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1. Taking the Chat out of Chatbot? Collecting User Reviews with Chatbots and Web Forms.

2. Nonverbal Communication through Expressive Objects.

3. GLAM Convergence Revisited: An Examination of User Perception and Experience.

4. A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation.

5. A Sociotechnical Typology of Scientific Software

6. Usability evaluation of an intelligent aquaculture system.

8. Light field imaging technology for virtual reality content creation: A review.

9. Usability and User Experience Challenges of Cross Reality Laboratories Experienced by Creators.

10. "Anything that would help is a positive development": feasibility, tolerability, and user experience of smartphone-based digital phenotyping for people with and without type 2 diabetes.

11. Usability and User Experience Evaluation in Intelligent Environments: A Review and Reappraisal.

12. Design of an exergame system for knee osteoarthritis rehabilitation based on the exercise prescription.

13. User experience with HIV molecular epidemiology in research, surveillance, and cluster detection and response: a needs assessment.

14. Enhancing Cobot Design Through User Experience Goals: An Investigation of Human–Robot Collaboration in Picking Tasks.

15. Usability of a smartphone-compatible, confocal micro-endoscope for cervical cancer screening in resource-limited settings.

16. Livestream sales prediction based on an interpretable deep-learning model.

17. Enhancing Access Through Language-Tailored Approach in Telehealth and Veterans Video Connect: Traumatic Brain Injury (TBI) Veterans Satisfaction Assessment.

18. Evaluation of design properties of electric and combustion cars based on eye tracking.

19. Personality-driven experience storage and retrieval for sentiment classification.

20. Running out of time(rs): effects of scarcity cues on perceived task load, perceived benevolence and user experience on e-commerce sites.

21. User Perceptions of AI-Based Comment Filtering Technology.

22. BEHAVIORALLY MEASURING USABILITY BY ANALYZING USERS' MOUSE MOVEMENT EFFICIENCY.

23. Glaucoma surgery experiments using digital microscope-integrated optical coherence tomography and OCT-compatible instruments.

24. European NCAP Driver State Monitoring Protocols: Prevalence of Distraction in Naturalistic Driving.

25. A self-attention model for viewport prediction based on distance constraint.

26. The Influence of Clutching Mechanism on Object Manipulation Tasks in Virtual Environments.

27. Eye Tracking, Usability, and User Experience: A Systematic Review.

28. Toward Programming a Collaborative Robot by Interacting with Its Digital Twin in a Mixed Reality Environment.

29. Effects of Feedback Type on Touchscreen Navigation for Younger and Older Users.

30. Optimization of AES using BERT and BiLSTM for Grading the Online Exams.

31. Comparing online user experience across different digital business ecosystems and platforms when booking vacations.

32. A three-in-one dynamic shared bicycle demand forecasting model under non-classical conditions.

33. Exploring sex differences in collaborative virtual environments for participation equality and user experience.

34. Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach.

35. The way of water: exploring the role of interaction elements in usability challenges with in-car VR experience.

36. RESEARCH AND APPLICATION OF A DUAL FILTERING MUSIC HYBRID RECOMMENDATION MODEL BASED ON CATBOOST ALGORITHM AND DCN.

37. HUMAN-COMPUTER INTERACTION INTERFACE DESIGN IN THE CAB OF NEW ENERGY VEHICLES.

38. Reinvestigating repurchase intentions for travel apps: a comparison of China's various tiers of cities.

39. Navigating the metaverse: unraveling the impact of artificial intelligence—a comprehensive review and gap analysis.

40. IoT Product Design for User Experience and Technological Innovation in Virtual Reality Environments.

41. Artificial intelligence (AI) for user experience (UX) design: a systematic literature review and future research agenda.

42. Older Adults Experience with a Layperson-Supported Digital Mental Health Intervention for Depression: Qualitative Insights on Engagement.

43. Exploring User Experiences with a Persuasive mHealth App for Breastfeeding: An Empirical Investigation.

44. Opportunities and challenges of a dynamic consent-based application: personalized options for personal health data sharing and utilization.

45. Mobile-linked point-of-care diagnostics in community-based healthcare: a scoping review of user experiences.

46. Feasibility of hand grip tests during and after hospitalization in geriatric patients: an observational study.

47. Implementing social and affective touch to enhance user experience in human-robot interaction.

48. Smart Predict: adding partner-suggested vocabulary to increase efficiency in a dual tablet AAC typing application.

49. Does size matter? Exploring the effect of cobot size on user experience in human–robot collaboration.

50. Predictive multiuser redirected walking using artificial potential fields.

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