6 results on '"outerspace"'
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2. The transformation of outer space into a warfighting domain in the 21st century
- Author
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Bogdan Stojanović
- Subjects
outerspace ,warfighting domain ,militarization ,weaponization ,satellites ,space weapons ,strategic stability ,Religions. Mythology. Rationalism ,BL1-2790 ,Private international law. Conflict of laws ,K7000-7720 ,International relations ,JZ2-6530 - Abstract
The article deals with the process of the transformation of outer space into a warfighting domain in the 21st century. During the Cold War, outer space was a place of understanding and peaceful competition between superpowers. Militarization has existed since the beginning of the Space Age, excluding the weaponization of space until the beginning of the 21st century. The absence of an international regime to prevent the weaponization of space and technological advances opens up new opportunities for states in their quest to increase power. The theoretical paradigm is a realistic perspective of international institutions as a reflection of the most powerful state’s minimum consensus on a mechanism for reducing their costs. Successfully tested anti-satellite weapons open new questions about the defense of vulnerable space installations from enemy attacks. The authorʼs prognostic thesis refers to the new race in space weapons and the matter of time when lasers, plasma weapons, kinetic bombardment, and other types of space weapons will see the light of day. The strategic balance will remain untouched until the invention of a superior space weapon able to neutralize the existing offensive capacities of the states and erase the second strike capability appears. The author concludes that international institutions cannot limit the ambitions of states in conquering space because they do not want to give up that potential, but that a limited space war is unlikely.
- Published
- 2021
- Full Text
- View/download PDF
3. Space Media.
- Author
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Gál, Réka Patrícia, Wilkins, L. M., Yuxing Zhang, Boucher, Marie-Pier, Karppi, Tero, and Packer, Jeremy
- Subjects
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OUTER space , *ASTRONAUTICS in the press , *MEDIA studies , *THEORY of knowledge , *COMMUNICATION - Abstract
This article proposes the notion of space media as a way of defining media that connect humans with outer space. It is suggested that six areas related to contemporary media theory are particularly relevant to understanding space media: epistemology, anthropogenesis, planetary mediums, infrastructure, imaginaries, and remains. The article further suggests that the field of media studies needs to take account of outer space and, as a result, alter its own current practice. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
4. Towards an anthropology of gravity: Emotion and embodiment in microgravity environments.
- Author
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Parkhurst, Aaron and Jeevendrampillai, David
- Abstract
Human space travel has largely been understood through a physiological and psychological lens but rarely sociologically or anthropologically. Drawing on astronaut testimony, experiences of microgravity environments, laboratory experiments and art practice this paper argues that gravity, or rather its absence, offers a unique vantage point through which to consider the human relationship to emotion, cognition, and the curation of social relations via experiences of the body in different gravitational environments. The analysis draws attention to the contextual, embodied and contingent moments of social relations through using a holistic materialist position with theories of affect and work on the anthropology of the body. An anthropology of gravity recognises the ethno-physical conditions of space-living by showing that microgravity environments disturb the habitual affective landscapes of human interaction. It suggests that body, emotion, social relations and environment can be better understood when they are contextualised by the underlying forces that operate subtly throughout them; forces that are more fully understood once they are no longer present. • One's ability to 'know how to feel' in social interactions is informed from the ethno-physical conditions of the environment. • Physics, in addition to cultural context, influences the anthropology of the body in movement. • Gravity is positioned as a force that underpins the ways the human body can convey emotion. • Microgravity affords opportunity to study how affect and emotion can fail in different physical conditions. • Microgravity distorts normative body alignments, affects and gestures, and can impact upon social relations. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
5. Architectural Space In The Digital Age: Cyberspace, Hyperspace And Exospace Through Science Fiction Films
- Author
