for these assets and associated artefacts and is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of the assets. The repository will be embedded in a social platform for asset developers and other stakeholders. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Additional Tools supporting the Asset Manager are also presented and discussed. When the RAGE repository is fully operational, applied game developers will be able to enhance the quality of their games through the application of selected advanced game software assets. By making available the RAGE repository system and software assets the RAGE project's aim is to stimulate the development and uptake of the Applied Games Industry IN Europe. [ABSTRACT FROM AUTHOR]
- Published
- 2017
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8. DESIGN AND DEVELOPMENT OF METADATA EDITORS: DATA-CENTRIC AND USER-CENTRIC APPROACHES.
- Author
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Boytchev, Pavel
- Subjects
METADATA ,VIDEO game software ,DEVELOPMENT of application software ,GAMBLING industry ,COMPUTER programming - Abstract
This paper presents the design and the development of two metadata editors for the RAGE project. The work is based on two conceptually different approaches. One of the editors follows a data-centric approach, while the other follows a user-centric one. Discussed are the design challenges, the internal structure and a comparison of both metadata editors. [ABSTRACT FROM AUTHOR]
- Published
- 2017
9. Reusing Components from Cultural Heritage Games – the RAGE Project Approach
- Author
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K. Stefanov, B. Bontchev, P. Boytchev, A. Georgiev, and A. Grigorov
- Subjects
video games ,cultural heritage ,applied games ,asset model ,metadata model ,metadata editor ,Information technology ,T58.5-58.64 - Abstract
Video games proved to be an attractive media for presenting cultural heritage issues. They can use virtual worlds to present cultural and historic information in amazing and highly appealing way. Each video game is implemented using set of valuable artifacts (components) reflecting technological, socioeconomic and historical issues. These software components are known as software assets, which are key output of the RAGE project. They can be used by game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities, including emotion detection, intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper, we present the RAGE asset model and asset metadata model, highlighting key issues and challenges in constructing RAGE assets and using asset metadata model with flexible metadata editor, facilitating both adaptation and improvement of the asset metadata model.
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- 2016
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10. A Flexible Online Metadata Editing and Management System
- Author
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Palanisamy, Giri [ORNL]
- Published
- 2010
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11. Design and Development of Metadata Editors: Datacentric and a User-centric Approaches
- Author
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Boytchev, Pavel
- Subjects
Metadata ,Metadata Editor ,Editor - Abstract
This paper presents the design and the development of two metadata editors for the RAGE project. The work is based on two conceptually different approaches. One of the editors follows a data-centric approach, while the other follows a user-centric one. Discussed are the design challenges, the internal structure and a comparison of both metadata editors.ACM Computing Classification System (1998): H.5.2, H.3.5, J.1, D.2.8.
- Published
- 2018
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12. ‡biblios: An Open Source Cataloging Editor
- Author
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Chris Catalfo
- Subjects
biblios ,liblime ,marc editor ,metadata editor ,open source ,Bibliography. Library science. Information resources - Abstract
‡biblios is an open source cataloging editor designed to allow libraries to perform copy and original cataloging in a web based environment. ‡biblios allows users to search for, edit, and save bibliographic records in the MARC21/MARCXML formats. It also allows users to send records directly to integrated library systems such as the Koha ILS. Where most MARC editors are part of an integrated library system (and therefore require logging in), ‡biblios allows users to catalog with an open source standalone system available anywhere via a web browser. Unlike other cataloging editors, it offers an attractive user interface for searching, saving and editing cataloging records. This article describes the system architecture and design of ‡biblios.
