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1. Visual perception and user satisfaction in video see-through head-mounted displays: a mixed-methods evaluation

2. Taking the Chat out of Chatbot? Collecting User Reviews with Chatbots and Web Forms.

3. GLAM Convergence Revisited: An Examination of User Perception and Experience.

4. Unlocking the Full Spectrum of User Perspectives on Automated Mobility Using the ‘Supertesters’ Method

6. The Big Data Analysis and Digital Marketing

8. Understanding the Relationship Between User Experience (UX) and Design of Public Open Spaces

9. Enhancing Interior Design and User Experience to Elevate Brand Expression Using Semiotic Analysis as a Tool

10. Exploring Interactive Architecture in a Multidisciplinary Approach

12. Nonverbal Communication through Expressive Objects.

13. A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation.

17. A Sociotechnical Typology of Scientific Software

18. How Does Acknowledging Users’ Preferences Impact AI’s Ability to Make Conflicting Recommendations?

19. Evaluating User Experience in E-Learning Platforms: An NLP-Enhanced Analysis of Duolingo Reviews.

20. Exploring the application of LLM-based AI in UX design: an empirical case study of ChatGPT.

21. Coping with Homogeneous Information Flow in Recommender Systems: Algorithmic Resistance and Avoidance.

22. Usability of an Intelligent Sit-Stand Desk in Office Teleworkers.

23. The Factors Affecting User Experience Maturity in Free and Open Source Software Community: An Empirical Study.

24. What is There to Fear? Understanding Multi-Dimensional Fear of AI from a Technological Affordance Perspective.

25. FM‐YOLOv8:Lightweight gesture recognition algorithm.

26. Understanding user experience and normative data in pharyngeal residue rating scales used in flexible endoscopic evaluation of swallowing (FEES): A scoping review.

27. In rod we trust–The evaluation of a virtual rod and frame test as a cybersickness screening instrument.

28. Optimizing Offline Mode and Data Synchronization Techniques for Literature Translation Applications on Mobile Devices.

29. Neuro-motor controlled wearable augmentations: current research and emerging trends.

30. New challenges in point cloud visual quality assessment: a systematic review.

31. Research on the influence of perceived quality on users' continuance usage intention of online live streaming class platforms: the mediating role of flow experience and the moderating impact of perceived usefulness.

32. Practical implications for design professionals: integrating emerging patterns into new media interface design.

33. New approaches and performance analysis of on-demand delivery systems using buses.

34. High-fidelity pose estimation for real-time extended reality (XR) visualization for cardiac catheterization.

35. A benchmark for domain adaptation and generalization in smartphone-based human activity recognition.

36. Factors influencing TikTok-based user purchase intention: comparison between potential customers and repeat customers.

37. "Micro World – Exploring the Microbial Kingdom": design and testing of a microbial VR science product.

38. User experience with HIV molecular epidemiology in research, surveillance, and cluster detection and response: a needs assessment.

39. Privacy protection in cross-platform recommender systems: techniques and challenges.

40. Evaluating the delivery of physical activity for people with developmental disabilities using an online knowledge translation approach: part 2 – content quality.

41. Evaluating the delivery of physical activity for people with developmental disabilities using an online knowledge translation approach: part 1 – web accessibility.

42. Uncovering associations between users' behaviour and their flow experience.

43. Emerging Library Leaders' Summer School for Asia-Pacific: 8. bis 12. Juli 2024 in Singapur.

44. PTB-DDI: An Accurate and Simple Framework for Drug–Drug Interaction Prediction Based on Pre-Trained Tokenizer and BiLSTM Model.

45. Tangible and Mid-Air Interactions in Hand-Held Augmented Reality for Upper Limb Rehabilitation: An Evaluation of User Experience and Motor Performance.

46. Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality.

47. Shared travel demand forecasting and multi-phase vehicle relocation optimization for electric carsharing systems.

48. Fear-Driven Surge: Food Delivery Apps in a Changing World.

49. Usability and User Experience Challenges of Cross Reality Laboratories Experienced by Creators.

50. A board of one's own: Interviewing the anonymous female imageboard community.

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