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2. Respawn: Gamers, Hackers, and Technogenic Life

3. The Influence of Confirmation Bias and Survivorship Bias on Electronic Industry

4. The Impact of the Covid-19 on the Video Game Market

5. Adaptations versus original film premieres trends in broadband society: a comparative analysis.

7. USER COMPENSATION AS A DATA BREACH RECOVERY ACTION: AN INVESTIGATION OF THE SONY PLAYSTATION NETWORK BREACH.

16. What It's Like Being a Cop Now.

17. Inside the Box.

18. THE UNCROWNED KING OF TECH.

19. Reddit Reboots.

20. The Most Influential People on the Internet.

21. Sony Joins Talks To Buy Paramount—Boosting Paramount Shares 12%.

26. Brief of 60 Technology Law Professors and USACM

27. Usability of Touchpad Based Game Controller Interfaces

31. Does Nintendo Have Any Big Ideas Left?

32. Mirrorless cameras for medical photography - time to switch?

33. The strategy of repeated 'open' and 'narrow' approaches for standardised media.

34. Theorizing cyber coercion: The 2014 North Korean operation against Sony.

37. San Jose hackathon focuses on pedestrian safety.

38. The microchip crisis in the game console and electronics sector

39. Daddy’s Car: la inteligencia artificial como herramienta facilitadora de derechos de autor

40. De microempresas a gigantes. Breve análisis de la actuación de empresas paradigmáticas

41. Product Innovation Versus Business Model Innovation: The Case of the Walkman and the iPod.

42. RUSSIA'S STS TELEVISION NETWORK: A CULTURAL WINDOW TO THE WEST.

44. Activision Blizzard Stock Surges 11% After Judge Allows Microsoft Merger.

48. Simulación de campaña de comunicación en España para el lanzamiento de 'Horizon Forbbiden West'

50. Sony Semiconductor invests in Raspberry Pi.

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