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The Thrill Is Gone, but You Might Not Know: Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games.
- Source :
-
Communication Monographs . Mar2015, Vol. 82 Issue 1, p64-87. 24p. 2 Charts, 4 Graphs. - Publication Year :
- 2015
-
Abstract
- Past research on consequences of video game play have conflated two distinct psychological mechanisms, habituation and generalization, into a unified process dubbed “desensitization.” The current paper reports the results of two studies, a repeated exposure study and a single exposure study, which examine habituation and generalization of biophysiological and self-reported arousal responses to violent video games. The findings indicate that repeated play leads to habituation in both biophysiological and self-report responses. Notably, evidence of generalization is more apparent in the biophysiological data. The results are discussed in terms of: (1) implications for game developers and players, (2) implications for game researchers, (3) current conceptual ambiguity between cross-sectional and longitudinal models, and (4) the appropriateness of utilizing self-report measures in longitudinal studies examining arousal. [ABSTRACT FROM PUBLISHER]
Details
- Language :
- English
- ISSN :
- 03637751
- Volume :
- 82
- Issue :
- 1
- Database :
- Academic Search Index
- Journal :
- Communication Monographs
- Publication Type :
- Academic Journal
- Accession number :
- 100491827
- Full Text :
- https://doi.org/10.1080/03637751.2014.971418