- Published
- 2008
13. A flexible online metadata editing and management system.
- Author
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Aguilar, Raul, Pan, Jerry, Gries, Corinna, San Gil, Inigo, and Palanisamy, Giri
- Subjects
METADATA ,ONLINE data processing ,DATA editing ,XML (Extensible Markup Language) ,JAVA programming language ,AUTOMATION ,COMPUTER networks ,SCALABILITY ,DATABASES - Abstract
Abstract: Our team developed a metadata editing and management system employing state of the art XML technologies initially aimed at the environmental sciences but with the potential to be useful across multiple domains. We chose a modular and distributed design for scalability, flexibility, options for customizations, and the possibility to add more functionality at a later stage. The system consists of a desktop design tool that generates code for the actual online editor, a native XML database, and an online user access management application. A Java Swing application that reads an XML schema, the design tool provides the designer with options to combine input fields into online forms with user-friendly tags and determine the flow of input forms. Based on design decisions, the tool generates XForm code for the online metadata editor which is based on the Orbeon XForms engine. The design tool fulfills two requirements: First data entry forms based on a schema are customized at design time and second the tool can generate data entry applications for any valid XML schema without relying on custom information in the schema. A configuration file in the design tool saves custom information generated at design time. Future developments will add functionality to the design tool to integrate help text, tool tips, project specific keyword lists, and thesaurus services. Cascading style sheets customize the look-and-feel of the finished editor. The editor produces XML files in compliance with the original schema, however, a user may save the input into a native XML database at any time independent of validity. The system uses the open source XML database eXist for storage and uses a MySQL relational database and a simple Java Server Faces user interface for file and access management. We chose three levels to distribute administrative responsibilities and handle the common situation of an information manager entering the bulk of the metadata but leave specifics to the actual data provider. [Copyright &y& Elsevier]
- Published
- 2010
- Full Text
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14. ECHO: a digital library for historical film archives.
- Author
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Savino, Pasquale and Peters, Carol
- Subjects
- *
ELECTRONIC information resources , *DIGITAL libraries , *INFORMATION storage & retrieval systems , *HISTORICAL films , *INFORMATION retrieval , *INFORMATION resources - Abstract
Easy access to large information collections is of great importance in many aspects of everyday life. However, limitations in information and communication technologies have so far prevented the average person from taking much advantage of existing resources. Historical documentaries held by national archives constitute some of the most precious yet least accessible cultural information. The ECHO project has facilitated accessibility to this type of precious information by developing a digital library (DL) service for historical films belonging to large national audiovisual archives. [ABSTRACT FROM AUTHOR]
- Published
- 2004
- Full Text
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15. The RAGE Game Software Components Repository for Supporting Applied Game Development
- Author
-
Paul Hollins, Boyan Bontchev, Alexander Grigorov, Pavel Boytchev, Krassen Stefanov, Kiavash Bahreini, Enkhbold Nyamsuren, Atanas Georgiev, Wim Westera, Rui Prada, Pablo Moreno, Department FEEEL, and Rage project
- Subjects
Game testing ,serious games ,Computer science ,metadata editor ,Asset (computer security) ,lcsh:QA75.5-76.95 ,Education ,World Wide Web ,taxonomy tools ,Artificial Intelligence ,asset repository ,Game development tool ,software assets ,Game Developer ,lcsh:Computer software ,Video game development ,Game programming ,Applied Mathematics ,Principal (computer security) ,Computer Graphics and Computer-Aided Design ,reuse ,Human-Computer Interaction ,lcsh:QA76.75-76.765 ,Component-based software engineering ,lcsh:Electronic computers. Computer science ,lcsh:L ,Software ,lcsh:Education - Abstract
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principal Horizon2020 research and innovation project on applied gaming, develops up to three dozens of software components (RAGE software assets) that are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository provides storage space for assets and their artefacts and is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. It will be embedded in a social platform for asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including selected advanced game software assets. Making available the RAGE repository system and its variety of software assets aims to enhance the coherence and decisiveness of the applied game industry.
- Published
- 2017
- Full Text
- View/download PDF
16. Regia: a metadata editor for audiovisual documents
- Author
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Claudio Gennaro
- Subjects
Metadata ,Data element ,Information retrieval ,Computer Networks and Communications ,Computer science ,Meta Data Services ,Metadata modeling ,Digital library ,Metadata repository ,World Wide Web ,Hardware and Architecture ,IFLA/FRBR ,Media Technology ,Digital video library ,Geospatial metadata ,Metadata editor ,XML schema ,MPEG-7 ,Audiovisual content ,computer ,Software ,Database catalog ,computer.programming_language - Abstract
Although the Metadata Editor is an important part of any digital library, it becomes fundamental in the presence of audiovisual content. This is because the metadata produced by automated support tools (such as speech recognizers and shot detection procedures) is error-prone and often needs correction. In addition, scenes are manually annotated. This paper describes Regia, a prototype application for manually editing metadata for audiovisual documents developed in the ECHO project. Regia allows the user to manually edit textual metadata and to hierarchically organize the segmentation of the audiovisual content. An important feature of this metadata editor is that it is not hard-wired with a particular metadata attributes set. To achieve this feature the XML schema of the metadata model is used by the editor as a configuration file.
