4 results on '"perceived control and value"'
Search Results
2. Mechanisms of ICT Effects on Students' Achievements Emotions in Science and Mathematics School Subjects
- Author
-
Stilin, Dora, Pahljina-Reinić, Rosanda, Kolić-Vehovec, Svjetlana, and Rončević Zubković, Barbara
- Subjects
goal orientations ,achievement emotions ,ICT ,scientific subjects and mathematics ,perceived control and value - Abstract
Predmet su ovoga istraživanja bile emocije postignuća učenika srednjih škola na nastavi prirodoslovno-matematičkih predmeta. U svrhu njihova ispitivanja, u istraživanju je sudjelovalo 1476 učenika prvih i drugih razreda srednjih škola diljem Republike Hrvatske, pri čemu je riječ o školama koje su u sklopu CARNET-ova pilot-projekta e-Škole imale određeni stupanj integracije informacijsko-komunikacijske tehnologije u nastavu. Pri objašnjenju doživljavanja emocija dosade, uživanja, anksioznosti i ponosa, kod učenika su ispitane ciljne orijentacije, IKT aktivnosti povezane sa školom i školskim zadacima te percepcije važnosti, zanimljivosti i kompetentnosti u navedenim predmetima. Konstrukti od interesa zajedno su objasnili ukupno 23% varijance emocije dosade, 37% varijance emocije uživanja, 15% varijance emocije anksioznosti i 29% varijance emocije ponosa. Medijacijska je analiza pokazala da su percepcije vlastite kompetentnosti u prirodoslovno-matematičkim predmetima značajan medijator u odnosu IKT aktivnosti i svih navedenih emocija postignuća, dok je percepcija zanimljivosti tih predmeta značajan medijator u odnosu IKT aktivnosti i dosade i uživanja, a percepcija njihove važnosti samo u odnosu IKT aktivnosti i dosade. Navedeni su rezultati integrirani s Pekrunovom teorijom kontrole i vrijednosti emocija postignuća te kognitivno-afektivnim modelom e-učenja., The subject of this research were achievement emotions of high school students in science and mathematics class. For the purpose of the study, 1476 first and second high school graders throughout the Republic of Croatia participated in the research which included schools that had a certain degree of ICT integration in class as part of CARNET's e-Schools pilot project. In explaining students' experience of boredom, enjoyment, anxiety and pride, their goal orientations, use of ICT for school purposes and perceived importance, interest and competence in the aforementioned subjects, were examined. These constructs altogether explained 23% variance of boredom, 37% variance of enjoyment, 15% variance of anxiety and 29% variance of pride. Mediation analysis showed that the perception of one's own competence in scientific subjects and mathematics is a significant mediator in the relationship betweed ICT activities and all achievement emotions; while the perception of interest in these subjects is a significant mediator in the relationship between ICT activities and boredom and enjoyment; and percieved importance only in the relationship between ICT activities and boredom. The results were integrated with Pekrun's Control-value theory of achievement emotions and the Cognitive-affective model of e-learning.
- Published
- 2021
3. The role of epistemic emotions in mathematics problem solving.
- Author
-
Muis, Krista R., Psaradellis, Cynthia, Lajoie, Susanne P., Di Leo, Ivana, and Chevrier, Marianne
- Subjects
- *
PROBLEM solving , *MATHEMATICS education , *EPISTEMICS , *PSYCHOLOGY of students , *METACOGNITION , *SELF-evaluation - Abstract
The purpose of this research was to examine the antecedents and consequences of epistemic and activity emotions in the context of complex mathematics problem solving. Seventy-nine elementary students from the fifth grade participated. Students self-reported their perceptions of control and value specific to mathematics problem solving, and were given a complex mathematics problem to solve over a period of several days. At specific time intervals during problem solving, students reported their epistemic and activity emotions. To capture self-regulatory processes, students thought out loud as they solved the problem. Path analyses revealed that both perceived control and value served as important antecedents to the epistemic and activity emotions students experienced during problem solving. Epistemic and activity emotions also predicted the types of processing strategies students used across three phases of self-regulated learning during problem solving. Finally, shallow and deep processing cognitive and metacognitive strategies positively predicted problem-solving performance. Theoretical and educational implications are discussed. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
4. Effet des antécédents émotionnels de contrôle et de valeur sur la résolution de problème dans un jeu vidéo collaboratif
- Author
-
Thierry Pun, Gaëlle Molinari, Mireille Bétrancourt, Guillaume Chanel, and Sunny Avry
- Subjects
contrôle et valeur perçus ,processus socio-cognitifs ,Collaborative problem-solving game ,EIAH ,émotions ,jeu vidéo collaboratif de résolution de problème ,ddc:371.33 ,Processus socio-cognitifs ,emotions ,perceived control and value ,socio-cognitive processes ,learning and technology ,Jeu vidéo collaboratif de résolution de problème ,collaborative problem-solving game ,TICE ,Contrôle et valeur perçus ,technologie de l'information pour l'éducation et la formation ,ddc:025.063 ,STICEF ,Earth-Surface Processes ,Émotions - Abstract
Biased feedbacks of control and value were used to influence the emotional appraisal during a collaborative problem-solving game. We investigated how these feedbacks modulate the intensity of experienced emotions as well as the relations between emotions, perceived collaboration and group performance. Different correlational patterns between emotions, socio-cognitive processes and performance occurred depending on the perceived control and value., Des feedbacks biaisés de contrôle et de valeur ont été utilisés pour influencer l’évaluation émotionnelle pendant un jeu collaboratif de résolution de problème. Nous avons étudié comment ces feedbacks ont modulé l’intensité des émotions ressenties ainsi que les relations entre les émotions, la collaboration perçue et la performance du groupe. Les résultats montrent des patterns de corrélations entre émotions, processus socio-cognitifs et performance différents en fonction des perceptions de contrôle et de valeur., Avry Sunny, Chanel Guillaume, Bétrancourt Mireille, Pun Thierry, Molinari Gaëlle. Effet des antécédents émotionnels de contrôle et de valeur sur la résolution de problème dans un jeu vidéo collaboratif. In: Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation, volume 25 n°1, 2018. Numéro spécial : Sélection de la conférence EIAH 2017. pp. 195-220.
- Published
- 2018
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.