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Kaçmaz, Gül, Uluoğlu, Belkıs, Bina Bilgisi, and Building Technology
- Subjects
Foucault’nun öteki kavramı ,cyberspace ,computer science ,Foucault’s concept of the other ,bilimkurgu sineması ,bilgisayar bilimi ,exospace ,teknolojik dönüşüm ,sanal gerçeklik sistemleri ,science fiction films ,digital technologies ,the Internet ,dijital destekli mekanlar ,Architectural space ,uzay ,Mimari mekan ,dijital teknolojiler ,uzaymekan ,digitally supported spaces ,hyperspace ,technological transformation ,hipermekan ,internet ,sibermekan ,virtual reality systems ,outerspace - Abstract
Tez (Doktora) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2004, Thesis (PhD) -- İstanbul Technical University, Institute of Science and Technology, 2004, Yirminci yüzyıl sonunda gerçekleşen teknolojik dönüşüme bağlı olarak mimarlıkta ortaya çıkan bilgikuramsal değişim, mimarlara mekanı tanımlayacak araçları sunmaktadır. Bu çalışmada mimari mekan kavrayışı, dijital teknolojilerin ürünü dijital destekli mekanlarla ortaya çıkan mekan kavramlarına odaklanılarak incelenmektedir. “Öteki” mekanlar aracılığıyla oluşturulan yapı, çağdaş mekan konusuna eleştirel bir yaklaşımı olanaklı kılar. Mekan kavrayışını biçimlendirmek için dijital destekli mekanlara dair yeni mekan kavramları tartışılmaktadır. Mimari mekanın “öteki”si olarak ele alınan dijital destekli mekanlar sibermekan, hipermekan ve uzaymekandır. Sibermekan internetin dijital destekli bilgi mekanıdır; birbirine bağlı bilgisayar ağlarının ortamıdır. Hipermekan, bilgisayar ve sanal gerçeklik sistemleri ile simule edilen dijital destekli grafik veya yarı grafik mekanın adıdır. Sanal gerçeklik sistemlerinin üç boyutlu grafikleri ve kullanıcı hareketlerine anında verdiği tepkilerle bir tür içine girme duygusu yaratılır. Uzaymekan atmosferin ötesinde yaşamak için tasarlanmış dijital destekli dünyadışı mekandır. Bugün insanoğlu uzaya çıkmakla kalmayıp aynı zamanda uzaymekan tasarımında kaydadeğer bir deneme olan Uluslarası Uzay İstasyonu’nda yaşayabilmektedir. Bilimkurgu filmleri, mimarlığın varolan birikimine eleştirel yaklaşımıyla mekan ve zamana dair yeni ufuklar açar. Bir mekan temsiliyet yöntemi olarak sinema, bu çalışmada, dijital destekli mekanları incelemek ve bunlara bağlı yeni mekan kavramlarının analizini geliştirmek için bir tartışma ortamı olarak kullanılmaktadır. Dijital destekli mekanlarla ilgili kavramlar üç filmde ele alınır: Pierre-Paul Renders’ın Thomas in Love’ı (2000), Andy ve Larry Wachowski’nin The Matrix’i (1999) ve Stanley Kubrick’in 2001: A Space Odyssey’i (1968). Mimari mekanın “öteki”si olan dijital destekli mekanların incelenmesi dijital çağda mimari mekanın tanımlanması ile sonuçlandırılır., The epistemological change in architecture due to the technological transformation in the late twentieth century gives architects the tools to define space. In this study, the conception of architectural space is examined focusing on the shifting concepts of space that come into being as a result of digitally supported spaces generated by digital technologies. A framework that allows a critical outlook into the subject of contemporary space is created through the “other” spaces. New spatial concepts concerning digitally supported spaces are discussed to frame the conception of space. The digitally supported spaces studied as the “other” of architectural space in this thesis are cyberspace, hyperspace and exospace. Cyberspace is the digitally supported information space of the Internet in a computer. It is an environment of connected computer networks. Hyperspace is a digitally supported graphic or semi-graphic space simulated by computers and virtual reality systems. Through the three-dimensional graphics of a virtual reality system, a sense of immersion is created with the response of the system to user actions in real-time. Exospace is a digitally supported extraterrestrial space designed for living beyond Earth’s atmosphere. Today man not only visits outerspace but also can live in the International Space Station, a significant experiment in exospace design. With a critical gaze at the existing norms of architecture, science fiction films create new horizons in terms of space and time. As a means of spatial representation, cinema is used as a discussion medium in this study to uncover digitally supported spaces and to improve the analysis of the new spatial concepts. The concepts concerning digitally supported spaces are unfolded through three major films: Pierre-Paul Renders’ Thomas in Love (2000), Andy and Larry Wachowski’s The Matrix (1999) and Stanley Kubrick’s 2001: A Space Odyssey (1968). The analysis of digitally supported spaces as the “other” of architectural space is concluded with the definition of architectural space in the digital age., Doktora, PhD
- Published
- 2004
6. Here's What the 'Supermoon' Looked Like Around the World.
- Author
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Raab, Josh
- Published
- 2014
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