- Published
- 2007
- Full Text
- View/download PDF
17. Regia: a metadata editor for audiovisual documents
- Author
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Gennaro, Claudio
- Published
- 2008
- Full Text
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18. AMMIRA: an easy and effective system to manage digital images of artworks
- Author
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Salerno E., Tonazzini A., Savino P., Martinelli F., Debole F., Bruno F., Bianco G., and Console E.
- Subjects
Multispectral imaging ,3D imaging ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Image manipulation software ,Metadata editor ,Virtual restoration - Abstract
This paper describes the salient features of the hardware-software system AMMIRA, a framework for the virtual restoration of artworks, based on a combination of multispectral and 3D imaging, and digital image analysis and processing techniques. The imaging system is composed of a multispectral camera and a digital projector, for both 2D and 3D data acquisition. The 3D surface representation is used to correct geometrical distortions, and the rich and diverse information content of the 2D multispectral images is exploited by statistical techniques to extract individual features and to attenuate degradations. Finally, the entire digital object history - all the acquisition and processing steps, with the corresponding parameters - is stored in metadata files, for future evaluation of the restoration process and the creation of an expert knowledge database.
- Published
- 2012
19. Project EuDML--A First Year Demonstration
- Author
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Petr Sojka, José Borbinha, Thierry Bouche, Aleksander Nowiński, Institut Fourier (IF ), Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019]), Cellule de coordination documentaire nationale pour les mathématiques (CCDNM), Université Joseph Fourier - Grenoble 1 (UJF)-Centre National de la Recherche Scientifique (CNRS), James H. Davenport, William M. Farmer, Josef Urban and Florian Rabe, EuDML, Institut Fourier (IF), Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes (UGA), and Cellule de coordination documentaire nationale pour les mathématiques (Mathdoc)
- Subjects
crosslinking of bibliographical items ,Service (systems architecture) ,Web 2.0 ,Computer science ,InformationSystems_INFORMATIONSTORAGEANDRETRIEVAL ,metadata editor ,02 engineering and technology ,text mining ,computer.software_genre ,information systems ,News aggregator ,digital libraries ,World Wide Web ,scanning ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,Information system ,Added value ,Digital mathematics library projects ,[INFO.INFO-DL]Computer Science [cs]/Digital Libraries [cs.DL] ,MathML ,EuDML ,information retrieval ,mathematical content search ,math indexing and retrieval ,similarity analysis ,mathematical metadata ,DML ,YADDA ,metadata ,Digital library ,intext citations discovery and extraction ,REPOX ,Metadata ,document ranking of mathematical papers ,digitization ,020201 artificial intelligence & image processing ,math retrieval ,computer - Abstract
International audience; This demonstration describes the results of the first year of the EuDML project, an initiative building a new multilingual service for searching and browsing the content of existing European portals of mathematical content. We demonstrate the first versions and proofs of concept of the EuDML portal, its contents' aggregator, and a toolset for added value.
