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40 results on '"walking simulator"'

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1. The Magical-Real Videogame.

3. Jeux de voies et jeux de voix

5. To Save What’s Gone : Videogames as Eulogy

6. Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

7. «Mops blocking the way» Walking simulators, playful nostalgia, and the aesthetics of unresolved authoritarian pasts in online gaming communities

8. The Walking Simulator’s Generic Experiences

9. From Walking Simulator to Ambience Action Game

11. Unsettling embodied literacy in QWOP the walking simulator.

12. 'Turn back from this cave': The weirdness of Beginner's Guide.

13. From Walking Simulator to Reflective Simulator: A Practice-Based Perspective.

14. From Walking Simulator to Ambience Action Game: A Philosophical Approach to a Misunderstood Genre.

15. The Walking Simulator's Generic Experiences.

16. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users

18. A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications.

19. Walking simulator for the electrostatic testing of floorcoverings

20. Walking through the Past: The Mechanics and Player Experience of Haunting, Obsession and Trauma in Layers of Fear.

21. Simul-marcheur : configurer le jeu vidéo différemment

22. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users

23. Development of Virtual Reality Walking Collision Detection Test on Head-mounted display.

24. In vitro study of foot kinematics using a dynamic walking cadaver model

25. Walking simulator: los caminos del videojuego y el arte

26. Walking simulator: los caminos del videojuego y el arte

27. Creación de escenario VR en UE4

28. The Study of Walking, Walkability and Wellbeing in Immersive Virtual Environments

29. Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

30. Aproximación desde el cibertexto a los espacios narrativos del videojuego : el walking simulator

31. Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

32. Aproximación desde el cibertexto a los espacios narrativos del videojuego : el walking simulator

33. Measuring Pedestrian Collision Detection With Peripheral Field Loss and the Impact of Peripheral Prisms

34. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.

35. VIDEOJUEGO EN FASE ALFA

36. VIDEOJUEGO EN FASE ALFA

37. A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games

38. Influence des défauts de forme sur les performances d'assemblages : application aux prothèses totales de hanche

39. Measuring Pedestrian Collision Detection With Peripheral Field Loss and the Impact of Peripheral Prisms.

40. Creación de escenario VR en UE4

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