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Performance in Tangible and in Cognitive Stock-Flow Tasks.
- Source :
-
Simulation & Gaming . Jun-Aug2015, Vol. 46 Issue 3-4, p230-254. 25p. - Publication Year :
- 2015
-
Abstract
- Background. Most research in the area of dynamic decision making in general and stock-flow failures in particular is conducted with the help of computerized simulations as task environments or paper-based tasks of simple dynamic systems.Purpose. The purpose of this article is to investigate if stock-flow failures persist in naturalistic decision making environments.Methods. For this purpose, a tangible stock-flow experiment is used. It asks participants to meet a target level of water in a glass by pouring water through a funnel as fast as possible. We then compare their performance with a purely cognitive task (a manufacturing task).Results. Participants on average did not significantly perform better in a tangible stock-flow task than in a paper-based test of a comparable task. In addition, individual performance in the tangible task cannot be related to performance in a similar paper-pencil stock-flow task.Conclusions. An implication of this study is that tangible stock-flow tasks are as difficult for humans to control as are purely cognitive tasks. Further research should address individual differences between the two task modes (tangible vs. cognitive). A limitation of this study is the usage of only one tangible stock-flow task. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 10468781
- Volume :
- 46
- Issue :
- 3-4
- Database :
- Academic Search Index
- Journal :
- Simulation & Gaming
- Publication Type :
- Academic Journal
- Accession number :
- 110940427
- Full Text :
- https://doi.org/10.1177/1046878115577160