- Published
- 2011
- Full Text
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20. Low-Level Document Image Analysis and Description: From Appearance to Structure
- Author
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Pasquale Savino, Emanuele Salerno, and Anna Tonazzini
- Subjects
Document Image Processing ,Metadata Editor ,Digital Libraries ,Structure (mathematical logic) ,Information retrieval ,Point (typography) ,Computer science ,media_common.quotation_subject ,Search engine indexing ,Digital library ,Object (computer science) ,Digital image ,Function (engineering) ,TRACE (psycholinguistics) ,media_common - Abstract
This chapter deals with the problem of processing and analyzing digital images of ancient or degraded documents to increase the possibilities of inferring their structures. Classification and recognition are needed to infer structure but, when dealing with degraded documents, they are particularly difficult to apply directly to unprocessed images. This is why an intermediate step is needed that extracts automatically the "perceptual components" of the documents from their appearance. By "appearance" of a document, we mean the "raw" data set, containing the "sensorial components" of the object under study. Ancient documents of historical importance pose specific problems that are now being solved with the help of information technology. As much information as possible should be drawn from the physical documents and should be structured so as to permit specialized searches to be performed in large databases. The tools we use to treat unstructured, low-level information are both mathematical and descriptive. Under a mathematical point of view, we model our appearance as a function of all the perceptual components, or patterns we want to identify. Once the model has been established, its parameters can be learned from the data available and from reasonable assumptions on both the model itself and the patterns. Our descriptive tools form a specialized metadata schema that can help both the storage and the indexing of all the digital objects produced to represent the original document, and provides a complete description of all the processing performed. Suitable links fully interconnect the various descriptions in order to relate the different representations of the physical object and to trace the history of all the processing performed. Inferring structure is much easier by analyzing the patterns and their mutual relationships than by analyzing the appearance.
- Published
- 2011
- Full Text
- View/download PDF
21. Customized Edit Interfaces for Wikis via Semantic Annotations
- Author
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Di Iorio, A., Duca, S., Musetti, A., Righini, S., Rossi, D., Fabio Vitali, A Di Iorio, S Duca, A Musetti, S Righini, D Rossi, and F Vitali
- Subjects
WEB 2.0 ,TEMPLATE ,mediawiki ,metadata editor ,METADATA ,SEMANTIC WIKI - Abstract
Authoring support for semantic annotations represent the wiki way of the Semantic Web, ultimately leading to the wiki version of the Semantic Web's eternal dilemma: why should authors correctly annotate their content? The obvious solution is to make the ratio between the needed effort and the acquired advantages as small as possible. Two are, at least, the specificities that set wikis apart from other Web-accessible content in this respect: social aspects (wikis are often the expression of a community) and technical issues (wikis are edited "on-line"). Being related to a community, wikis are intrinsically associated to the model of knowledge of that community, making the relation between wiki content and ontologies the result of a natural process. Being edited on-line, wikis can benefit from a synergy of Web technologies that support all the information sharing process, from authoring to delivery. In this paper we present an approach to reduce the authoring effort by providing ontology-based tools to integrate models of knowledge with authoring-support technologies, using a functional approach to content fragment creation that plays nicely with the "wiki way" of managing information.
- Published
- 2009
22. Česká digitální matematická knihovna
- Author
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Bartošek Miroslav
- Subjects
digitization ,mathematics digital library ,metadata ,metadata editor ,DSpace - Abstract
Česká digitální matematická knihovna DML-CZ zpřístupňuje na Internetu matematickou literaturu mezinárodní úrovně vytvořenou na území České republiky od 19. století. Jedná se především o matematické časopisy, ale také vybrané monografie a sborníky konferencí. Na projektu DML-CZ spolupracuje Akademie věd ČR, Masarykova univerzita v Brně a Karlova univerzita v Praze. Projekt je součástí aktivit směřujících k vytvoření Světové digitální matematické knihovny. Článek se zaměřuje na tři aspekty České matematické digitální knihovny: nejprve je stručně představena koncepce DML-CZ a její obsah; v druhé části je naznačen postup při zpracování digitalizovaných tištěných dokumentů s využitím Metadatového editoru – nástroje vyvinutého v průběhu řešení projektu; ve třetí části je ukázána vlastní digitální knihovna vybudovaná nad open-source systémem DSpace. Česká digitální matematická knihovna DML-CZ zpřístupňuje na Internetu matematickou literaturu mezinárodní úrovně vytvořenou na území České republiky od 19. století. Jedná se především o matematické časopisy, ale také vybrané monografie a sborníky konferencí. Na projektu DML-CZ spolupracuje Akademie věd ČR, Masarykova univerzita v Brně a Karlova univerzita v Praze. Projekt je součástí aktivit směřujících k vytvoření Světové digitální matematické knihovny. Článek se zaměřuje na tři aspekty České matematické digitální knihovny: nejprve je stručně představena koncepce DML-CZ a její obsah; v druhé části je naznačen postup při zpracování digitalizovaných tištěných dokumentů s využitím Metadatového editoru – nástroje vyvinutého v průběhu řešení projektu; ve třetí části je ukázána vlastní digitální knihovna vybudovaná nad open-source systémem DSpace. The Czech Digital Mathematics Library DML-CZ presents on the Internet the relevant mathematical literature published throughout history in the Czech lands (since the 19th century). It involves mainly mathematical journals of international standing, but selected monographs and proceedings are also included. The DML-CZ is created in co-operation of the Academy of Sciences of the Czech Republic, Masaryk university in Brno and Charles university in Prague. The project is part of the World Digital Mathematics Library initiative. The paper covers three aspects of the DML-CZ: (a) content and services of the digital library, (b) metadata editor - a tool implemented in the project for creation of structure and metadata of digitized objects (structure, administrative and descriptive metadata, lists of references, autority records, etc.), (c) end-user digital library build using the open-source system DSpace.
