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1. Knowledge seekers are mobile: Is your data?

2. TypeFormer: transformers for mobile keystroke biometrics.

3. Perceptions of Learning and Engagement with Mobile Technology in a University Setting.

4. Impact of Augmented Reality via Mobile Technology on Student Performance in Physics Practicals Work.

5. Real-time low-light video enhancement on smartphones.

6. Event-related driver stress detection with smartphones in an urban environment: a naturalistic driving study.

7. The U.S. Army Aeromedical Research Laboratory Virtual Reality Vection System.

8. Augmented Reality Applied to Identify Aromatic Herbs Using Mobile Devices.

9. Computer-Aided Diagnosis Systems for Automatic Malaria Parasite Detection and Classification: A Systematic Review.

10. Parental Perception of Infants’ use of Mobile Devices: A Qualitative Exploration.

11. Effects of intelligent personal assistants on EFL learners' oral proficiency outside the classroom.

12. Greater mobile device‐prompted phone pickups are associated with daily parent stress.

13. Mobile device accessibility with 3D printed devices for individuals with physical disabilities.

14. AZ ONLINE TÉR MEGJELENÍTÉSEI A NAGYVÁSZONRA KÉSZÜLT FILMEN.

15. Augmented Reality Applied to Identify Aromatic Herbs Using Mobile Devices

16. The best apps for everything! What are the software applications for your Apple gear that aren't to be missed? We take a look at some of the best

19. Mobile Technologies at Risk: A Literature Review on the Evolving Challenges and Solutions in Mobile Technology Security

20. GEOCACHING: INTERVENCIÓN SOCIOEDUCATIVA CON DISPOSITIVOS MÓVILES.

21. Happy Click!: Investigating the Use of a Tangible Interface to Facilitate the Three Good Things Positive Psychology Intervention.

22. A Systematic Deconstruction of Human-Centric Privacy & Security Threats on Mobile Phones.

23. Modern Floating Greenhouses: Planting Gray Oyster Mushrooms with Advanced Management Technology Including Mobile Phone Algorithms and Arduino Remote Control.

24. Online Signature Biometrics for Mobile Devices.

25. User Experiences of Well-Being Chatbots.

26. Ultra-Compact 4-Port MIMO Antenna with Defected Ground Structure and SAR Analysis for 28/38 GHz 5G Mobile Devices.

27. A systematic review of mobile device use in the primary school classroom and impact on pupil literacy and numeracy attainment: A systematic review.

28. Adaptive Mobility-Based IoT LoRa Clustering Communication Scheme.

29. 核电厂严重事故日常管理经验总结与发展建议.

30. A novel watermarking technique for video on android mobile devices based on JPG quantization value and discrete cosine transform approach.

31. Which practice is best to manage the Hidden curriculum for the best use of mobile devices in clinical practice? A systematic review.

32. Use of smartphones and tablets after acquired brain injury to support cognition.

33. Learning Management System in Education via Mobile App: Trends and Patterns in Mobile Learning.

34. Multidimensional predictors of adolescents' nonacademic digital media use in the United States: Insights from a bioecological perspective.

35. El uso de las nuevas tecnologías en la enseñanza de las matemáticas: una revisión sistemática.

36. Cybersafe: Gamifying Cybersecurity Training with a Training App.

37. Deskless, but Not Hapless, Workers: These essential employees command support for their learning needs

38. Analysis of Solar Radiation on Facades Using Mobile Augmented Reality

39. State-of-the-Art Techniques and Evaluation Criteria for Mobile Application Offloading in Heterogeneous Networks: A Comprehensive Survey of Computation, Data, and Energy Offloading Approaches

40. Standardising Wound Image Acquisition Through Edge AI

41. Personalized Facial Gesture Recognition for Accessible Mobile Gaming

42. Aligning AIED Systems to Embodied Cognition and Learning Theories

43. New Approaches in Medical Rehabilitation: A Literature Review on the Use and Importance of Technology in Rehabilitation

44. KylinArm: An Arm Gesture Recognition System for Mobile Devices

46. ConGISATA: A Framework for Continuous Gamified Information Security Awareness Training and Assessment

48. Blockchain with Adjustable Proof-of-Work Consensus Mechanism for Mobile Devices

49. World Experience with Augmented Reality Technology in the Field of Cultural Heritage

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