- Published
- 2008
23. Regia: a metadata editor for audiovisual documents
- Author
-
Gennaro C.
- Subjects
Metadata ,Metadata Editor ,H.3.1 Content Analysis and Indexing ,Audiovisual Content ,FLA/FRBR ,Digital ,H.3.7 Digital Libraries - Abstract
Although the Metadata Editor is an important part of any digital library, it becomes fundamental in the presence of audiovisual content. This is because the metadata produced by automated support tools (such as speech recognizers and shot detection procedures) is error-prone and often needs correction. In addition, scenes are manually annotated. This paper describes Regia, a prototype application for manual editing metadata for audiovisual documents developed in the ECHO project. Regia allows the user to manually edit textual metadata and to hierarchically organize the segmentation of the audiovisual content. An important feature of this metadata editor is that it is not hard--wired with a particular metadata attributes set; for this purpose the XML schema of the metadata model is used by the editor as configuration file.
- Published
- 2005
24. Audio/video digital libraries: the ECHO experience
- Author
-
Amato G., Gennaro C., and Savino P.
- Subjects
Metadata ,Metadata Editor ,Digital Library ,Video Documentary ,Information Retrieval ,Audio/Video - Abstract
Wide access to large information collections is of great importance in many aspects of everyday life. However, limitations in information and communication technologies have, so far, prevented the average person from taking much advantage of existing resources. Digital Libraries tend to fill the gap between users and systems by providing services for the indexing, archival, management and retrieval of documents. Among other types of information, Audio/Video can be considered today as a primarily mean of communication, due to its richness in informative content and to its appeal. This implies that the development of Digital Libraries supporting the management of Audio/Video documents is of primarily importance to enable the access to the general public as well as to professional users of a significant asset of today life. This chapter presents the approach adopted in the ECHO (European CHronicles On line) system to provide an effective support for indexing, retrieval and management of historical documentary films. In order to achieve an effective and inexpensive indexing and a powerful support to content-based retrieval of Audio/Video material, a combination of automatic and manual indexing has been adopted.
- Published
- 2004
25. The Use of XML in a Video Digital Library
- Author
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Claudio Gennaro, Fausto Rabitti, and Pasquale Savino
- Subjects
Metadata Editor ,Multimedia ,business.industry ,Computer science ,computer.internet_protocol ,Efficient XML Interchange ,Image processing ,computer.file_format ,Broadcasting ,XML ,computer.software_genre ,Digital library ,World Wide Web ,XML framework ,Video Digital Lybrary ,XML database ,Metadata model ,Video Library ,business ,computer - Abstract
Video can be considered today as a primarily mean of communication, due to its richness in informative content and to its appeal. Indeed, the combination of audio and video is an extremely important communication channel: it is considered that approximately 50% of what is seen and heard simultaneously is retained. Due to all these considerations, audio/video is particularly important in many different application sectors, such as TV broadcasting, professional applications (e.g. medicine, journalism, advertising, education, etc.), movie production, historical video archives. Furthermore, most of the video material produced is extremely difficult to access, due to several limitations: video documents are extremely large in size, so that archiving and transmission are expensive; video document’s content, even if extremely rich, is difficult to extract in order to support an effective content-based retrieval.
- Published
- 2003
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